Welcome to mirror list, hosted at ThFree Co, Russian Federation.

GHOST_ContextCGL.mm « intern « ghost « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 9dad337a5d619ce0f165535eeffde76971bee774 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2013 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup GHOST
 *
 * Definition of GHOST_ContextCGL class.
 */

/* Don't generate OpenGL deprecation warning. This is a known thing, and is not something easily
 * solvable in a short term. */
#ifdef __clang__
#  pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif

#include "GHOST_ContextCGL.h"

#include <Cocoa/Cocoa.h>
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>

#include <cassert>
#include <vector>

static void ghost_fatal_error_dialog(const char *msg)
{
  /* clang-format off */
  @autoreleasepool {
    /* clang-format on */
    NSString *message = [NSString stringWithFormat:@"Error opening window:\n%s", msg];

    NSAlert *alert = [[NSAlert alloc] init];
    [alert addButtonWithTitle:@"Quit"];
    [alert setMessageText:@"Blender"];
    [alert setInformativeText:message];
    [alert setAlertStyle:NSAlertStyleCritical];
    [alert runModal];
  }

  exit(1);
}

NSOpenGLContext *GHOST_ContextCGL::s_sharedOpenGLContext = nil;
int GHOST_ContextCGL::s_sharedCount = 0;

GHOST_ContextCGL::GHOST_ContextCGL(bool stereoVisual,
                                   NSView *metalView,
                                   CAMetalLayer *metalLayer,
                                   NSOpenGLView *openGLView,
                                   GHOST_TDrawingContextType type)
    : GHOST_Context(stereoVisual),
      m_useMetalForRendering(type == GHOST_kDrawingContextTypeMetal),
      m_metalView(metalView),
      m_metalLayer(metalLayer),
      m_metalCmdQueue(nil),
      m_metalRenderPipeline(nil),
      m_openGLView(openGLView),
      m_openGLContext(nil),
      m_defaultFramebuffer(0),
      m_debug(false)
{
  /* Initialize Metal Swap-chain. */
  current_swapchain_index = 0;
  for (int i = 0; i < METAL_SWAPCHAIN_SIZE; i++) {
    m_defaultFramebufferMetalTexture[i].texture = nil;
    m_defaultFramebufferMetalTexture[i].index = i;
  }
  if (m_metalView) {
    m_ownsMetalDevice = false;
    metalInit();
  }
  else {
    /* Prepare offscreen GHOST Context Metal device. */
    id<MTLDevice> metalDevice = MTLCreateSystemDefaultDevice();

    if (m_debug) {
      printf("Selected Metal Device: %s\n", [metalDevice.name UTF8String]);
    }

    m_ownsMetalDevice = true;
    if (metalDevice) {
      m_metalLayer = [[CAMetalLayer alloc] init];
      [m_metalLayer setEdgeAntialiasingMask:0];
      [m_metalLayer setMasksToBounds:NO];
      [m_metalLayer setOpaque:YES];
      [m_metalLayer setFramebufferOnly:YES];
      [m_metalLayer setPresentsWithTransaction:NO];
      [m_metalLayer removeAllAnimations];
      [m_metalLayer setDevice:metalDevice];
      m_metalLayer.allowsNextDrawableTimeout = NO;
      metalInit();
    }
    else {
      ghost_fatal_error_dialog(
          "[ERROR] Failed to create Metal device for offscreen GHOST Context.\n");
    }
  }

  /* Initialize swap-interval. */
  mtl_SwapInterval = 60;
}

GHOST_ContextCGL::~GHOST_ContextCGL()
{
  metalFree();

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    if (m_openGLContext != nil) {
      if (m_openGLContext == [NSOpenGLContext currentContext]) {
        [NSOpenGLContext clearCurrentContext];

        if (m_openGLView) {
          [m_openGLView clearGLContext];
        }
      }

      if (m_openGLContext != s_sharedOpenGLContext || s_sharedCount == 1) {
        assert(s_sharedCount > 0);

        s_sharedCount--;

        if (s_sharedCount == 0)
          s_sharedOpenGLContext = nil;

