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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __UTIL_TYPES_H__
#define __UTIL_TYPES_H__
#ifndef __KERNEL_OPENCL__
#include <stdlib.h>
#endif
/* Qualifiers for kernel code shared by CPU and GPU */
#ifndef __KERNEL_GPU__
#define __device static inline
#define __device_noinline static
#define __global
#define __local
#define __shared
#define __constant
#if defined(_WIN32) && !defined(FREE_WINDOWS)
#define __device_inline static __forceinline
#define __align(...) __declspec(align(__VA_ARGS__))
#else
#define __device_inline static inline __attribute__((always_inline))
#define __forceinline inline __attribute__((always_inline))
#define __align(...) __attribute__((aligned(__VA_ARGS__)))
#endif
#endif
/* Bitness */
#if defined(__ppc64__) || defined(__PPC64__) || defined(__x86_64__) || defined(__ia64__) || defined(_M_X64)
#define __KERNEL_64_BIT__
#endif
/* SIMD Types */
/* not enabled, globally applying it just gives slowdown,
* but useful for testing. */
//#define __KERNEL_SSE__
#ifdef __KERNEL_SSE__
#include <xmmintrin.h> /* SSE 1 */
#include <emmintrin.h> /* SSE 2 */
#include <pmmintrin.h> /* SSE 3 */
#include <tmmintrin.h> /* SSE 3 */
#include <smmintrin.h> /* SSE 4 */
#endif
#ifndef _WIN32
#ifndef __KERNEL_GPU__
#include <stdint.h>
#endif
#endif
CCL_NAMESPACE_BEGIN
/* Types
*
* Define simpler unsigned type names, and integer with defined number of bits.
* Also vector types, named to be compatible with OpenCL builtin types, while
* working for CUDA and C++ too. */
/* Shorter Unsigned Names */
#ifndef __KERNEL_OPENCL__
typedef unsigned char uchar;
typedef unsigned int uint;
#endif
#ifndef __KERNEL_GPU__
/* Fixed Bits Types */
#ifdef _WIN32
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef long long int64_t;
typedef unsigned long long uint64_t;
#ifdef __KERNEL_64_BIT__
typedef int64_t ssize_t;
#else
typedef int32_t ssize_t;
#endif
#endif
/* Generic Memory Pointer */
typedef uint64_t device_ptr;
/* Vector Types */
struct uchar2 {
uchar x, y;
__forceinline uchar operator[](int i) const { return *(&x + i); }
__forceinline uchar& operator[](int i) { return *(&x + i); }
};
struct uchar3 {
uchar x, y, z;
__forceinline uchar operator[](int i) const { return *(&x + i); }
__forceinline uchar& operator[](int i) { return *(&x + i); }
};
struct uchar4 {
uchar x, y, z, w;
__forceinline uchar operator[](int i) const { return *(&x + i); }
__forceinline uchar& operator[](int i) { return *(&x + i); }
};
struct int2 {
int x, y;
__forceinline int operator[](int i) const { return *(&x + i); }
__forceinline int& operator[](int i) { return *(&x + i); }
};
#ifdef __KERNEL_SSE__
struct __align(16) int3 {
union {
__m128i m128;
struct { int x, y, z, w; };
};
__forceinline int3() {}
__forceinline int3(const __m128i a) : m128(a) {}
__forceinline operator const __m128i&(void) const { return m128; }
__forceinline operator __m128i&(void) { return m128; }
#else
struct int3 {
int x, y, z, w;
#endif
__forceinline int operator[](int i) const { return *(&x + i); }
__forceinline int& operator[](int i) { return *(&x + i); }
};
#ifdef __KERNEL_SSE__
struct __align(16) int4 {
union {
__m128i m128;
struct { int x, y, z, w; };
};
__forceinline int4() {}
__forceinline int4(const __m128i a) : m128(a) {}
__forceinline operator const __m128i&(void) const { return m128; }
__forceinline operator __m128i&(void) { return m128; }
#else
struct int4 {
int x, y, z, w;
#endif
__forceinline int operator[](int i) const { return *(&x + i); }
__forceinline int& operator[](int i) { return *(&x + i); }
};
struct uint2 {
uint x, y;
__forceinline uint operator[](uint i) const { return *(&x + i); }
__forceinline uint& operator[](uint i) { return *(&x + i); }
};
struct uint3 {
uint x, y, z;
__forceinline uint operator[](uint i) const { return *(&x + i); }
__forceinline uint& operator[](uint i) { return *(&x + i); }
};
struct uint4 {
uint x, y, z, w;
