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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TYPES_H__
#define __UTIL_TYPES_H__
#ifndef __KERNEL_OPENCL__
# include <stdlib.h>
#endif
/* Bitness */
#if defined(__ppc64__) || defined(__PPC64__) || defined(__x86_64__) || defined(__ia64__) || defined(_M_X64)
# define __KERNEL_64_BIT__
#endif
/* Qualifiers for kernel code shared by CPU and GPU */
#ifndef __KERNEL_GPU__
# define ccl_device static inline
# define ccl_device_noinline static
# define ccl_global
# define ccl_constant
# define ccl_local
# define ccl_local_param
# define ccl_private
# define ccl_restrict __restrict
# define __KERNEL_WITH_SSE_ALIGN__
# if defined(_WIN32) && !defined(FREE_WINDOWS)
# define ccl_device_inline static __forceinline
# define ccl_device_forceinline static __forceinline
# define ccl_align(...) __declspec(align(__VA_ARGS__))
# ifdef __KERNEL_64_BIT__
# define ccl_try_align(...) __declspec(align(__VA_ARGS__))
# else /* __KERNEL_64_BIT__ */
# undef __KERNEL_WITH_SSE_ALIGN__
/* No support for function arguments (error C2719). */
# define ccl_try_align(...)
# endif /* __KERNEL_64_BIT__ */
# define ccl_may_alias
# define ccl_always_inline __forceinline
# define ccl_never_inline __declspec(noinline)
# define ccl_maybe_unused
# else /* _WIN32 && !FREE_WINDOWS */
# define ccl_device_inline static inline __attribute__((always_inline))
# define ccl_device_forceinline static inline __attribute__((always_inline))
# define ccl_align(...) __attribute__((aligned(__VA_ARGS__)))
# ifndef FREE_WINDOWS64
# define __forceinline inline __attribute__((always_inline))
# endif
# define ccl_try_align(...) __attribute__((aligned(__VA_ARGS__)))
# define ccl_may_alias __attribute__((__may_alias__))
# define ccl_always_inline __attribute__((always_inline))
# define ccl_never_inline __attribute__((noinline))
# define ccl_maybe_unused __attribute__((used))
# endif /* _WIN32 && !FREE_WINDOWS */
#endif /* __KERNEL_GPU__ */
/* Standard Integer Types */
#ifndef __KERNEL_GPU__
/* int8_t, uint16_t, and friends */
# ifndef _WIN32
# include <stdint.h>
# endif
/* SIMD Types */
# include "util/util_optimization.h"
#endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_BEGIN
/* Types
*
* Define simpler unsigned type names, and integer with defined number of bits.
* Also vector types, named to be compatible with OpenCL builtin types, while
* working for CUDA and C++ too. */
/* Shorter Unsigned Names */
#ifndef __KERNEL_OPENCL__
typedef unsigned char uchar;
typedef unsigned int uint;
#endif
/* Fixed Bits Types */
#ifdef __KERNEL_OPENCL__
typedef ulong uint64_t;
#endif
#ifndef __KERNEL_GPU__
# ifdef _WIN32
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef long long int64_t;
typedef unsigned long long uint64_t;
# ifdef __KERNEL_64_BIT__
typedef int64_t ssize_t;
# else
typedef int32_t ssize_t;
# endif
# endif /* _WIN32 */
/* Generic Memory Pointer */
typedef uint64_t device_ptr;
#endif /* __KERNEL_GPU__ */
ccl_device_inline size_t align_up(size_t offset, size_t alignment)
{
return (offset + alignment - 1) & ~(alignment - 1);
}
ccl_device_inline size_t round_up(size_t x, size_t multiple)
{
return ((x + multiple - 1) / multiple) * multiple;
}
ccl_device_inline size_t round_down(size_t x, size_t multiple)
{
return (x / multiple) * multiple;
}
/* Interpolation types for textures
* cuda also use texture space to store other objects */
enum InterpolationType {
INTERPOLATION_NONE = -1,
INTERPOLATION_LINEAR = 0,
INTERPOLATION_CLOSEST = 1,
INTERPOLATION_CUBIC = 2,
INTERPOLATION_SMART = 3,
INTERPOLATION_NUM_TYPES,
};
/* Extension types for textures.
