Welcome to mirror list, hosted at ThFree Co, Russian Federation.

frameacc.inl « kdl « itasc « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: a8ea35ad436444989d7435fc307896fed25fdd07 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
/*****************************************************************************
 * \file  
 *      provides inline functions of rrframes.h
 *       
 *  \author 
 *      Erwin Aertbelien, Div. PMA, Dep. of Mech. Eng., K.U.Leuven
 *
 *  \version 
 *      ORO_Geometry V0.2
 *
 *  \par History
 *      - $log$
 *
 *  \par Release
 *      $Id: frameacc.inl 19905 2009-04-23 13:29:54Z ben2610 $
 *      $Name:  $ 
 ****************************************************************************/




/////////////////// VectorAcc /////////////////////////////////////

VectorAcc operator + (const VectorAcc& r1,const VectorAcc& r2) {
    return VectorAcc(r1.p+r2.p,r1.v+r2.v,r1.dv+r2.dv);
}

VectorAcc operator - (const VectorAcc& r1,const VectorAcc& r2) {
    return VectorAcc(r1.p-r2.p, r1.v-r2.v, r1.dv-r2.dv);
}
VectorAcc operator + (const Vector& r1,const VectorAcc& r2) {
    return VectorAcc(r1+r2.p,r2.v,r2.dv);
}

VectorAcc operator - (const Vector& r1,const VectorAcc& r2) {
    return VectorAcc(r1-r2.p, -r2.v, -r2.dv);
}
VectorAcc operator + (const VectorAcc& r1,const Vector& r2) {
    return VectorAcc(r1.p+r2,r1.v,r1.dv);
}

VectorAcc operator - (const VectorAcc& r1,const Vector& r2) {
    return VectorAcc(r1.p-r2, r1.v, r1.dv);
}

// unary -
VectorAcc operator - (const VectorAcc& r) {
    return VectorAcc(-r.p,-r.v,-r.dv);
}

// cross prod.
VectorAcc operator * (const VectorAcc& r1,const VectorAcc& r2) {
    return VectorAcc(r1.p*r2.p, 
                    r1.p*r2.v+r1.v*r2.p,
                    r1.dv*r2.p+2*r1.v*r2.v+r1.p*r2.dv
                    );
}

VectorAcc operator * (const VectorAcc& r1,const Vector& r2) {
    return VectorAcc(r1.p*r2, r1.v*r2, r1.dv*r2 );
}

VectorAcc operator * (const Vector& r1,const VectorAcc& r2) {
    return VectorAcc(r1*r2.p, r1*r2.v, r1*r2.dv );
}



// scalar mult.
VectorAcc operator * (double r1,const VectorAcc& r2) {
    return VectorAcc(r1*r2.p, r1*r2.v, r1*r2.dv );
}

VectorAcc operator * (const VectorAcc& r1,double r2) {
    return VectorAcc(r1.p*r2, r1.v*r2, r1.dv*r2 );
}

VectorAcc operator * (const doubleAcc& r1,const VectorAcc& r2) {
    return VectorAcc(r1.t*r2.p, 
                   r1.t*r2.v  + r1.d*r2.p,
                   r1.t*r2.dv + 2*r1.d*r2.v + r1.dd*r2.p
                   );
}

VectorAcc operator * (const VectorAcc& r2,const doubleAcc& r1) {
    return VectorAcc(r1.t*r2.p, 
               r1.t*r2.v  + r1.d*r2.p,
               r1.t*r2.dv + 2*r1.d*r2.v + r1.dd*r2.p
               );
}

VectorAcc& VectorAcc::operator = (const VectorAcc& arg) {
    p=arg.p;
    v=arg.v;
    dv=arg.dv;
    return *this;
}

VectorAcc& VectorAcc::operator = (const Vector& arg) {
    p=arg;
    v=Vector::Zero();
    dv=Vector::Zero();
    return *this;
}

VectorAcc& VectorAcc::operator += (const VectorAcc& arg) {
    p+=arg.p;
    v+=arg.v;
    dv+= arg.dv;
    return *this;
}
VectorAcc& VectorAcc::operator -= (const VectorAcc& arg) {
    p-=arg.p;
    v-=arg.v;
    dv-=arg.dv;
    return *this;
}

