blob: d9d4e4a32b9a5922b5a81d9ce0cf20765fa1ddcf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_Buttons.h
* \ingroup GHOST
* Declaration of GHOST_Buttons struct.
*/
#ifndef __GHOST_BUTTONS_H__
#define __GHOST_BUTTONS_H__
#include "GHOST_Types.h"
/**
* This struct stores the state of the mouse buttons.
* Buttons can be set using button masks.
* \author Maarten Gribnau
* \date May 15, 2001
*/
struct GHOST_Buttons {
/**
* Constructor.
*/
GHOST_Buttons();
~GHOST_Buttons();
/**
* Returns the state of a single button.
* \param mask Key button to return.
* \return The state of the button (pressed == true).
*/
bool get(GHOST_TButtonMask mask) const;
/**
* Updates the state of a single button.
* \param mask Button state to update.
* \param down The new state of the button.
*/
void set(GHOST_TButtonMask mask, bool down);
/**
* Sets the state of all buttons to up.
*/
void clear();
GHOST_TUns8 m_ButtonLeft : 1;
GHOST_TUns8 m_ButtonMiddle : 1;
GHOST_TUns8 m_ButtonRight : 1;
};
#endif // __GHOST_BUTTONS_H__
|