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/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TYPES_FLOAT2_IMPL_H__
#define __UTIL_TYPES_FLOAT2_IMPL_H__
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
#ifndef __KERNEL_GPU__
# include <cstdio>
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__
__forceinline float float2::operator[](int i) const
{
util_assert(i >= 0);
util_assert(i < 2);
return *(&x + i);
}
__forceinline float &float2::operator[](int i)
{
util_assert(i >= 0);
util_assert(i < 2);
return *(&x + i);
}
ccl_device_inline float2 make_float2(float x, float y)
{
float2 a = {x, y};
return a;
}
ccl_device_inline void print_float2(const char *label, const float2 &a)
{
printf("%s: %.8f %.8f\n", label, (double)a.x, (double)a.y);
}
#endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_FLOAT2_IMPL_H__ */
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