Welcome to mirror list, hosted at ThFree Co, Russian Federation.

util_types_float4.h « util « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 154391f6881ac31b7aa25c6359d167cef76dd958 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/*
 * Copyright 2011-2017 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef __UTIL_TYPES_FLOAT4_H__
#define __UTIL_TYPES_FLOAT4_H__

#ifndef __UTIL_TYPES_H__
#  error "Do not include this file directly, include util_types.h instead."
#endif

CCL_NAMESPACE_BEGIN

#ifndef __KERNEL_GPU__
struct int4;

struct ccl_try_align(16) float4 {
#ifdef __KERNEL_SSE__
	union {
		__m128 m128;
		struct { float x, y, z, w; };
	};

	__forceinline float4();
	__forceinline explicit float4(const __m128& a);

	__forceinline operator const __m128&(void) const;
	__forceinline operator __m128&(void);

	__forceinline float4& operator =(const float4& a);

#else  /* __KERNEL_SSE__ */
	float x, y, z, w;
#endif  /* __KERNEL_SSE__ */

	__forceinline float operator[](int i) const;
	__forceinline float& operator[](int i);
};

ccl_device_inline float4 make_float4(float f);
ccl_device_inline float4 make_float4(float x, float y, float z, float w);
ccl_device_inline float4 make_float4(const int4& i);
ccl_device_inline void print_float4(const char *label, const float4& a);
#endif  /* __KERNEL_GPU__ */

CCL_NAMESPACE_END

#endif  /* __UTIL_TYPES_FLOAT4_H__ */