        [m_openGLContext release];
      }
    }
#endif
  }

  if (m_ownsMetalDevice) {
    if (m_metalLayer) {
      [m_metalLayer release];
      m_metalLayer = nil;
    }
  }
}

GHOST_TSuccess GHOST_ContextCGL::swapBuffers()
{
  GHOST_TSuccess return_value = GHOST_kFailure;

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    if (m_openGLContext != nil) {
      if (m_metalView) {
        metalSwapBuffers();
      }
      else if (m_openGLView) {
        NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
        [m_openGLContext flushBuffer];
        [pool drain];
      }
      return_value = GHOST_kSuccess;
    }
    else {
      return_value = GHOST_kFailure;
    }
#endif
  }
  else {
    if (m_metalView) {
      metalSwapBuffers();
    }
    return_value = GHOST_kSuccess;
  }
  return return_value;
}

GHOST_TSuccess GHOST_ContextCGL::setSwapInterval(int interval)
{

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    if (m_openGLContext != nil) {
      NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
      [m_openGLContext setValues:&interval forParameter:NSOpenGLCPSwapInterval];
      [pool drain];
      return GHOST_kSuccess;
    }
    else {
      return GHOST_kFailure;
    }
#endif
  }
  else {
    mtl_SwapInterval = interval;
    return GHOST_kSuccess;
  }
}

GHOST_TSuccess GHOST_ContextCGL::getSwapInterval(int &intervalOut)
{

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    if (m_openGLContext != nil) {
      GLint interval;

      NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];

      [m_openGLContext getValues:&interval forParameter:NSOpenGLCPSwapInterval];

      [pool drain];

      intervalOut = static_cast<int>(interval);

      return GHOST_kSuccess;
    }
    else {
      return GHOST_kFailure;
    }
#endif
  }
  else {
    intervalOut = mtl_SwapInterval;
    return GHOST_kSuccess;
  }
}

GHOST_TSuccess GHOST_ContextCGL::activateDrawingContext()
{

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    if (m_openGLContext != nil) {
      NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
      [m_openGLContext makeCurrentContext];
      [pool drain];
      return GHOST_kSuccess;
    }
    else {
      return GHOST_kFailure;
    }
#endif
  }
  else {
    return GHOST_kSuccess;
  }
}

GHOST_TSuccess GHOST_ContextCGL::releaseDrawingContext()
{

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    if (m_openGLContext != nil) {
      NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
      [NSOpenGLContext clearCurrentContext];
      [pool drain];
      return GHOST_kSuccess;
    }
    else {
      return GHOST_kFailure;
    }
#endif
  }
  else {
    return GHOST_kSuccess;
  }
}

unsigned int GHOST_ContextCGL::getDefaultFramebuffer()
{

  if (!m_useMetalForRendering) {
    return m_defaultFramebuffer;
  }
  /* NOTE(Metal): This is not valid. */
  return 0;
}

GHOST_TSuccess GHOST_ContextCGL::updateDrawingContext()
{

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    if (m_openGLContext != nil) {
      if (m_metalView) {
        metalUpdateFramebuffer();
      }
      else if (m_openGLView) {
        @autoreleasepool {
          [m_openGLContext update];
        }
      }

      return GHOST_kSuccess;
    }
    else {
      return GHOST_kFailure;
    }
#endif
  }
  else {
    if (m_metalView) {
      metalUpdateFramebuffer();
      return GHOST_kSuccess;
    }
  }
  return GHOST_kFailure;
}

id<MTLTexture> GHOST_ContextCGL::metalOverlayTexture()
{
  /* Increment Swap-chain - Only needed if context is requesting a new texture */
  current_swapchain_index = (current_swapchain_index + 1) % METAL_SWAPCHAIN_SIZE;

  /* Ensure backing texture is ready for current swapchain index */
  updateDrawingContext();

  /* Return texture. */
  return m_defaultFramebufferMetalTexture[current_swapchain_index].texture;
}

