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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2014 Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Jason Wilkins
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file ghost/intern/GHOST_ContextSDL.h
 *  \ingroup GHOST
 */

#ifndef __GHOST_CONTEXTSDL_H__
#define __GHOST_CONTEXTSDL_H__

#include "GHOST_Context.h"

extern "C" {
	#include "SDL.h"
}


#ifndef GHOST_OPENGL_SDL_CONTEXT_FLAGS
#  ifdef WITH_GPU_DEBUG
#    define GHOST_OPENGL_SDL_CONTEXT_FLAGS SDL_GL_CONTEXT_DEBUG_FLAG
#  else
#    define GHOST_OPENGL_SDL_CONTEXT_FLAGS 0
# endif
#endif

#ifndef GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY
#define GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY 0
#endif


class GHOST_ContextSDL : public GHOST_Context
{
public:
	/**
	 * Constructor.
	 */
	GHOST_ContextSDL(
	        bool stereoVisual,
	        GHOST_TUns16 numOfAASamples,
	        SDL_Window *window,
	        int contextProfileMask,
	        int contextMajorVersion,
	        int contextMinorVersion,
	        int contextFlags,
	        int contextResetNotificationStrategy);

	/**
	 * Destructor.
	 */
	~GHOST_ContextSDL();

	/**
	 * Swaps front and back buffers of a window.
	 * \return  A boolean success indicator.
	 */
	GHOST_TSuccess swapBuffers();

	/**
	 * Activates the drawing context of this window.
	 * \return  A boolean success indicator.
	 */
	GHOST_TSuccess activateDrawingContext();

	/**
	 * Release the drawing context of the calling thread.
	 * \return  A boolean success indicator.
	 */
	GHOST_TSuccess releaseDrawingContext();

	/**
	 * Call immediately after new to initialize.  If this fails then immediately delete the object.
	 * \return Indication as to whether initialization has succeeded.
	 */
	GHOST_TSuccess initializeDrawingContext();

	/**
	 * Removes references to native handles from this context and then returns
	 * \return GHOST_kSuccess if it is OK for the parent to release the handles and
	 * GHOST_kFailure if releasing the handles will interfere with sharing
	 */
	GHOST_TSuccess releaseNativeHandles();

	/**
	 * Sets the swap interval for swapBuffers.
	 * \param interval The swap interval to use.
	 * \return A boolean success indicator.
	 */
	GHOST_TSuccess setSwapInterval(int interval);

	/**
	 * Gets the current swap interval for swapBuffers.
	 * \param intervalOut Variable to store the swap interval if it can be read.
	 * \return Whether the swap interval can be read.
	 */
	GHOST_TSuccess getSwapInterval(int &intervalOut);

private:
	SDL_Window *m_window;

	const int m_contextProfileMask;
	const int m_contextMajorVersion;
	const int m_contextMinorVersion;
	const int m_contextFlags;
	const int m_contextResetNotificationStrategy;

	SDL_GLContext m_context; /* m_sdl_glcontext */

	/** The first created OpenGL context (for sharing display lists) */
	static SDL_GLContext s_sharedContext;
	static int           s_sharedCount;
};

#endif // __GHOST_CONTEXTSDL_H__