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// Gawain geometric primitives
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2017 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
#include "primitive.h"
#include "primitive_private.h"
Gwn_PrimClass GWN_primtype_class(Gwn_PrimType prim_type)
{
static const Gwn_PrimClass classes[] =
{
[GWN_PRIM_POINTS] = GWN_PRIM_CLASS_POINT,
[GWN_PRIM_LINES] = GWN_PRIM_CLASS_LINE,
[GWN_PRIM_LINE_STRIP] = GWN_PRIM_CLASS_LINE,
[GWN_PRIM_LINE_LOOP] = GWN_PRIM_CLASS_LINE,
[GWN_PRIM_TRIS] = GWN_PRIM_CLASS_SURFACE,
[GWN_PRIM_TRI_STRIP] = GWN_PRIM_CLASS_SURFACE,
[GWN_PRIM_TRI_FAN] = GWN_PRIM_CLASS_SURFACE,
[GWN_PRIM_LINE_STRIP_ADJ] = GWN_PRIM_CLASS_LINE,
[GWN_PRIM_NONE] = GWN_PRIM_CLASS_NONE
};
return classes[prim_type];
}
bool GWN_primtype_belongs_to_class(Gwn_PrimType prim_type, Gwn_PrimClass prim_class)
{
if (prim_class == GWN_PRIM_CLASS_NONE && prim_type == GWN_PRIM_NONE)
return true;
return prim_class & GWN_primtype_class(prim_type);
}
GLenum convert_prim_type_to_gl(Gwn_PrimType prim_type)
{
#if TRUST_NO_ONE
assert(prim_type != GWN_PRIM_NONE);
#endif
static const GLenum table[] =
{
[GWN_PRIM_POINTS] = GL_POINTS,
[GWN_PRIM_LINES] = GL_LINES,
[GWN_PRIM_LINE_STRIP] = GL_LINE_STRIP,
[GWN_PRIM_LINE_LOOP] = GL_LINE_LOOP,
[GWN_PRIM_TRIS] = GWN_PRIM_CLASS_SURFACE,
[GWN_PRIM_TRI_STRIP] = GL_TRIANGLE_STRIP,
[GWN_PRIM_TRI_FAN] = GL_TRIANGLE_FAN,
[GWN_PRIM_LINE_STRIP_ADJ] = GL_LINE_STRIP_ADJACENCY,
};
return table[prim_type];
}
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