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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
/** \file
* \ingroup GHOST
*
* Declaration of GHOST_Context class.
*/
#pragma once
#include "GHOST_Context.h"
class GHOST_ContextNone : public GHOST_Context {
public:
GHOST_ContextNone(bool stereoVisual) : GHOST_Context(stereoVisual), m_swapInterval(1)
{
}
/**
* Dummy function
* \return Always succeeds
*/
GHOST_TSuccess swapBuffers();
/**
* Dummy function
* \return Always succeeds.
*/
GHOST_TSuccess activateDrawingContext();
/**
* Dummy function
* \return Always succeeds.
*/
GHOST_TSuccess releaseDrawingContext();
/**
* Dummy function
* \return Always succeeds.
*/
GHOST_TSuccess updateDrawingContext();
/**
* Dummy function
* \return Always succeeds.
*/
GHOST_TSuccess initializeDrawingContext();
/**
* Dummy function
* \return Always succeeds.
*/
GHOST_TSuccess releaseNativeHandles();
/**
* Dummy function
* \return Always succeeds.
*/
GHOST_TSuccess setSwapInterval(int interval);
/**
* Dummy function
* \param intervalOut: Gets whatever was set by #setSwapInterval.
* \return Always succeeds.
*/
GHOST_TSuccess getSwapInterval(int &intervalOut);
private:
int m_swapInterval;
};
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