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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
*
* \note This is taken mostly from the OpenXR SDK, but with modified D3D versions (e.g. d3d11_4.h
* -> d3d11.h). Take care for that when updating, we don't want to require newest Win SDKs to be
* installed.
*/
#pragma once
/* Platform headers */
#ifdef XR_USE_PLATFORM_WIN32
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# include <windows.h>
#endif
/* Graphics headers */
#ifdef XR_USE_GRAPHICS_API_D3D10
# include <d3d10_1.h>
#endif
#ifdef XR_USE_GRAPHICS_API_D3D11
# include <d3d11.h>
#endif
#ifdef XR_USE_GRAPHICS_API_D3D12
# include <d3d12.h>
#endif
#ifdef WITH_GHOST_X11
# ifdef WITH_GL_EGL
/* TODO: Why do we have to create this typedef manually? */
typedef void (*(*PFNEGLGETPROCADDRESSPROC)(const char *procname))(void);
# include <GL/eglew.h>
# else
# include <GL/glxew.h>
# endif
#endif
#include <openxr/openxr.h>
#include <openxr/openxr_platform.h>
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