1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "GlutKeyboardManager.h"
#include "MT_assert.h"
MEM_SmartPtr<GlutKeyboardManager> GlutKeyboardManager::m_s_instance = MEM_SmartPtr<GlutKeyboardManager>();
GlutKeyboardManager *
GlutKeyboardManager::
Instance(
){
if (m_s_instance == NULL) {
m_s_instance = new GlutKeyboardManager();
}
return m_s_instance;
}
// this is the function you should pass to glut
void
GlutKeyboardManager::
HandleKeyboard(
unsigned char key,
int x,
int y
){
GlutKeyboardManager *manager = GlutKeyboardManager::Instance();
if (manager->m_handler != NULL) {
manager->m_handler->HandleKeyboard(key,x,y);
}
}
void
GlutKeyboardManager::
InstallHandler(
GlutKeyboardHandler * handler
){
MT_assert(m_handler == NULL);
m_handler = handler;
}
void
GlutKeyboardManager::
ReleaseHandler(
){
m_handler = NULL;
}
GlutKeyboardManager::
~GlutKeyboardManager(
){
delete(m_handler);
}
|