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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup GHOST
* Declaration of GHOST_Buttons struct.
*/
#pragma once
#include "GHOST_Types.h"
/**
* This struct stores the state of the mouse buttons.
* Buttons can be set using button masks.
*/
struct GHOST_Buttons {
/**
* Constructor.
*/
GHOST_Buttons();
~GHOST_Buttons();
/**
* Returns the state of a single button.
* \param mask: Key button to return.
* \return The state of the button (pressed == true).
*/
bool get(GHOST_TButton mask) const;
/**
* Updates the state of a single button.
* \param mask: Button state to update.
* \param down: The new state of the button.
*/
void set(GHOST_TButton mask, bool down);
/**
* Sets the state of all buttons to up.
*/
void clear();
uint8_t m_ButtonLeft : 1;
uint8_t m_ButtonMiddle : 1;
uint8_t m_ButtonRight : 1;
uint8_t m_Button4 : 1;
uint8_t m_Button5 : 1;
uint8_t m_Button6 : 1;
uint8_t m_Button7 : 1;
};
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