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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef NAN_INCLUDED_LOD_QuadricEditor_h
#define NAN_INCLUDED_LOD_QuadricEditor_h
#include "MEM_NonCopyable.h"
#include "LOD_ManMesh2.h"
#include "MT_Vector3.h"
#include "LOD_Quadric.h"
class LOD_ExternNormalEditor;
class LOD_QuadricEditor : public MEM_NonCopyable
{
public :
// Creation
///////////
static
LOD_QuadricEditor *
New(
LOD_ManMesh2 &mesh
);
// Property editor interface
////////////////////////////
void
Remove(
std::vector<LOD_VertexInd> &sorted_vertices
);
void
Update(
std::vector<LOD_FaceInd> &sorted_vertices
);
std::vector<LOD_Quadric> &
Quadrics(
) const {
return *m_quadrics;
};
// Editor specific methods
//////////////////////////
bool
BuildQuadrics(
LOD_ExternNormalEditor& normal_editor,
bool preserve_boundaries
);
void
ComputeEdgeCosts(
std::vector<LOD_EdgeInd> &edges
);
MT_Vector3
TargetVertex(
LOD_Edge &e
);
~LOD_QuadricEditor(
){
delete(m_quadrics);
};
private :
std::vector<LOD_Quadric> * m_quadrics;
LOD_ManMesh2 &m_mesh;
private :
LOD_QuadricEditor(LOD_ManMesh2 &mesh);
};
#endif
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