1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
// Gawain shader interface (C --> GLSL)
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2017 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
#pragma once
#include "common.h"
typedef enum {
GWN_UNIFORM_NONE, // uninitialized/unknown
GWN_UNIFORM_MODELVIEW, // mat4 ModelViewMatrix
GWN_UNIFORM_PROJECTION, // mat4 ProjectionMatrix
GWN_UNIFORM_MVP, // mat4 ModelViewProjectionMatrix
GWN_UNIFORM_MODELVIEW_INV, // mat4 ModelViewInverseMatrix
GWN_UNIFORM_PROJECTION_INV, // mat4 ProjectionInverseMatrix
GWN_UNIFORM_NORMAL, // mat3 NormalMatrix
GWN_UNIFORM_COLOR, // vec4 color
GWN_UNIFORM_CUSTOM // custom uniform, not one of the above built-ins
} Gwn_UniformBuiltin;
typedef struct {
const char* name;
unsigned name_hash;
GLenum gl_type;
Gwn_UniformBuiltin builtin_type; // only for uniform inputs
GLint size;
GLint location;
} Gwn_ShaderInput;
typedef struct {
uint16_t uniform_ct;
uint16_t attrib_ct;
Gwn_ShaderInput inputs[0]; // dynamic size, uniforms followed by attribs
} Gwn_ShaderInterface;
Gwn_ShaderInterface* GWN_shaderinterface_create(GLint program_id);
void GWN_shaderinterface_discard(Gwn_ShaderInterface*);
const Gwn_ShaderInput* GWN_shaderinterface_uniform(const Gwn_ShaderInterface*, const char* name);
const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(const Gwn_ShaderInterface*, Gwn_UniformBuiltin);
const Gwn_ShaderInput* GWN_shaderinterface_attr(const Gwn_ShaderInterface*, const char* name);
|