*
* Defines how the image is extrapolated past its original bounds.
*/
enum ExtensionType {
/* Cause the image to repeat horizontally and vertically. */
EXTENSION_REPEAT = 0,
/* Extend by repeating edge pixels of the image. */
EXTENSION_EXTEND = 1,
/* Clip to image size and set exterior pixels as transparent. */
EXTENSION_CLIP = 2,
EXTENSION_NUM_TYPES,
};
/* macros */
/* hints for branch prediction, only use in code that runs a _lot_ */
#if defined(__GNUC__) && defined(__KERNEL_CPU__)
# define LIKELY(x) __builtin_expect(!!(x), 1)
# define UNLIKELY(x) __builtin_expect(!!(x), 0)
#else
# define LIKELY(x) (x)
# define UNLIKELY(x) (x)
#endif
#if defined(__cplusplus) && ((__cplusplus >= 201103L) || (defined(_MSC_VER) && _MSC_VER >= 1800))
# define HAS_CPP11_FEATURES
#endif
#if defined(__GNUC__) || defined(__clang__)
# if defined(HAS_CPP11_FEATURES)
/* Some magic to be sure we don't have reference in the type. */
template<typename T> static inline T decltype_helper(T x) { return x; }
# define TYPEOF(x) decltype(decltype_helper(x))
# else
# define TYPEOF(x) typeof(x)
# endif
#endif
/* Causes warning:
* incompatible types when assigning to type 'Foo' from type 'Bar'
* ... the compiler optimizes away the temp var */
#ifdef __GNUC__
#define CHECK_TYPE(var, type) { \
TYPEOF(var) *__tmp; \
__tmp = (type *)NULL; \
(void)__tmp; \
} (void)0
#define CHECK_TYPE_PAIR(var_a, var_b) { \
TYPEOF(var_a) *__tmp; \
__tmp = (typeof(var_b) *)NULL; \
(void)__tmp; \
} (void)0
#else
# define CHECK_TYPE(var, type)
# define CHECK_TYPE_PAIR(var_a, var_b)
#endif
/* can be used in simple macros */
#define CHECK_TYPE_INLINE(val, type) \
((void)(((type)0) != (val)))
CCL_NAMESPACE_END
#ifndef __KERNEL_GPU__
# include <cassert>
# define util_assert(statement) assert(statement)
#else
# define util_assert(statement)
#endif
/* Vectorized types declaration. */
#include "util/util_types_uchar2.h"
#include "util/util_types_uchar3.h"
#include "util/util_types_uchar4.h"
#include "util/util_types_int2.h"
#include "util/util_types_int3.h"
#include "util/util_types_int4.h"
#include "util/util_types_uint2.h"
#include "util/util_types_uint3.h"
#include "util/util_types_uint4.h"
#include "util/util_types_float2.h"
#include "util/util_types_float3.h"
#include "util/util_types_float4.h"
#include "util/util_types_vector3.h"
/* Vectorized types implementation. */
#include "util/util_types_uchar2_impl.h"
#include "util/util_types_uchar3_impl.h"
#include "util/util_types_uchar4_impl.h"
#include "util/util_types_int2_impl.h"
#include "util/util_types_int3_impl.h"
#include "util/util_types_int4_impl.h"
#include "util/util_types_uint2_impl.h"
#include "util/util_types_uint3_impl.h"
#include "util/util_types_uint4_impl.h"
#include "util/util_types_float2_impl.h"
#include "util/util_types_float3_impl.h"
#include "util/util_types_float4_impl.h"
#include "util/util_types_vector3_impl.h"
#endif /* __UTIL_TYPES_H__ */
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