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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "util/util_thread.h"
#include "util/util_system.h"
#include "util/util_windows.h"
CCL_NAMESPACE_BEGIN
thread::thread(function<void()> run_cb, int node)
: run_cb_(run_cb),
joined_(false),
node_(node)
{
thread_ = std::thread(&thread::run, this);
}
thread::~thread()
{
if(!joined_) {
join();
}
}
void *thread::run(void *arg)
{
thread *self = (thread*)(arg);
if (self->node_ != -1) {
system_cpu_run_thread_on_node(self->node_);
}
self->run_cb_();
return NULL;
}
bool thread::join()
{
joined_ = true;
try {
thread_.join();
return true;
}
catch (const std::system_error&) {
return false;
}
}
void thread::schedule_to_node(int node)
{
node_ = node;
}
CCL_NAMESPACE_END
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