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// Gawain immediate mode drawing utilities
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
#include "gwn_imm_util.h"
#include "gwn_immediate.h"
void immRectf(unsigned pos, float x1, float y1, float x2, float y2)
{
immBegin(GWN_PRIM_TRI_FAN, 4);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x1, y2);
immEnd();
}
void immRecti(unsigned pos, int x1, int y1, int x2, int y2)
{
immBegin(GWN_PRIM_TRI_FAN, 4);
immVertex2i(pos, x1, y1);
immVertex2i(pos, x2, y1);
immVertex2i(pos, x2, y2);
immVertex2i(pos, x1, y2);
immEnd();
}
void immRectf_fast_with_color(unsigned pos, unsigned col, float x1, float y1, float x2, float y2, const float color[4])
{
immAttrib4fv(col, color);
immVertex2f(pos, x1, y1);
immAttrib4fv(col, color);
immVertex2f(pos, x2, y1);
immAttrib4fv(col, color);
immVertex2f(pos, x2, y2);
immAttrib4fv(col, color);
immVertex2f(pos, x1, y1);
immAttrib4fv(col, color);
immVertex2f(pos, x2, y2);
immAttrib4fv(col, color);
immVertex2f(pos, x1, y2);
}
void immRecti_fast_with_color(unsigned pos, unsigned col, int x1, int y1, int x2, int y2, const float color[4])
{
immAttrib4fv(col, color);
immVertex2i(pos, x1, y1);
immAttrib4fv(col, color);
immVertex2i(pos, x2, y1);
immAttrib4fv(col, color);
immVertex2i(pos, x2, y2);
immAttrib4fv(col, color);
immVertex2i(pos, x1, y1);
immAttrib4fv(col, color);
immVertex2i(pos, x2, y2);
immAttrib4fv(col, color);
immVertex2i(pos, x1, y2);
}
#if 0 // more complete version in case we want that
void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
{
Gwn_VertFormat *format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(color);
immRecti(pos, x1, y1, x2, y2);
immUnbindProgram();
}
#endif
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