VectorAcc VectorAcc::Zero() {
    return VectorAcc(Vector::Zero(),Vector::Zero(),Vector::Zero());
}

void VectorAcc::ReverseSign() {
    p.ReverseSign();
    v.ReverseSign();
    dv.ReverseSign();
}

doubleAcc VectorAcc::Norm() {
    doubleAcc res;
    res.t  = p.Norm();
    res.d  = dot(p,v)/res.t;
    res.dd = (dot(p,dv)+dot(v,v)-res.d*res.d)/res.t;
    return res;
}

doubleAcc dot(const VectorAcc& lhs,const VectorAcc& rhs) {
    return doubleAcc( dot(lhs.p,rhs.p),
                    dot(lhs.p,rhs.v)+dot(lhs.v,rhs.p),
                    dot(lhs.p,rhs.dv)+2*dot(lhs.v,rhs.v)+dot(lhs.dv,rhs.p)
                    );
}

doubleAcc dot(const VectorAcc& lhs,const Vector& rhs) {
    return doubleAcc( dot(lhs.p,rhs),
                     dot(lhs.v,rhs),
                     dot(lhs.dv,rhs)
                    );
}

doubleAcc dot(const Vector& lhs,const VectorAcc& rhs) {
    return doubleAcc( dot(lhs,rhs.p),
                    dot(lhs,rhs.v),
                    dot(lhs,rhs.dv)
                    );
}


bool Equal(const VectorAcc& r1,const VectorAcc& r2,double eps) {
    return (Equal(r1.p,r2.p,eps) 
         && Equal(r1.v,r2.v,eps)
         && Equal(r1.dv,r2.dv,eps)
         );
}

bool Equal(const Vector& r1,const VectorAcc& r2,double eps) {
    return (Equal(r1,r2.p,eps) 
         && Equal(Vector::Zero(),r2.v,eps)
         && Equal(Vector::Zero(),r2.dv,eps)
         );
}

bool Equal(const VectorAcc& r1,const Vector& r2,double eps) {
    return (Equal(r1.p,r2,eps) 
         && Equal(r1.v,Vector::Zero(),eps)
         && Equal(r1.dv,Vector::Zero(),eps)
         );
}

VectorAcc operator / (const VectorAcc& r1,double r2) {
    return r1*(1.0/r2);
}

VectorAcc operator / (const VectorAcc& r2,const doubleAcc& r1) {
    return r2*(1.0/r1);
}



/////////////////// RotationAcc /////////////////////////////////////

RotationAcc operator* (const RotationAcc& r1,const RotationAcc& r2) {
    return RotationAcc( r1.R  * r2.R, 
                      r1.w  + r1.R*r2.w,  
                      r1.dw + r1.w*(r1.R*r2.w) + r1.R*r2.dw 
                      );
}

RotationAcc operator* (const Rotation& r1,const RotationAcc& r2) {
    return RotationAcc( r1*r2.R, r1*r2.w, r1*r2.dw);
}

RotationAcc operator* (const RotationAcc& r1,const Rotation& r2) {
    return RotationAcc( r1.R*r2, r1.w, r1.dw );
}

RotationAcc& RotationAcc::operator = (const RotationAcc& arg) {
    R=arg.R;
    w=arg.w;
    dw=arg.dw;
    return *this;
}
RotationAcc& RotationAcc::operator = (const Rotation& arg) {
    R = arg;
    w = Vector::Zero();
    dw = Vector::Zero();
    return *this;
}

RotationAcc RotationAcc::Identity() {
    return RotationAcc(Rotation::Identity(),Vector::Zero(),Vector::Zero());
}

RotationAcc RotationAcc::Inverse() const {
    return RotationAcc(R.Inverse(),-R.Inverse(w),-R.Inverse(dw));
}

VectorAcc RotationAcc::Inverse(const VectorAcc& arg) const {
    VectorAcc tmp;
    tmp.p  = R.Inverse(arg.p);
    tmp.v  = R.Inverse(arg.v - w * arg.p);
    tmp.dv = R.Inverse(arg.dv - dw*arg.p - w*(arg.v+R*tmp.v));
    return tmp;
}

VectorAcc RotationAcc::Inverse(const Vector& arg) const {
    VectorAcc tmp;
    tmp.p  = R.Inverse(arg);
    tmp.v  = R.Inverse(-w*arg);
    tmp.dv = R.Inverse(-dw*arg - w*(R*tmp.v));
    return tmp;
}


VectorAcc RotationAcc::operator*(const VectorAcc& arg) const {
    VectorAcc tmp;
    tmp.p = R*arg.p;
    tmp.dv = R*arg.v;
    tmp.v = w*tmp.p + tmp.dv;
    tmp.dv = dw*tmp.p + w*(tmp.v + tmp.dv) + R*arg.dv;
    return tmp;
}

VectorAcc operator*(const Rotation& R,const VectorAcc& x) {
    return VectorAcc(R*x.p,R*x.v,R*x.dv);
}

VectorAcc RotationAcc::operator*(const Vector& arg) const {
    VectorAcc tmp;
    tmp.p = R*arg;
    tmp.v = w*tmp.p;
    tmp.dv = dw*tmp.p + w*tmp.v;
    return tmp;
}

/*
        // = Rotations
        // The Rot... static functions give the value of the appropriate rotation matrix back.
        // The DoRot... functions apply a rotation R to *this,such that *this = *this * R.

