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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2014 Blender Foundation. All rights reserved. */
/** \file
* \ingroup intern_glew-mx
*
* Support for GLEW Multiple rendering conteXts (MX)
* Maintained as a Blender Library.
*
* Different rendering contexts may have different entry points
* to extension functions of the same name. So it can cause
* problems if, for example, a second context uses a pointer to
* say, glActiveTextureARB, that was queried from the first context.
*
* GLEW has basic support for multiple contexts by enabling WITH_GLEW_MX,
* but it does not provide a full implementation. This is because
* there are too many questions about thread safety and memory
* allocation that are up to the user of GLEW.
*
* This implementation is very basic and isn't thread safe.
* For a single context the overhead should be
* no more than using GLEW without WITH_GLEW_MX enabled.
*/
#ifndef __GLEW_MX_H__
#define __GLEW_MX_H__
#include <GL/glew.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "intern/symbol-binding.h"
/* If compiling only for OpenGL 3.2 Core Profile then we should make sure
* no legacy API entries or symbolic constants are used.
*/
#if (!defined(WITH_LEGACY_OPENGL)) || defined(WITH_GL_PROFILE_CORE) && \
!defined(WITH_GL_PROFILE_COMPAT) && \
!defined(WITH_GL_PROFILE_ES20)
# include "intern/gl-deprecated.h"
#endif
GLenum glew_chk(GLenum error, const char *file, int line, const char *text);
#ifndef NDEBUG
# define GLEW_CHK(x) glew_chk((x), __FILE__, __LINE__, # x)
#else
# define GLEW_CHK(x) glew_chk((x), NULL, 0, NULL)
#endif
#ifdef __cplusplus
}
#endif
#endif /* __GLEW_MX_H__ */
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