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# Microsoft Developer Studio Project File - Name="ghost" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=ghost - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ghost.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ghost.mak" CFG="ghost - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ghost - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "ghost - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ghost - Win32 Release"
# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../../../lib/windows/string/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\libghost.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copying GHOST files library (release target) to lib tree.
PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\lib\windows\ghost\lib\*.a ECHO Done
# End Special Build Tool
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# PROP BASE Intermediate_Dir "Debug"
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# ADD BASE LIB32 /nologo
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# Begin Special Build Tool
SOURCE="$(InputPath)"
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# End Special Build Tool
!ENDIF
# Begin Target
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