        void RRotation::DoRotX(const RDouble& angle) {
            w+=R*Vector(angle.grad,0,0);
            R.DoRotX(angle.t);
        }
RotationAcc RotationAcc::RotX(const doubleAcc& angle) {
    return RotationAcc(Rotation::RotX(angle.t),
                      Vector(angle.d,0,0),
                      Vector(angle.dd,0,0)
                      );
}

        void RRotation::DoRotY(const RDouble& angle) {
            w+=R*Vector(0,angle.grad,0);
            R.DoRotY(angle.t);
        }
RotationAcc RotationAcc::RotY(const doubleAcc& angle) {
    return RotationAcc(
              Rotation::RotX(angle.t),
              Vector(0,angle.d,0),
              Vector(0,angle.dd,0)
            );
}

        void RRotation::DoRotZ(const RDouble& angle) {
            w+=R*Vector(0,0,angle.grad);
            R.DoRotZ(angle.t);
        }
RotationAcc RotationAcc::RotZ(const doubleAcc& angle) {
    return RotationAcc(
                Rotation::RotZ(angle.t),
                Vector(0,0,angle.d),
                Vector(0,0,angle.dd)
            );
}


        RRotation RRotation::Rot(const Vector& rotvec,const RDouble& angle) 
        // rotvec has arbitrary norm
        // rotation around a constant vector !
        {
            Vector v = rotvec.Normalize();
            return RRotation(Rotation::Rot2(v,angle.t),v*angle.grad);
        }

        RRotation RRotation::Rot2(const Vector& rotvec,const RDouble& angle) 
            // rotvec is normalized.
        {
            return RRotation(Rotation::Rot2(rotvec,angle.t),rotvec*angle.grad);
        }

*/

bool Equal(const RotationAcc& r1,const RotationAcc& r2,double eps) {
    return (Equal(r1.w,r2.w,eps) && Equal(r1.R,r2.R,eps) && Equal(r1.dw,r2.dw,eps) );
}
bool Equal(const Rotation& r1,const RotationAcc& r2,double eps) {
    return (Equal(Vector::Zero(),r2.w,eps) && Equal(r1,r2.R,eps) && 
            Equal(Vector::Zero(),r2.dw,eps) );
}
bool Equal(const RotationAcc& r1,const Rotation& r2,double eps) {
    return (Equal(r1.w,Vector::Zero(),eps) && Equal(r1.R,r2,eps) && 
            Equal(r1.dw,Vector::Zero(),eps) );
}


// Methods and operators related to FrameAcc
// They all delegate most of the work to RotationAcc and VectorAcc
FrameAcc& FrameAcc::operator = (const FrameAcc& arg) {
    M=arg.M;
    p=arg.p;
    return *this;
}

FrameAcc FrameAcc::Identity() {
    return FrameAcc(RotationAcc::Identity(),VectorAcc::Zero());
}


FrameAcc operator *(const FrameAcc& lhs,const FrameAcc& rhs)
{
    return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
}
FrameAcc operator *(const FrameAcc& lhs,const Frame& rhs)
{
    return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
}
FrameAcc operator *(const Frame& lhs,const FrameAcc& rhs)
{
    return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
}

VectorAcc FrameAcc::operator *(const VectorAcc & arg) const
{
    return M*arg+p;
}
VectorAcc FrameAcc::operator *(const Vector & arg) const
{
    return M*arg+p;
}

VectorAcc FrameAcc::Inverse(const VectorAcc& arg) const
{
    return M.Inverse(arg-p);
}

VectorAcc FrameAcc::Inverse(const Vector& arg) const
{
    return M.Inverse(arg-p);
}

FrameAcc FrameAcc::Inverse() const
{
    return FrameAcc(M.Inverse(),-M.Inverse(p));
}

FrameAcc& FrameAcc::operator =(const Frame & arg)
{ 
    M = arg.M;
    p = arg.p;
    return *this;
}

bool Equal(const FrameAcc& r1,const FrameAcc& r2,double eps) {
    return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps));
}
bool Equal(const Frame& r1,const FrameAcc& r2,double eps) {
    return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps));
}
bool Equal(const FrameAcc& r1,const Frame& r2,double eps) {
    return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps));
}


Frame FrameAcc::GetFrame() const {
    return Frame(M.R,p.p);
}


Twist FrameAcc::GetTwist() const {
    return Twist(p.v,M.w);
}


Twist FrameAcc::GetAccTwist() const {
    return Twist(p.dv,M.dw);
}

















TwistAcc TwistAcc::Zero()
{
    return TwistAcc(VectorAcc::Zero(),VectorAcc::Zero());
}


void TwistAcc::ReverseSign()
{   
    vel.ReverseSign();
    rot.ReverseSign();
}

