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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup GHOST
* Declaration of GHOST_SystemSDL class.
*/
#ifndef __GHOST_SYSTEMSDL_H__
#define __GHOST_SYSTEMSDL_H__
#include "GHOST_System.h"
#include "../GHOST_Types.h"
#include "GHOST_DisplayManagerSDL.h"
#include "GHOST_TimerManager.h"
#include "GHOST_WindowSDL.h"
#include "GHOST_Event.h"
extern "C" {
#include "SDL.h"
}
#if !SDL_VERSION_ATLEAST(2, 0, 0)
# error "SDL 2.0 or newer is needed to build with Ghost"
#endif
class GHOST_WindowSDL;
class GHOST_SystemSDL : public GHOST_System {
public:
void addDirtyWindow(GHOST_WindowSDL *bad_wind);
GHOST_SystemSDL();
~GHOST_SystemSDL();
bool processEvents(bool waitForEvent);
int toggleConsole(int action)
{
return 0;
}
GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const;
GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const;
GHOST_TUns8 *getClipboard(bool selection) const;
void putClipboard(GHOST_TInt8 *buffer, bool selection) const;
GHOST_TUns64 getMilliSeconds();
GHOST_TUns8 getNumDisplays() const;
GHOST_TSuccess getCursorPosition(GHOST_TInt32 &x, GHOST_TInt32 &y) const;
GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y);
void getAllDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const;
void getMainDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const;
GHOST_IContext *createOffscreenContext();
GHOST_TSuccess disposeContext(GHOST_IContext *context);
/**
* Informs if the system provides native dialogs (eg. confirm quit)
*/
virtual bool supportsNativeDialogs(void);
private:
GHOST_TSuccess init();
GHOST_IWindow *createWindow(const STR_String &title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
GHOST_GLSettings glSettings,
const bool exclusive = false,
const GHOST_TEmbedderWindowID parentWindow = 0);
/* SDL specific */
GHOST_WindowSDL *findGhostWindow(SDL_Window *sdl_win);
bool generateWindowExposeEvents();
void processEvent(SDL_Event *sdl_event);
/// The vector of windows that need to be updated.
std::vector<GHOST_WindowSDL *> m_dirty_windows;
};
#endif
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