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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup GHOST
*/
#pragma once
#include <memory>
#include <vector>
#include "GHOST_Xr_openxr_includes.h"
#define CHECK_XR(call, error_msg) \
{ \
XrResult _res = call; \
if (XR_FAILED(_res)) { \
throw GHOST_XrException(error_msg, _res); \
} \
} \
(void)0
/**
* Variation of CHECK_XR() that doesn't throw, but asserts for success. Especially useful for
* destructors, which shouldn't throw.
*/
#define CHECK_XR_ASSERT(call) \
{ \
XrResult _res = call; \
assert(_res == XR_SUCCESS); \
(void)_res; \
} \
(void)0
inline void copy_ghost_pose_to_openxr_pose(const GHOST_XrPose &ghost_pose, XrPosef &r_oxr_pose)
{
/* Set and convert to OpenXR coodinate space. */
r_oxr_pose.position.x = ghost_pose.position[0];
r_oxr_pose.position.y = ghost_pose.position[1];
r_oxr_pose.position.z = ghost_pose.position[2];
r_oxr_pose.orientation.w = ghost_pose.orientation_quat[0];
r_oxr_pose.orientation.x = ghost_pose.orientation_quat[1];
r_oxr_pose.orientation.y = ghost_pose.orientation_quat[2];
r_oxr_pose.orientation.z = ghost_pose.orientation_quat[3];
}
inline void copy_openxr_pose_to_ghost_pose(const XrPosef &oxr_pose, GHOST_XrPose &r_ghost_pose)
{
/* Set and convert to Blender coordinate space. */
r_ghost_pose.position[0] = oxr_pose.position.x;
r_ghost_pose.position[1] = oxr_pose.position.y;
r_ghost_pose.position[2] = oxr_pose.position.z;
r_ghost_pose.orientation_quat[0] = oxr_pose.orientation.w;
r_ghost_pose.orientation_quat[1] = oxr_pose.orientation.x;
r_ghost_pose.orientation_quat[2] = oxr_pose.orientation.y;
r_ghost_pose.orientation_quat[3] = oxr_pose.orientation.z;
}
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