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/*
* Original code Copyright 2017, Intel Corporation
* Modifications Copyright 2018, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __UTIL_TYPES_FLOAT8_H__
#define __UTIL_TYPES_FLOAT8_H__
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__
struct ccl_try_align(32) float8
{
# ifdef __KERNEL_AVX2__
union {
__m256 m256;
struct {
float a, b, c, d, e, f, g, h;
};
};
__forceinline float8();
__forceinline float8(const float8 &a);
__forceinline explicit float8(const __m256 &a);
__forceinline operator const __m256 &() const;
__forceinline operator __m256 &();
__forceinline float8 &operator=(const float8 &a);
# else /* __KERNEL_AVX2__ */
float a, b, c, d, e, f, g, h;
# endif /* __KERNEL_AVX2__ */
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
};
ccl_device_inline float8 make_float8(float f);
ccl_device_inline float8
make_float8(float a, float b, float c, float d, float e, float f, float g, float h);
#endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_FLOAT8_H__ */
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