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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __PROJECTIONS_H__
#define __PROJECTIONS_H__

#include <stdio.h>
#include <stdlib.h>

#define CONTAINS_INDEX
#define GRID_DIMENSION 20

#if defined(_WIN32) && !(_MSC_VER >= 1900)
#define isnan(n) _isnan(n)
#define LONG __int64
#define int64_t __int64
#else
#include <stdint.h>
#endif

/**
* Structures and classes for computing projections of triangles onto
* separating axes during scan conversion
*
* @author Tao Ju
*/

extern const int vertmap[8][3];
extern const int centmap[3][3][3][2];
extern const int edgemap[12][2];
extern const int facemap[6][4];

/* Axes:
 *  0,  1,  2: cube face normals
 *    
 *          3: triangle normal
 *          
 *  4,  5,  6,
 *  7,  8,  9,
 * 10, 11, 12: cross of each triangle edge vector with each cube
 *             face normal
 */
#define NUM_AXES 13

/**
 * Structure for the projections inheritable from parent
 */
struct TriangleProjection {
	/// Projections of triangle (min and max)
	int64_t tri_proj[NUM_AXES][2];

	/// Normal of the triangle
	double norm[3];

	/// Index of polygon
	int index;
};

/* This is a projection for the cube against a single projection
   axis, see CubeTriangleIsect.cubeProj */
struct CubeProjection {
	int64_t origin;
	int64_t edges[3];
	int64_t min, max;
};


/**
 * Class for projections of cube / triangle vertices on the separating axes
 */
class CubeTriangleIsect
{
public:
	/// Inheritable portion
	TriangleProjection *inherit;

	/// Projections of the cube vertices
	CubeProjection cubeProj[NUM_AXES];

public:
	CubeTriangleIsect() {}

	/**
	 * Construction from a cube (axes aligned) and triangle
	 */
	CubeTriangleIsect(int64_t cube[2][3], int64_t trig[3][3], int64_t error, int triind);
	
	/**
	 * Construction from a parent CubeTriangleIsect object and the index of
	 * the children
	 */
	CubeTriangleIsect(CubeTriangleIsect *parent);
	
	unsigned char getBoxMask( );

	/**
	 * Shifting a cube to a new origin
	 */
	void shift(int off[3]);

	/**
	 * Method to test intersection of the triangle and the cube
	 */
	int isIntersecting() const;

	int isIntersectingPrimary(int edgeInd) const;

	float getIntersectionPrimary(int edgeInd) const;

#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("DUALCON:CubeTriangleIsect")
#endif

};

#endif  /* __PROJECTIONS_H__ */