1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TYPES_INT4_IMPL_H__
#define __UTIL_TYPES_INT4_IMPL_H__
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__
#ifdef __KERNEL_SSE__
__forceinline int4::int4()
{
}
__forceinline int4::int4(const int4& a)
: m128(a.m128)
{
}
__forceinline int4::int4(const __m128i& a)
: m128(a)
{
}
__forceinline int4::operator const __m128i&(void) const
{
return m128;
}
__forceinline int4::operator __m128i&(void)
{
return m128;
}
__forceinline int4& int4::operator=(const int4& a)
{
m128 = a.m128;
return *this;
}
#endif /* __KERNEL_SSE__ */
__forceinline int int4::operator[](int i) const
{
util_assert(i >= 0);
util_assert(i < 4);
return *(&x + i);
}
__forceinline int& int4::operator[](int i)
{
util_assert(i >= 0);
util_assert(i < 4);
return *(&x + i);
}
ccl_device_inline int4 make_int4(int i)
{
#ifdef __KERNEL_SSE__
int4 a(_mm_set1_epi32(i));
#else
int4 a = {i, i, i, i};
#endif
return a;
}
ccl_device_inline int4 make_int4(int x, int y, int z, int w)
{
#ifdef __KERNEL_SSE__
int4 a(_mm_set_epi32(w, z, y, x));
#else
int4 a = {x, y, z, w};
#endif
return a;
}
ccl_device_inline int4 make_int4(const float3& f)
{
#ifdef __KERNEL_SSE__
int4 a(_mm_cvtps_epi32(f.m128));
#else
int4 a = {(int)f.x, (int)f.y, (int)f.z, (int)f.w};
#endif
return a;
}
#endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_INT4_IMPL_H__ */
|