1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_Context.cpp
* \ingroup GHOST
*
* Definition of GHOST_Context class.
*/
#include "GHOST_Context.h"
#ifdef _WIN32
# include <GL/wglew.h> // only for symbolic constants, do not use API functions
# include <tchar.h>
#
# ifndef ERROR_PROFILE_DOES_NOT_MATCH_DEVICE
# define ERROR_PROFILE_DOES_NOT_MATCH_DEVICE 0x7E7
# endif
#endif
#include <cstdio>
#include <cstring>
#ifdef _WIN32
bool win32_chk(bool result, const char *file, int line, const char *text)
{
if (!result) {
LPTSTR formattedMsg = NULL;
DWORD error = GetLastError();
const char *msg;
DWORD count = 0;
/* Some drivers returns a HRESULT instead of a standard error message.
* i.e: 0xC0072095 instead of 0x2095 for ERROR_INVALID_VERSION_ARB
* So strip down the error to the valid error code range. */
switch (error & 0x0000FFFF) {
case ERROR_INVALID_VERSION_ARB:
msg = "The specified OpenGL version and feature set are either invalid or not supported.\n";
break;
case ERROR_INVALID_PROFILE_ARB:
msg = "The specified OpenGL profile and feature set are either invalid or not supported.\n";
break;
case ERROR_INVALID_PIXEL_TYPE_ARB:
msg = "The specified pixel type is invalid.\n";
break;
case ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB:
msg = ("The device contexts specified are not compatible. "
"This can occur if the device contexts are managed by "
"different drivers or possibly on different graphics adapters.\n");
break;
#ifdef WITH_GLEW_ES
case ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV:
msg = "The device context(s) and rendering context have non-matching affinity masks.\n";
break;
case ERROR_MISSING_AFFINITY_MASK_NV:
msg = "The rendering context does not have an affinity mask set.\n";
break;
#endif
case ERROR_PROFILE_DOES_NOT_MATCH_DEVICE:
msg = ("The specified profile is intended for a device of a "
"different type than the specified device.\n");
break;
default:
{
count =
FormatMessage(
(FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS),
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)(&formattedMsg),
0,
NULL);
msg = count > 0 ? formattedMsg : "<no system message>\n";
break;
}
}
#ifndef NDEBUG
_ftprintf(
stderr,
"%s(%d):[%s] -> Win32 Error# (%lu): %s",
file,
line,
text,
(unsigned long)error,
msg);
#else
_ftprintf(
stderr,
"Win32 Error# (%lu): %s",
(unsigned long)error,
msg);
#endif
SetLastError(NO_ERROR);
if (count != 0)
LocalFree(formattedMsg);
}
return result;
}
#endif // _WIN32
void GHOST_Context::initContextGLEW()
{
GLEW_CHK(glewInit());
}
void GHOST_Context::initClearGL()
{
glClearColor(0.447, 0.447, 0.447, 0.000);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.000, 0.000, 0.000, 0.000);
}
|