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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2014 Blender Foundation. All rights reserved. */
/** \file
* \ingroup GHOST
*/
#pragma once
#include "GHOST_Context.h"
extern "C" {
#include "SDL.h"
}
#ifndef GHOST_OPENGL_SDL_CONTEXT_FLAGS
# ifdef WITH_GPU_DEBUG
# define GHOST_OPENGL_SDL_CONTEXT_FLAGS SDL_GL_CONTEXT_DEBUG_FLAG
# else
# define GHOST_OPENGL_SDL_CONTEXT_FLAGS 0
# endif
#endif
#ifndef GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY
# define GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY 0
#endif
class GHOST_ContextSDL : public GHOST_Context {
public:
/**
* Constructor.
*/
GHOST_ContextSDL(bool stereoVisual,
SDL_Window *window,
int contextProfileMask,
int contextMajorVersion,
int contextMinorVersion,
int contextFlags,
int contextResetNotificationStrategy);
/**
* Destructor.
*/
~GHOST_ContextSDL();
/**
* Swaps front and back buffers of a window.
* \return A boolean success indicator.
*/
GHOST_TSuccess swapBuffers();
/**
* Activates the drawing context of this window.
* \return A boolean success indicator.
*/
GHOST_TSuccess activateDrawingContext();
/**
* Release the drawing context of the calling thread.
* \return A boolean success indicator.
*/
GHOST_TSuccess releaseDrawingContext();
/**
* Call immediately after new to initialize. If this fails then immediately delete the object.
* \return Indication as to whether initialization has succeeded.
*/
GHOST_TSuccess initializeDrawingContext();
/**
* Removes references to native handles from this context and then returns
* \return GHOST_kSuccess if it is OK for the parent to release the handles and
* GHOST_kFailure if releasing the handles will interfere with sharing
*/
GHOST_TSuccess releaseNativeHandles();
/**
* Sets the swap interval for #swapBuffers.
* \param interval: The swap interval to use.
* \return A boolean success indicator.
*/
GHOST_TSuccess setSwapInterval(int interval);
/**
* Gets the current swap interval for #swapBuffers.
* \param intervalOut: Variable to store the swap interval if it can be read.
* \return Whether the swap interval can be read.
*/
GHOST_TSuccess getSwapInterval(int &intervalOut);
private:
SDL_Window *m_window;
SDL_Window *m_hidden_window;
const int m_contextProfileMask;
const int m_contextMajorVersion;
const int m_contextMinorVersion;
const int m_contextFlags;
const int m_contextResetNotificationStrategy;
SDL_GLContext m_context; /* m_sdl_glcontext */
/** The first created OpenGL context (for sharing display lists) */
static SDL_GLContext s_sharedContext;
static int s_sharedCount;
};
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