MTLCommandQueue *GHOST_ContextCGL::metalCommandQueue()
{
  return m_metalCmdQueue;
}
MTLDevice *GHOST_ContextCGL::metalDevice()
{
  id<MTLDevice> device = m_metalLayer.device;
  return (MTLDevice *)device;
}

void GHOST_ContextCGL::metalRegisterPresentCallback(void (*callback)(
    MTLRenderPassDescriptor *, id<MTLRenderPipelineState>, id<MTLTexture>, id<CAMetalDrawable>))
{
  this->contextPresentCallback = callback;
}

static void makeAttribList(std::vector<NSOpenGLPixelFormatAttribute> &attribs,
                           bool stereoVisual,
                           bool needAlpha,
                           bool softwareGL,
                           bool increasedSamplerLimit)
{
  attribs.clear();

  attribs.push_back(NSOpenGLPFAOpenGLProfile);
  attribs.push_back(NSOpenGLProfileVersion3_2Core);

  /* Pixel Format Attributes for the windowed #NSOpenGLContext. */
  attribs.push_back(NSOpenGLPFADoubleBuffer);

  if (softwareGL) {
    attribs.push_back(NSOpenGLPFARendererID);
    attribs.push_back(kCGLRendererGenericFloatID);
  }
  else {
    attribs.push_back(NSOpenGLPFAAccelerated);
    attribs.push_back(NSOpenGLPFANoRecovery);

    /* Attempt to initialize device with extended sampler limit.
     * Resolves EEVEE purple rendering artifacts on macOS. */
    if (increasedSamplerLimit) {
      attribs.push_back((NSOpenGLPixelFormatAttribute)400);
    }
  }

  if (stereoVisual)
    attribs.push_back(NSOpenGLPFAStereo);

  if (needAlpha) {
    attribs.push_back(NSOpenGLPFAAlphaSize);
    attribs.push_back((NSOpenGLPixelFormatAttribute)8);
  }

  attribs.push_back((NSOpenGLPixelFormatAttribute)0);
}

GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
{
  @autoreleasepool {

#ifdef GHOST_OPENGL_ALPHA
    static const bool needAlpha = true;
#else
    static const bool needAlpha = false;
#endif

    /* Command-line argument would be better. */
    if (!m_useMetalForRendering) {
#if WITH_OPENGL
      /* Command-line argument would be better. */
      static bool softwareGL = getenv("BLENDER_SOFTWAREGL");

      NSOpenGLPixelFormat *pixelFormat = nil;
      std::vector<NSOpenGLPixelFormatAttribute> attribs;
      bool increasedSamplerLimit = false;

      /* Attempt to initialize device with increased sampler limit.
       * If this is unsupported and initialization fails, initialize GL Context as normal.
       *
       * NOTE: This is not available when using the SoftwareGL path, or for Intel-based
       * platforms. */
      if (!softwareGL) {
        if (@available(macos 11.0, *)) {
          increasedSamplerLimit = true;
        }
      }
      const int max_ctx_attempts = increasedSamplerLimit ? 2 : 1;
      for (int ctx_create_attempt = 0; ctx_create_attempt < max_ctx_attempts;
           ctx_create_attempt++) {

        attribs.clear();
        attribs.reserve(40);
        makeAttribList(attribs, m_stereoVisual, needAlpha, softwareGL, increasedSamplerLimit);

        pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
        if (pixelFormat == nil) {
          /* If pixel format creation fails when testing increased sampler limit,
           * attempt initialization again with feature disabled, otherwise, fail. */
          if (increasedSamplerLimit) {
            increasedSamplerLimit = false;
            continue;
          }
          return GHOST_kFailure;
        }

        /* Attempt to create context. */
        m_openGLContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat
                                                     shareContext:s_sharedOpenGLContext];
        [pixelFormat release];

        if (m_openGLContext == nil) {
          /* If context creation fails when testing increased sampler limit,
           * attempt re-creation with feature disabled. Otherwise, error. */
          if (increasedSamplerLimit) {
            increasedSamplerLimit = false;
            continue;
          }

          /* Default context creation attempt failed. */
          return GHOST_kFailure;
        }

        /* Created GL context successfully, activate. */
        [m_openGLContext makeCurrentContext];

