Welcome to mirror list, hosted at ThFree Co, Russian Federation.

GHOST_ISystem.h « ghost « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 64b5f4ee4967ff0efd3bc0ac935e9de63daae6df (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2001-2002 NaN Holding BV. All rights reserved. */

/** \file
 * \ingroup GHOST
 * %Main interface file for C++ Api with declaration of GHOST_ISystem interface
 * class.
 * Contains the doxygen documentation main page.
 */

#pragma once

#include <stdlib.h>

#include "GHOST_IContext.h"
#include "GHOST_ITimerTask.h"
#include "GHOST_IWindow.h"
#include "GHOST_Types.h"

class GHOST_IEventConsumer;

/**
 * \page GHOSTPage GHOST
 *
 * \section intro Introduction
 *
 * GHOST is yet another acronym. It stands for "Generic Handy Operating System
 * Toolkit". It has been created to replace the OpenGL utility tool kit
 * <a href="http://www.opengl.org/resources/libraries/glut/">GLUT</a>.
 * GLUT was used in <a href="http://www.blender3d.com">Blender</a> until the
 * point that Blender needed to be ported to Apple's Mac OSX. Blender needed a
 * number of modifications in GLUT to work but the GLUT sources for OSX were
 * unavailable at the time. The decision was made to build our own replacement
 * for GLUT. In those days, NaN Technologies BV was the company that developed
 * Blender.
 * <br><br>
 * Enough history. What does GHOST have to offer?<br>
 * In short: everything that Blender needed from GLUT to run on all its supported
 * operating systems and some extra's.
 * This includes :
 *
 * - Time(r) management.
 * - Display/window management (windows are only created on the main display).
 * - Event management.
 * - Cursor shape management (no custom cursors for now).
 * - Access to the state of the mouse buttons and the keyboard.
 * - Menus for windows with events generated when they are accessed (this is
 *   work in progress).
 * - Video mode switching.
 * - Copy/Paste buffers.
 * - System paths.
 *
 * Font management has been moved to a separate library.
 *
 * \section platforms Platforms
 *
 * GHOST supports the following platforms:
 *
 * - OSX Cocoa.
 * - Windows.
 * - X11.
 * - SDL2 (experimental).
 * - NULL (headless mode).
 *
 * \section Building GHOST
 *
 * GHOST is not build standalone however there are tests in intern/ghost/test
 *
 * \section interface Interface
 * GHOST has two programming interfaces:
 *
 * - The C-API. For programs written in C.
 * - The C++-API. For programs written in C++.
 *
 * GHOST itself is written in C++ and the C-API is a wrapper around the C++
 * API.
 *
 * \subsection cplusplus_api The C++ API consists of the following files:
 *
 * - GHOST_IEvent.h
 * - GHOST_IEventConsumer.h
 * - GHOST_ISystem.h
 * - GHOST_ITimerTask.h
 * - GHOST_IWindow.h
 * - GHOST_Rect.h
 * - GHOST_Types.h
 *
 * For an example of using the C++-API, have a look at the GHOST_C-Test.cpp
 * program in the ?/ghost/test/gears/ directory.
 *
 * \subsection c_api The C-API
 * To use GHOST in programs written in C, include the file GHOST_C-API.h in
 * your program. This file includes the GHOST_Types.h file for all GHOST types
 * and defines functions that give you access to the same functionality present
 * in the C++ API.<br>
 * For an example of using the C-API, have a look at the GHOST_C-Test.c program
 * in the ?/ghost/test/gears/ directory.
 *
 * \section work Work in progress
 * \todo write WIP section
 */

