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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
* Declaration of GHOST_SystemNULL class.
*/
#pragma once
#include "../GHOST_Types.h"
#include "GHOST_DisplayManagerNULL.h"
#include "GHOST_System.h"
#include "GHOST_WindowNULL.h"
class GHOST_WindowNULL;
class GHOST_SystemNULL : public GHOST_System {
public:
GHOST_SystemNULL() : GHOST_System()
{ /* nop */
}
~GHOST_SystemNULL()
{ /* nop */
}
bool processEvents(bool waitForEvent)
{
return false;
}
int setConsoleWindowState(GHOST_TConsoleWindowState action)
{
return 0;
}
GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const
{
return GHOST_kSuccess;
}
GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const
{
return GHOST_kSuccess;
}
char *getClipboard(bool selection) const
{
return nullptr;
}
void putClipboard(const char *buffer, bool selection) const
{ /* nop */
}
uint64_t getMilliSeconds() const
{
return 0;
}
uint8_t getNumDisplays() const
{
return uint8_t(1);
}
GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const
{
return GHOST_kFailure;
}
GHOST_TSuccess setCursorPosition(int32_t x, int32_t y)
{
return GHOST_kFailure;
}
void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const
{ /* nop */
}
void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const
{ /* nop */
}
GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings)
{
return nullptr;
}
GHOST_TSuccess disposeContext(GHOST_IContext *context)
{
return GHOST_kFailure;
}
GHOST_TSuccess init()
{
GHOST_TSuccess success = GHOST_System::init();
if (success) {
m_displayManager = new GHOST_DisplayManagerNULL(this);
if (m_displayManager) {
return GHOST_kSuccess;
}
}
return GHOST_kFailure;
}
GHOST_IWindow *createWindow(const char *title,
int32_t left,
int32_t top,
uint32_t width,
uint32_t height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
GHOST_GLSettings glSettings,
const bool exclusive,
const bool is_dialog,
const GHOST_IWindow *parentWindow)
{
return new GHOST_WindowNULL(this,
title,
left,
top,
width,
height,
state,
parentWindow,
type,
((glSettings.flags & GHOST_glStereoVisual) != 0));
}
GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y)
{
return nullptr;
}
};
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