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/** \file elbeem/intern/elbeem_control.h
* \ingroup elbeem
*/
/******************************************************************************
*
* El'Beem - Free Surface Fluid Simulation with the Lattice Boltzmann Method
* All code distributed as part of El'Beem is covered by the version 2 of the
* GNU General Public License. See the file COPYING for details.
* Copyright 2003-2006 Nils Thuerey
*
* Control API header
*/
#ifndef ELBEEMCONTROL_API_H
#define ELBEEMCONTROL_API_H
// a single control particle set
typedef struct elbeemControl {
/* influence forces */
float influenceAttraction;
float *channelInfluenceAttraction;
float channelSizeInfluenceAttraction;
float influenceVelocity;
float *channelInfluenceVelocity;
float channelSizeInfluenceVelocity;
float influenceMaxdist;
float *channelInfluenceMaxdist;
float channelSizeInfluenceMaxdist;
/* influence force radii */
float radiusAttraction;
float *channelRadiusAttraction;
float channelSizeRadiusAttraction;
float radiusVelocity;
float *channelRadiusVelocity;
float channelSizeRadiusVelocity;
float radiusMindist;
float *channelRadiusMindist;
float channelSizeRadiusMindist;
float radiusMaxdist;
float *channelRadiusMaxdist;
float channelSizeRadiusMaxdist;
/* control particle positions/scale */
float offset[3];
float *channelOffset;
float channelSizeOffset;
float scale[3];
float *channelScale;
float channelSizeScale;
} elbeemControl;
// add mesh as fluidsim object
int elbeemControlAddSet(struct elbeemControl*);
// sample & track mesh control particles, TODO add return type...
int elbeemControlComputeMesh(struct elbeemMesh*);
#endif // ELBEEMCONTROL_API_H
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