        /* When increasing sampler limit, verify created context is a supported configuration. */
        if (increasedSamplerLimit) {
          const char *vendor = (const char *)glGetString(GL_VENDOR);
          const char *renderer = (const char *)glGetString(GL_RENDERER);

          /* If generated context type is unsupported, release existing context and
           * fallback to creating a normal context below. */
          if (strstr(vendor, "Intel") || strstr(renderer, "Software")) {
            [m_openGLContext release];
            m_openGLContext = nil;
            increasedSamplerLimit = false;
            continue;
          }
        }
      }

      if (m_debug) {
        GLint major = 0, minor = 0;
        glGetIntegerv(GL_MAJOR_VERSION, &major);
        glGetIntegerv(GL_MINOR_VERSION, &minor);
        fprintf(stderr, "OpenGL version %d.%d%s\n", major, minor, softwareGL ? " (software)" : "");
        fprintf(stderr, "Renderer: %s\n", glGetString(GL_RENDERER));
      }

#  ifdef GHOST_WAIT_FOR_VSYNC
      {
        GLint swapInt = 1;
        /* Wait for vertical-sync, to avoid tearing artifacts. */
        [m_openGLContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
      }
#  endif

      if (m_metalView) {
        if (m_defaultFramebuffer == 0) {
          /* Create a virtual frame-buffer. */
          [m_openGLContext makeCurrentContext];
          metalInitFramebuffer();
          initClearGL();
        }
      }
      else if (m_openGLView) {
        [m_openGLView setOpenGLContext:m_openGLContext];
        [m_openGLContext setView:m_openGLView];
        initClearGL();
      }

      [m_openGLContext flushBuffer];

      if (s_sharedCount == 0)
        s_sharedOpenGLContext = m_openGLContext;

      s_sharedCount++;
#endif
    }
    else {
      /* NOTE(Metal): Metal-only path. */
      if (m_metalView) {
        metalInitFramebuffer();
      }
    }
  }
  return GHOST_kSuccess;
}

GHOST_TSuccess GHOST_ContextCGL::releaseNativeHandles()
{
#if WITH_OPENGL
  m_openGLContext = nil;
  m_openGLView = nil;
#endif
  m_metalView = nil;

  return GHOST_kSuccess;
}

/* OpenGL on Metal
 *
 * Use Metal layer to avoid Viewport lagging on macOS, see T60043. */

static const MTLPixelFormat METAL_FRAMEBUFFERPIXEL_FORMAT = MTLPixelFormatBGRA8Unorm;
static const OSType METAL_CORE_VIDEO_PIXEL_FORMAT = kCVPixelFormatType_32BGRA;

void GHOST_ContextCGL::metalInit()
{
  /* clang-format off */
  @autoreleasepool {
    /* clang-format on */
    id<MTLDevice> device = m_metalLayer.device;

    /* Create a command queue for blit/present operation. */
    m_metalCmdQueue = (MTLCommandQueue *)[device newCommandQueue];
    [m_metalCmdQueue retain];

    /* Create shaders for blit operation. */
    NSString *source = @R"msl(
      using namespace metal;

      struct Vertex {
        float4 position [[position]];
        float2 texCoord [[attribute(0)]];
      };

      vertex Vertex vertex_shader(uint v_id [[vertex_id]]) {
        Vertex vtx;

        vtx.position.x = float(v_id & 1) * 4.0 - 1.0;
        vtx.position.y = float(v_id >> 1) * 4.0 - 1.0;
        vtx.position.z = 0.0;
        vtx.position.w = 1.0;

        vtx.texCoord = vtx.position.xy * 0.5 + 0.5;

        return vtx;
      }

      constexpr sampler s {};

      fragment float4 fragment_shader(Vertex v [[stage_in]],
                      texture2d<float> t [[texture(0)]]) {

        /* Final blit should ensure alpha is 1.0. This resolves
         * rendering artifacts for blitting of final backbuffer. */
        float4 out_tex = t.sample(s, v.texCoord);
        out_tex.a = 1.0;
        return out_tex;
      }
    )msl";