__forceinline uint operator[](uint i) const { return *(&x + i); }
__forceinline uint& operator[](uint i) { return *(&x + i); }
};
struct float2 {
float x, y;
__forceinline float operator[](int i) const { return *(&x + i); }
__forceinline float& operator[](int i) { return *(&x + i); }
};
#ifdef __KERNEL_SSE__
struct __align(16) float3 {
union {
__m128 m128;
struct { float x, y, z, w; };
};
__forceinline float3() {}
__forceinline float3(const __m128 a) : m128(a) {}
__forceinline operator const __m128&(void) const { return m128; }
__forceinline operator __m128&(void) { return m128; }
#else
struct float3 {
float x, y, z, w;
#endif
__forceinline float operator[](int i) const { return *(&x + i); }
__forceinline float& operator[](int i) { return *(&x + i); }
};
#ifdef __KERNEL_SSE__
struct __align(16) float4 {
union {
__m128 m128;
struct { float x, y, z, w; };
};
__forceinline float4() {}
__forceinline float4(const __m128 a) : m128(a) {}
__forceinline operator const __m128&(void) const { return m128; }
__forceinline operator __m128&(void) { return m128; }
#else
struct float4 {
float x, y, z, w;
#endif
__forceinline float operator[](int i) const { return *(&x + i); }
__forceinline float& operator[](int i) { return *(&x + i); }
};
#endif
#ifndef __KERNEL_GPU__
/* Vector Type Constructors
*
* OpenCL does not support C++ class, so we use these instead. */
__device_inline uchar2 make_uchar2(uchar x, uchar y)
{
uchar2 a = {x, y};
return a;
}
__device_inline uchar3 make_uchar3(uchar x, uchar y, uchar z)
{
uchar3 a = {x, y, z};
return a;
}
__device_inline uchar4 make_uchar4(uchar x, uchar y, uchar z, uchar w)
{
uchar4 a = {x, y, z, w};
return a;
}
__device_inline int2 make_int2(int x, int y)
{
int2 a = {x, y};
return a;
}
__device_inline int3 make_int3(int x, int y, int z)
{
#ifdef __KERNEL_SSE__
int3 a;
a.m128 = _mm_set_epi32(0, z, y, x);
#else
int3 a = {x, y, z, 0};
#endif
return a;
}
__device_inline int4 make_int4(int x, int y, int z, int w)
{
#ifdef __KERNEL_SSE__
int4 a;
a.m128 = _mm_set_epi32(w, z, y, x);
#else
int4 a = {x, y, z, w};
#endif
return a;
}
__device_inline uint2 make_uint2(uint x, uint y)
{
uint2 a = {x, y};
return a;
}
__device_inline uint3 make_uint3(uint x, uint y, uint z)
{
uint3 a = {x, y, z};
return a;
}
__device_inline uint4 make_uint4(uint x, uint y, uint z, uint w)
{
uint4 a = {x, y, z, w};
return a;
}
__device_inline float2 make_float2(float x, float y)
{
float2 a = {x, y};
return a;
}
__device_inline float3 make_float3(float x, float y, float z)
{
#ifdef __KERNEL_SSE__
float3 a;
a.m128 = _mm_set_ps(0.0f, z, y, x);
#else
float3 a = {x, y, z, 0.0f};
#endif
return a;
}
__device_inline float4 make_float4(float x, float y, float z, float w)
{
#ifdef __KERNEL_SSE__
float4 a;
a.m128 = _mm_set_ps(w, z, y, x);
#else
float4 a = {x, y, z, w};
#endif
return a;
}
__device_inline int align_up(int offset, int alignment)
{
return (offset + alignment - 1) & ~(alignment - 1);
}
__device_inline int3 make_int3(int i)
{
#ifdef __KERNEL_SSE__
int3 a;
a.m128 = _mm_set1_epi32(i);
#else
int3 a = {i, i, i, i};
#endif
return a;
}
__device_inline int4 make_int4(int i)
{
#ifdef __KERNEL_SSE__
int4 a;
a.m128 = _mm_set1_epi32(i);
#else
int4 a = {i, i, i, i};
#endif
return a;
}
__device_inline float3 make_float3(float f)
{
#ifdef __KERNEL_SSE__
float3 a;
a.m128 = _mm_set1_ps(f);
#else
float3 a = {f, f, f, f};
#endif
return a;
}
__device_inline float4 make_float4(float f)
{
#ifdef __KERNEL_SSE__
float4 a;
a.m128 = _mm_set1_ps(f);
#else
float4 a = {f, f, f, f};
#endif
return a;
}
__device_inline float4 make_float4(const int4& i)
{
#ifdef __KERNEL_SSE__
float4 a;
a.m128 = _mm_cvtepi32_ps(i.m128);
#else
float4 a = {(float)i.x, (float)i.y, (float)i.z, (float)i.w};
#endif
return a;
}
__device_inline int4 make_int4(const float3& f)
{
#ifdef __KERNEL_SSE__
int4 a;
a.m128 = _mm_cvtps_epi32(f.m128);
#else
int4 a = {(int)f.x, (int)f.y, (int)f.z, (int)f.w};
#endif
return a;
}
#endif
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_H__ */
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