TwistAcc TwistAcc::RefPoint(const VectorAcc& v_base_AB)
     // Changes the reference point of the TwistAcc.
     // The RVector v_base_AB is expressed in the same base as the TwistAcc
     // The RVector v_base_AB is a RVector from the old point to
     // the new point.
     // Complexity : 6M+6A
{
    return TwistAcc(this->vel+this->rot*v_base_AB,this->rot);
}

TwistAcc& TwistAcc::operator-=(const TwistAcc& arg)
{
    vel-=arg.vel;
    rot -=arg.rot;
    return *this;
}

TwistAcc& TwistAcc::operator+=(const TwistAcc& arg)
{
    vel+=arg.vel;
    rot +=arg.rot;
    return *this;
}


TwistAcc operator*(const TwistAcc& lhs,double rhs)
{
    return TwistAcc(lhs.vel*rhs,lhs.rot*rhs);
}

TwistAcc operator*(double lhs,const TwistAcc& rhs)
{
    return TwistAcc(lhs*rhs.vel,lhs*rhs.rot);
}

TwistAcc operator/(const TwistAcc& lhs,double rhs)
{
    return TwistAcc(lhs.vel/rhs,lhs.rot/rhs);
}


TwistAcc operator*(const TwistAcc& lhs,const doubleAcc& rhs)
{
    return TwistAcc(lhs.vel*rhs,lhs.rot*rhs);
}

TwistAcc operator*(const doubleAcc& lhs,const TwistAcc& rhs)
{
    return TwistAcc(lhs*rhs.vel,lhs*rhs.rot);
}

TwistAcc operator/(const TwistAcc& lhs,const doubleAcc& rhs)
{
    return TwistAcc(lhs.vel/rhs,lhs.rot/rhs);
}



// addition of TwistAcc's
TwistAcc operator+(const TwistAcc& lhs,const TwistAcc& rhs)
{
    return TwistAcc(lhs.vel+rhs.vel,lhs.rot+rhs.rot);
}

TwistAcc operator-(const TwistAcc& lhs,const TwistAcc& rhs)
{
    return TwistAcc(lhs.vel-rhs.vel,lhs.rot-rhs.rot);
}

// unary -
TwistAcc operator-(const TwistAcc& arg) 
{
    return TwistAcc(-arg.vel,-arg.rot);
}





TwistAcc RotationAcc::Inverse(const TwistAcc& arg) const
{
    return TwistAcc(Inverse(arg.vel),Inverse(arg.rot));
}

TwistAcc RotationAcc::operator * (const TwistAcc& arg) const
{
    return TwistAcc((*this)*arg.vel,(*this)*arg.rot);
}

TwistAcc RotationAcc::Inverse(const Twist& arg) const
{
    return TwistAcc(Inverse(arg.vel),Inverse(arg.rot));
}

TwistAcc RotationAcc::operator * (const Twist& arg) const
{
    return TwistAcc((*this)*arg.vel,(*this)*arg.rot);
}


TwistAcc FrameAcc::operator * (const TwistAcc& arg) const
{
    TwistAcc tmp;
    tmp.rot = M*arg.rot;
    tmp.vel = M*arg.vel+p*tmp.rot;
    return tmp;
}

TwistAcc FrameAcc::operator * (const Twist& arg) const
{
    TwistAcc tmp;
    tmp.rot = M*arg.rot;
    tmp.vel = M*arg.vel+p*tmp.rot;
    return tmp;
}

TwistAcc FrameAcc::Inverse(const TwistAcc& arg) const
{
    TwistAcc tmp;
    tmp.rot =  M.Inverse(arg.rot);
    tmp.vel = M.Inverse(arg.vel-p*arg.rot);
    return tmp;
}

TwistAcc FrameAcc::Inverse(const Twist& arg) const
{
    TwistAcc tmp;
    tmp.rot =  M.Inverse(arg.rot);
    tmp.vel = M.Inverse(arg.vel-p*arg.rot);
    return tmp;
}

Twist TwistAcc::GetTwist() const {
    return Twist(vel.p,rot.p);
}

Twist TwistAcc::GetTwistDot() const {
    return Twist(vel.v,rot.v);
}

bool Equal(const TwistAcc& a,const TwistAcc& b,double eps) {
        return (Equal(a.rot,b.rot,eps)&&
                Equal(a.vel,b.vel,eps)  );
}
bool Equal(const Twist& a,const TwistAcc& b,double eps) {
        return (Equal(a.rot,b.rot,eps)&&
                Equal(a.vel,b.vel,eps)  );
}
bool Equal(const TwistAcc& a,const Twist& b,double eps) {
        return (Equal(a.rot,b.rot,eps)&&
                Equal(a.vel,b.vel,eps)  );
}