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/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TYPES_FLOAT4_IMPL_H__
#define __UTIL_TYPES_FLOAT4_IMPL_H__
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
#ifndef __KERNEL_GPU__
# include <cstdio>
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__
#ifdef __KERNEL_SSE__
__forceinline float4::float4()
{
}
__forceinline float4::float4(const __m128& a)
: m128(a)
{
}
__forceinline float4::operator const __m128&(void) const
{
return m128;
}
__forceinline float4::operator __m128&(void)
{
return m128;
}
__forceinline float4& float4::operator =(const float4& a)
{
m128 = a.m128;
return *this;
}
#endif /* __KERNEL_SSE__ */
__forceinline float float4::operator[](int i) const
{
util_assert(i >= 0);
util_assert(i < 4);
return *(&x + i);
}
__forceinline float& float4::operator[](int i)
{
util_assert(i >= 0);
util_assert(i < 4);
return *(&x + i);
}
ccl_device_inline float4 make_float4(float f)
{
#ifdef __KERNEL_SSE__
float4 a(_mm_set1_ps(f));
#else
float4 a = {f, f, f, f};
#endif
return a;
}
ccl_device_inline float4 make_float4(float x, float y, float z, float w)
{
#ifdef __KERNEL_SSE__
float4 a(_mm_set_ps(w, z, y, x));
#else
float4 a = {x, y, z, w};
#endif
return a;
}
ccl_device_inline float4 make_float4(const int4& i)
{
#ifdef __KERNEL_SSE__
float4 a(_mm_cvtepi32_ps(i.m128));
#else
float4 a = {(float)i.x, (float)i.y, (float)i.z, (float)i.w};
#endif
return a;
}
ccl_device_inline void print_float4(const char *label, const float4& a)
{
printf("%s: %.8f %.8f %.8f %.8f\n",
label,
(double)a.x, (double)a.y, (double)a.z, (double)a.w);
}
#endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_FLOAT4_IMPL_H__ */
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