/** \interface GHOST_ISystem
 * Interface for classes that provide access to the operating system.
 * There should be only one system class in an application.
 * Therefore, the routines to create and dispose the system are static.
 * Provides:
 *  -# Time(r) management.
 *  -# Display/window management (windows are only created on the main display).
 *  -# Event management.
 *  -# Cursor shape management (no custom cursors for now).
 *  -# Access to the state of the mouse buttons and the keyboard.
 *  -# Menus for windows with events generated when they are accessed (this is
 *     work in progress).
 */
class GHOST_ISystem {
 public:
  /**
   * Creates the one and only system.
   * \param verbose: report back-ends that were attempted no back-end could be loaded.
   * \return An indication of success.
   */
  static GHOST_TSuccess createSystem(bool verbose);
  static GHOST_TSuccess createSystemBackground();

  /**
   * Disposes the one and only system.
   * \return An indication of success.
   */
  static GHOST_TSuccess disposeSystem();

  /**
   * Returns a pointer to the one and only system (nil if it hasn't been created).
   * \return A pointer to the system.
   */
  static GHOST_ISystem *getSystem();
  /**
   * Return an identifier for the one and only system.
   * \warning while it may be tempting this should never be used to check for supported features,
   * in that case, the GHOST API should be extended to query capabilities.
   * This is needed for X11/WAYLAND on Unix, without this - there is no convenient way for users to
   * check if WAYLAND or XWAYLAND are in use since they are dynamically selected at startup.
   * When dynamically switching between X11/WAYLAND is removed, this function can go too.
   */
  static const char *getSystemBackend();

  static GHOST_TBacktraceFn getBacktraceFn();
  static void setBacktraceFn(GHOST_TBacktraceFn backtrace_fn);

 protected:
  /**
   * Constructor.
   * Protected default constructor to force use of static createSystem member.
   */
  GHOST_ISystem()
  {
  }

  /**
   * Destructor.
   * Protected default constructor to force use of static dispose member.
   */
  virtual ~GHOST_ISystem()
  {
  }

 public:
  /***************************************************************************************
   * Time(r) functionality
   ***************************************************************************************/

  /**
   * Returns the system time.
   * Returns the number of milliseconds since the start of the system process.
   * Based on ANSI clock() routine.
   * \return The number of milliseconds.
   */
  virtual uint64_t getMilliSeconds() const = 0;

  /**
   * Installs a timer.
   * Note that, on most operating systems, messages need to be processed in order
   * for the timer callbacks to be invoked.
   * \param delay: The time to wait for the first call to the timerProc (in milliseconds).
   * \param interval: The interval between calls to the timerProc (in milliseconds).
   * \param timerProc: The callback invoked when the interval expires.
   * \param userData: Placeholder for user data.
   * \return A timer task (0 if timer task installation failed).
   */
  virtual GHOST_ITimerTask *installTimer(uint64_t delay,
                                         uint64_t interval,
                                         GHOST_TimerProcPtr timerProc,
                                         GHOST_TUserDataPtr userData = NULL) = 0;

  /**
   * Removes a timer.
   * \param timerTask: Timer task to be removed.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask) = 0;

  /***************************************************************************************
   * Display/window management functionality
   ***************************************************************************************/

  /**
   * Returns the number of displays on this system.
   * \return The number of displays.
   */
  virtual uint8_t getNumDisplays() const = 0;

  /**
   * Returns the dimensions of the main display on this system.
   * \return The dimension of the main display.
   */
  virtual void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const = 0;

  /**
   * Returns the combine dimensions of all monitors.
   * \return The dimension of the workspace.
   */
  virtual void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const = 0;

  /**
   * Create a new window.
   * The new window is added to the list of windows managed.
   * Never explicitly delete the window, use disposeWindow() instead.
   * \param title: The name of the window
   * (displayed in the title bar of the window if the OS supports it).
   * \param left: The coordinate of the left edge of the window.
   * \param top: The coordinate of the top edge of the window.
   * \param width: The width the window.
   * \param height: The height the window.
   * \param state: The state of the window when opened.
   * \param glSettings: Misc OpenGL settings.
   * \param exclusive: Use to show the window on top and ignore others (used full-screen).
   * \param is_dialog: Stay on top of parent window, no icon in taskbar, can't be minimized.
   * \param parentWindow: Parent (embedder) window
   * \return The new window (or 0 if creation failed).
   */
  virtual GHOST_IWindow *createWindow(const char *title,
                                      int32_t left,
                                      int32_t top,
                                      uint32_t width,
                                      uint32_t height,
                                      GHOST_TWindowState state,
                                      GHOST_GLSettings glSettings,
                                      const bool exclusive = false,
                                      const bool is_dialog = false,
                                      const GHOST_IWindow *parentWindow = NULL) = 0;