    MTLCompileOptions *options = [[[MTLCompileOptions alloc] init] autorelease];
    options.languageVersion = MTLLanguageVersion1_1;

    NSError *error = nil;
    id<MTLLibrary> library = [device newLibraryWithSource:source options:options error:&error];
    if (error) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalInit: newLibraryWithSource:options:error: failed!");
    }

    /* Create a render pipeline for blit operation. */
    MTLRenderPipelineDescriptor *desc = [[[MTLRenderPipelineDescriptor alloc] init] autorelease];

    desc.fragmentFunction = [library newFunctionWithName:@"fragment_shader"];
    desc.vertexFunction = [library newFunctionWithName:@"vertex_shader"];
    /* Ensure library is released. */
    [library autorelease];

    [desc.colorAttachments objectAtIndexedSubscript:0].pixelFormat = METAL_FRAMEBUFFERPIXEL_FORMAT;

    m_metalRenderPipeline = (MTLRenderPipelineState *)[device
        newRenderPipelineStateWithDescriptor:desc
                                       error:&error];
    if (error) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalInit: newRenderPipelineStateWithDescriptor:error: failed!");
    }

    /* Create a render pipeline to composite things rendered with Metal on top
     * of the frame-buffer contents. Uses the same vertex and fragment shader
     * as the blit above, but with alpha blending enabled. */
    desc.label = @"Metal Overlay";
    desc.colorAttachments[0].blendingEnabled = YES;
    desc.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
    desc.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;

    if (error) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalInit: newRenderPipelineStateWithDescriptor:error: failed (when "
          "creating the Metal overlay pipeline)!");
    }
  }
}

void GHOST_ContextCGL::metalFree()
{
  if (m_metalCmdQueue) {
    [m_metalCmdQueue release];
  }
  if (m_metalRenderPipeline) {
    [m_metalRenderPipeline release];
  }

  for (int i = 0; i < METAL_SWAPCHAIN_SIZE; i++) {
    if (m_defaultFramebufferMetalTexture[i].texture) {
      [m_defaultFramebufferMetalTexture[i].texture release];
    }
  }
}

void GHOST_ContextCGL::metalInitFramebuffer()
{
  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    glGenFramebuffers(1, &m_defaultFramebuffer);
#endif
  }
  updateDrawingContext();

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFramebuffer);
#endif
  }
}

void GHOST_ContextCGL::metalUpdateFramebuffer()
{
  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    assert(m_defaultFramebuffer != 0);
#endif
  }

  NSRect bounds = [m_metalView bounds];
  NSSize backingSize = [m_metalView convertSizeToBacking:bounds.size];
  size_t width = (size_t)backingSize.width;
  size_t height = (size_t)backingSize.height;

#if WITH_OPENGL
  unsigned int glTex;
  CVPixelBufferRef cvPixelBuffer = nil;
  CVOpenGLTextureCacheRef cvGLTexCache = nil;
  CVOpenGLTextureRef cvGLTex = nil;
  CVMetalTextureCacheRef cvMetalTexCache = nil;
  CVMetalTextureRef cvMetalTex = nil;
#endif

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    /* OPENGL path */
    {
      /* Test if there is anything to update */
      id<MTLTexture> tex = m_defaultFramebufferMetalTexture[current_swapchain_index].texture;
      if (tex && tex.width == width && tex.height == height) {
        return;
      }
    }

    activateDrawingContext();

    NSDictionary *cvPixelBufferProps = @{
      (__bridge NSString *)kCVPixelBufferOpenGLCompatibilityKey : @YES,
      (__bridge NSString *)kCVPixelBufferMetalCompatibilityKey : @YES,
    };
    CVReturn cvret = CVPixelBufferCreate(kCFAllocatorDefault,
                                         width,
                                         height,
                                         METAL_CORE_VIDEO_PIXEL_FORMAT,
                                         (__bridge CFDictionaryRef)cvPixelBufferProps,
                                         &cvPixelBuffer);
    if (cvret != kCVReturnSuccess) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalUpdateFramebuffer: CVPixelBufferCreate failed!");
    }

