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/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TYPES_FLOAT4_H__
#define __UTIL_TYPES_FLOAT4_H__
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__
struct int4;
struct ccl_try_align(16) float4 {
#ifdef __KERNEL_SSE__
union {
__m128 m128;
struct { float x, y, z, w; };
};
__forceinline float4();
__forceinline float4(const float4& a);
__forceinline explicit float4(const __m128& a);
__forceinline operator const __m128&(void) const;
__forceinline operator __m128&(void);
__forceinline float4& operator =(const float4& a);
#else /* __KERNEL_SSE__ */
float x, y, z, w;
#endif /* __KERNEL_SSE__ */
__forceinline float operator[](int i) const;
__forceinline float& operator[](int i);
};
ccl_device_inline float4 make_float4(float f);
ccl_device_inline float4 make_float4(float x, float y, float z, float w);
ccl_device_inline float4 make_float4(const int4& i);
ccl_device_inline void print_float4(const char *label, const float4& a);
#endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_FLOAT4_H__ */
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