  /**
   * Dispose a window.
   * \param window: Pointer to the window to be disposed.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window) = 0;

  /**
   * Create a new off-screen context.
   * Never explicitly delete the context, use #disposeContext() instead.
   * \return The new context (or 0 if creation failed).
   */
  virtual GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings) = 0;

  /**
   * Dispose of a context.
   * \param context: Pointer to the context to be disposed.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess disposeContext(GHOST_IContext *context) = 0;

  /**
   * Returns whether a window is valid.
   * \param window: Pointer to the window to be checked.
   * \return Indication of validity.
   */
  virtual bool validWindow(GHOST_IWindow *window) = 0;

  /**
   * Begins full screen mode.
   * \param setting: The new setting of the display.
   * \param window: Window displayed in full screen.
   *                  This window is invalid after full screen has been ended.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
                                         GHOST_IWindow **window,
                                         const bool stereoVisual) = 0;

  /**
   * Updates the resolution while in full-screen mode.
   * \param setting: The new setting of the display.
   * \param window: Window displayed in full screen.
   *
   * \return Indication of success.
   */
  virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting &setting,
                                          GHOST_IWindow **window) = 0;

  /**
   * Ends full screen mode.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess endFullScreen(void) = 0;

  /**
   * Returns current full screen mode status.
   * \return The current status.
   */
  virtual bool getFullScreen(void) = 0;

  /**
   * Native pixel size support (MacBook 'retina').
   */
  virtual bool useNativePixel(void) = 0;

  /**
   * Return true when warping the cursor is supported.
   */
  virtual bool supportsCursorWarp() = 0;

  /**
   * Return true getting/setting the window position is supported.
   */
  virtual bool supportsWindowPosition() = 0;

  /**
   * Focus window after opening, or put them in the background.
   */
  virtual void useWindowFocus(const bool use_focus) = 0;

  /**
   * Get the Window under the cursor.
   * \param x: The x-coordinate of the cursor.
   * \param y: The y-coordinate of the cursor.
   * \return The window under the cursor or nullptr if none.
   */
  virtual GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y) = 0;

  /***************************************************************************************
   * Event management functionality
   ***************************************************************************************/

  /**
   * Retrieves events from the system and stores them in the queue.
   * \param waitForEvent: Flag to wait for an event (or return immediately).
   * \return Indication of the presence of events.
   */
  virtual bool processEvents(bool waitForEvent) = 0;

  /**
   * Retrieves events from the queue and send them to the event consumers.
   */
  virtual void dispatchEvents() = 0;

  /**
   * Adds the given event consumer to our list.
   * \param consumer: The event consumer to add.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer) = 0;

  /**
   * Removes the given event consumer to our list.
   * \param consumer: The event consumer to remove.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer) = 0;

  /***************************************************************************************
   * Cursor management functionality
   ***************************************************************************************/

  /**
   * Returns the current location of the cursor (location in window coordinates)
   * \param x: The x-coordinate of the cursor.
   * \param y: The y-coordinate of the cursor.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess getCursorPositionClientRelative(const GHOST_IWindow *window,
                                                         int32_t &x,
                                                         int32_t &y) const = 0;
  /**
   * Updates the location of the cursor (location in window coordinates).
   * \param x: The x-coordinate of the cursor.
   * \param y: The y-coordinate of the cursor.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess setCursorPositionClientRelative(GHOST_IWindow *window,
                                                         int32_t x,
                                                         int32_t y) = 0;

