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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2009 Blender Foundation. All rights reserved. */
/** \file
* \ingroup GHOST
*/
#pragma once
#include "GHOST_ISystemPaths.h"
class GHOST_SystemPaths : public GHOST_ISystemPaths {
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_SystemPaths()
{
}
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_SystemPaths()
{
}
public:
/**
* Determine the base dir in which shared resources are located. It will first try to use
* "unpack and run" path, then look for properly installed path, including versioning.
* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
*/
virtual const char *getSystemDir(int version, const char *versionstr) const = 0;
/**
* Determine the base dir in which user configuration is stored, including versioning.
* If needed, it will create the base directory.
* \return Unsigned char string pointing to user dir (eg ~/.blender/).
*/
virtual const char *getUserDir(int version, const char *versionstr) const = 0;
/**
* Determine the directory of the current binary
* \return Unsigned char string pointing to the binary dir
*/
virtual const char *getBinaryDir() const = 0;
/**
* Add the file to the operating system most recently used files
*/
virtual void addToSystemRecentFiles(const char *filename) const = 0;
};
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