    /* Create an OpenGL texture. */
    cvret = CVOpenGLTextureCacheCreate(kCFAllocatorDefault,
                                       nil,
                                       m_openGLContext.CGLContextObj,
                                       m_openGLContext.pixelFormat.CGLPixelFormatObj,
                                       nil,
                                       &cvGLTexCache);
    if (cvret != kCVReturnSuccess) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalUpdateFramebuffer: CVOpenGLTextureCacheCreate failed!");
    }

    cvret = CVOpenGLTextureCacheCreateTextureFromImage(
        kCFAllocatorDefault, cvGLTexCache, cvPixelBuffer, nil, &cvGLTex);
    if (cvret != kCVReturnSuccess) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalUpdateFramebuffer: "
          "CVOpenGLTextureCacheCreateTextureFromImage failed!");
    }

    glTex = CVOpenGLTextureGetName(cvGLTex);

    /* Create a Metal texture. */
    cvret = CVMetalTextureCacheCreate(
        kCFAllocatorDefault, nil, m_metalLayer.device, nil, &cvMetalTexCache);
    if (cvret != kCVReturnSuccess) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalUpdateFramebuffer: CVMetalTextureCacheCreate failed!");
    }

    cvret = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
                                                      cvMetalTexCache,
                                                      cvPixelBuffer,
                                                      nil,
                                                      METAL_FRAMEBUFFERPIXEL_FORMAT,
                                                      width,
                                                      height,
                                                      0,
                                                      &cvMetalTex);
    if (cvret != kCVReturnSuccess) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalUpdateFramebuffer: "
          "CVMetalTextureCacheCreateTextureFromImage failed!");
    }

    id<MTLTexture> tex = CVMetalTextureGetTexture(cvMetalTex);

    if (!tex) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalUpdateFramebuffer: CVMetalTextureGetTexture failed!");
    }

    [m_defaultFramebufferMetalTexture[current_swapchain_index].texture release];
    m_defaultFramebufferMetalTexture[current_swapchain_index].texture = [tex retain];
#endif
  }
  else {
    /* NOTE(Metal): Metal API Path. */
    if (m_defaultFramebufferMetalTexture[current_swapchain_index].texture &&
        m_defaultFramebufferMetalTexture[current_swapchain_index].texture.width == width &&
        m_defaultFramebufferMetalTexture[current_swapchain_index].texture.height == height) {
      return;
    }

    /* Free old texture */
    [m_defaultFramebufferMetalTexture[current_swapchain_index].texture release];

    id<MTLDevice> device = m_metalLayer.device;
    MTLTextureDescriptor *overlayDesc = [MTLTextureDescriptor
        texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA16Float
                                     width:width
                                    height:height
                                 mipmapped:NO];
    overlayDesc.storageMode = MTLStorageModePrivate;
    overlayDesc.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;

    id<MTLTexture> overlayTex = [device newTextureWithDescriptor:overlayDesc];
    if (!overlayTex) {
      ghost_fatal_error_dialog(
          "GHOST_ContextCGL::metalUpdateFramebuffer: failed to create Metal overlay texture!");
    }
    else {
      overlayTex.label = [NSString
          stringWithFormat:@"Metal Overlay for GHOST Context %p", this];  //@"";

      // NSLog(@"Created new Metal Overlay (backbuffer) for context %p\n", this);
    }

    m_defaultFramebufferMetalTexture[current_swapchain_index].texture =
        overlayTex;  //[(MTLTexture *)overlayTex retain];

    /* Clear texture on create */
    id<MTLCommandBuffer> cmdBuffer = [m_metalCmdQueue commandBuffer];
    MTLRenderPassDescriptor *passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
    {
      auto attachment = [passDescriptor.colorAttachments objectAtIndexedSubscript:0];
      attachment.texture = m_defaultFramebufferMetalTexture[current_swapchain_index].texture;
      attachment.loadAction = MTLLoadActionClear;
      attachment.clearColor = MTLClearColorMake(0.294, 0.294, 0.294, 1.000);
      attachment.storeAction = MTLStoreActionStore;
    }
    {
      id<MTLRenderCommandEncoder> enc = [cmdBuffer
          renderCommandEncoderWithDescriptor:passDescriptor];
      [enc endEncoding];
    }
    [cmdBuffer commit];
  }