  /**
   * Returns the current location of the cursor (location in screen coordinates)
   * \param x: The x-coordinate of the cursor.
   * \param y: The y-coordinate of the cursor.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const = 0;

  /**
   * Updates the location of the cursor (location in screen coordinates).
   * Not all operating systems allow the cursor to be moved (without the input device being moved).
   * \param x: The x-coordinate of the cursor.
   * \param y: The y-coordinate of the cursor.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess setCursorPosition(int32_t x, int32_t y) = 0;

  /***************************************************************************************
   * Access to mouse button and keyboard states.
   ***************************************************************************************/

  /**
   * Returns the state of a modifier key (outside the message queue).
   * \param mask: The modifier key state to retrieve.
   * \param isDown: The state of a modifier key (true == pressed).
   * \return Indication of success.
   */
  virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKey mask, bool &isDown) const = 0;

  /**
   * Returns the state of a mouse button (outside the message queue).
   * \param mask: The button state to retrieve.
   * \param isDown: Button state.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess getButtonState(GHOST_TButton mask, bool &isDown) const = 0;

  /**
   * Enable multi-touch gestures if supported.
   * \param use: Enable or disable.
   */
  virtual void setMultitouchGestures(const bool use) = 0;

  /**
   * Set which tablet API to use. Only affects Windows, other platforms have a single API.
   * \param api: Enum indicating which API to use.
   */
  virtual void setTabletAPI(GHOST_TTabletAPI api) = 0;

#ifdef WITH_INPUT_NDOF
  /**
   * Sets 3D mouse deadzone
   * \param deadzone: Dead-zone of the 3D mouse (both for rotation and pan) relative to full range
   */
  virtual void setNDOFDeadZone(float deadzone) = 0;
#endif

  /**
   * Set the Console State
   * \param action: console state
   * \return current status (true: visible, 0: hidden)
   */
  virtual bool setConsoleWindowState(GHOST_TConsoleWindowState action) = 0;

  /***************************************************************************************
   * Access to clipboard.
   ***************************************************************************************/

  /**
   * Returns the selection buffer
   * \return "unsigned char" from X11 XA_CUT_BUFFER0 buffer
   *
   */
  virtual char *getClipboard(bool selection) const = 0;

  /**
   * Put data to the Clipboard
   */
  virtual void putClipboard(const char *buffer, bool selection) const = 0;

  /***************************************************************************************
   * System Message Box.
   ***************************************************************************************/

  /**
   * Show a system message box
   *
   * \param title: The title of the message box.
   * \param message: The message to display.
   * \param help_label: Help button label.
   * \param continue_label: Continue button label.
   * \param link: An optional hyperlink.
   * \param dialog_options: Options  how to display the message.
   */
  virtual GHOST_TSuccess showMessageBox(const char * /*title*/,
                                        const char * /*message*/,
                                        const char * /*help_label*/,
                                        const char * /*continue_label*/,
                                        const char * /*link*/,
                                        GHOST_DialogOptions /*dialog_options*/) const = 0;

  /***************************************************************************************
   * Debugging
   ***************************************************************************************/

  /**
   * Specify whether debug messages are to be shown.
   * \param debug: Flag for systems to debug.
   */
  virtual void initDebug(GHOST_Debug debug) = 0;

  /**
   * Check whether debug messages are to be shown.
   */
  virtual bool isDebugEnabled() = 0;

 protected:
  /**
   * Initialize the system.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess init() = 0;

  /**
   * Shut the system down.
   * \return Indication of success.
   */
  virtual GHOST_TSuccess exit() = 0;

  /** The one and only system */
  static GHOST_ISystem *m_system;
  static const char *m_system_backend_id;

  /** Function to call that sets the back-trace. */
  static GHOST_TBacktraceFn m_backtrace_fn;

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystem")
#endif
};