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFramebuffer);
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, glTex, 0);
#endif
  }

  [m_metalLayer setDrawableSize:CGSizeMake((CGFloat)width, (CGFloat)height)];
  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    CVPixelBufferRelease(cvPixelBuffer);
    CVOpenGLTextureCacheRelease(cvGLTexCache);
    CVOpenGLTextureRelease(cvGLTex);
    CFRelease(cvMetalTexCache);
    CFRelease(cvMetalTex);
#endif
  }
}

void GHOST_ContextCGL::metalSwapBuffers()
{
  /* clang-format off */
  @autoreleasepool {
    /* clang-format on */
    updateDrawingContext();

    if (!m_useMetalForRendering) {
#if WITH_OPENGL
      glFlush();
      assert(m_defaultFramebufferMetalTexture[current_swapchain_index].texture != nil);
#endif
    }

    id<CAMetalDrawable> drawable = [m_metalLayer nextDrawable];
    if (!drawable) {
      return;
    }

    MTLRenderPassDescriptor *passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
    {
      auto attachment = [passDescriptor.colorAttachments objectAtIndexedSubscript:0];
      attachment.texture = drawable.texture;
      attachment.loadAction = MTLLoadActionClear;
      attachment.clearColor = MTLClearColorMake(1.0, 0.294, 0.294, 1.000);
      attachment.storeAction = MTLStoreActionStore;
    }

    if (!m_useMetalForRendering) {
      id<MTLCommandBuffer> cmdBuffer = [m_metalCmdQueue commandBuffer];
      {
        assert(m_defaultFramebufferMetalTexture[current_swapchain_index].texture != nil);
        id<MTLRenderCommandEncoder> enc = [cmdBuffer
            renderCommandEncoderWithDescriptor:passDescriptor];
        [enc setRenderPipelineState:(id<MTLRenderPipelineState>)m_metalRenderPipeline];
        [enc setFragmentTexture:m_defaultFramebufferMetalTexture[current_swapchain_index].texture
                        atIndex:0];
        [enc drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
        [enc endEncoding];
      }

      [cmdBuffer presentDrawable:drawable];

      /* Submit command buffer */
      [cmdBuffer commit];
    }
    else {
      assert(contextPresentCallback);
      assert(m_defaultFramebufferMetalTexture[current_swapchain_index].texture != nil);
      (*contextPresentCallback)(passDescriptor,
                                (id<MTLRenderPipelineState>)m_metalRenderPipeline,
                                m_defaultFramebufferMetalTexture[current_swapchain_index].texture,
                                drawable);
    }
  }
}

void GHOST_ContextCGL::initClear()
{

  if (!m_useMetalForRendering) {
#if WITH_OPENGL
    glClearColor(0.294, 0.294, 0.294, 0.000);
    glClear(GL_COLOR_BUFFER_BIT);
    glClearColor(0.000, 0.000, 0.000, 0.000);
#endif
  }
  else {
#if WITH_METAL
    // TODO (mg_gpusw_apple) this path is never taken, this is legacy left from inital integration
    // of metal and gl, the whole file should be cleaned up and stripped of the legacy path
    id<MTLCommandBuffer> cmdBuffer = [m_metalCmdQueue commandBuffer];
    MTLRenderPassDescriptor *passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
    {
      auto attachment = [passDescriptor.colorAttachments objectAtIndexedSubscript:0];
      attachment.texture = m_defaultFramebufferMetalTexture[current_swapchain_index].texture;
      attachment.loadAction = MTLLoadActionClear;
      attachment.clearColor = MTLClearColorMake(0.294, 0.294, 0.294, 1.000);
      attachment.storeAction = MTLStoreActionStore;
    }

    // encoding
    {
      id<MTLRenderCommandEncoder> enc = [cmdBuffer
          renderCommandEncoderWithDescriptor:passDescriptor];
      [enc endEncoding];
    }
    [cmdBuffer commit];
#endif
  }
}