Welcome to mirror list, hosted at ThFree Co, Russian Federation.

MANTA_main.h « intern « mantaflow « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6a8484c75d99123cae5754bde49d1f42388936a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2016 Blender Foundation.
 * All rights reserved.
 */

/** \file
 * \ingroup mantaflow
 */

#ifndef MANTA_A_H
#define MANTA_A_H

#include <atomic>
#include <cassert>
#include <string>
#include <unordered_map>
#include <vector>

using std::atomic;
using std::string;
using std::unordered_map;
using std::vector;

struct MANTA {
 public:
  MANTA(int *res, struct FluidModifierData *mmd);
  MANTA(){};
  virtual ~MANTA();

  // Mirroring Mantaflow structures for particle data (pVel also used for mesh vert vels)
  typedef struct PData {
    float pos[3];
    int flag;
  } pData;
  typedef struct PVel {
    float pos[3];
  } pVel;

  // Mirroring Mantaflow structures for meshes
  typedef struct Node {
    int flags;
    float pos[3], normal[3];
  } Node;
  typedef struct Triangle {
    int c[3];
    int flags;
  } Triangle;

  // Cache helper typedefs
  typedef struct GridItem {
    void **pointer; /* Array of pointers for this grid.*/
    int type;
    int *res;
    string name;
  } GridItem;

  typedef struct FileItem {
    string filename;
    vector<GridItem> grids;
  } FileItem;

  // Manta step, handling everything
  void step(struct FluidModifierData *mmd, int startFrame);

  // Grid initialization functions
  void initHeat(struct FluidModifierData *mmd = NULL);
  void initFire(struct FluidModifierData *mmd = NULL);
  void initColors(struct FluidModifierData *mmd = NULL);
  void initFireHigh(struct FluidModifierData *mmd = NULL);
  void initColorsHigh(struct FluidModifierData *mmd = NULL);
  void initLiquid(FluidModifierData *mmd = NULL);
  void initLiquidMesh(FluidModifierData *mmd = NULL);
  void initObstacle(FluidModifierData *mmd = NULL);
  void initCurvature(FluidModifierData *mmd = NULL);
  void initGuiding(FluidModifierData *mmd = NULL);
  void initFractions(FluidModifierData *mmd = NULL);
  void initInVelocity(FluidModifierData *mmd = NULL);
  void initOutflow(FluidModifierData *mmd = NULL);
  void initSndParts(FluidModifierData *mmd = NULL);
  void initLiquidSndParts(FluidModifierData *mmd = NULL);

  // Pointer transfer: Mantaflow -> Blender
  void updatePointers();

  // Write cache
  bool writeConfiguration(FluidModifierData *mmd, int framenr);
  bool writeData(FluidModifierData *mmd, int framenr);
  bool writeNoise(FluidModifierData *mmd, int framenr);
  // write calls for mesh and particles were left in bake calls for now

  // Read cache (via Manta save/load)
  bool readConfiguration(FluidModifierData *mmd, int framenr);
  bool readData(FluidModifierData *mmd, int framenr);
  bool readNoise(FluidModifierData *mmd, int framenr);
  bool readMesh(FluidModifierData *mmd, int framenr);
  bool readParticles(FluidModifierData *mmd, int framenr);
  bool readGuiding(FluidModifierData *mmd, int framenr, bool sourceDomain);

  // Read cache (via file read functions in MANTA - e.g. read .bobj.gz meshes, .uni particles)
  bool updateMeshStructures(FluidModifierData *mmd, int framenr);
  bool updateFlipStructures(FluidModifierData *mmd, int framenr);
  bool updateParticleStructures(FluidModifierData *mmd, int framenr);
  bool updateSmokeStructures(FluidModifierData *mmd, int framenr);
  bool updateNoiseStructures(FluidModifierData *mmd, int framenr);
  bool updateVariables(FluidModifierData *mmd);

  // Bake cache
  bool bakeData(FluidModifierData *mmd, int framenr);
  bool bakeNoise(FluidModifierData *mmd, int framenr);
  bool bakeMesh(FluidModifierData *mmd, int framenr);
  bool bakeParticles(FluidModifierData *mmd, int framenr);
  bool bakeGuiding(FluidModifierData *mmd, int framenr);

  // IO for Mantaflow scene script
  void exportSmokeScript(struct FluidModifierData *mmd);
  void exportLiquidScript(struct FluidModifierData *mmd);

  // Check cache status by frame
  bool hasConfig(FluidModifierData *mmd, int framenr);
  bool hasData(FluidModifierData *mmd, int framenr);
  bool hasNoise(FluidModifierData *mmd, int framenr);
  bool hasMesh(FluidModifierData *mmd, int framenr);
  bool hasParticles(FluidModifierData *mmd, int framenr);
  bool hasGuiding(FluidModifierData *mmd, int framenr, bool sourceDomain);

  inline size_t getTotalCells()
  {
    return mTotalCells;
  }
  inline size_t getTotalCellsHigh()
  {
    return mTotalCellsHigh;
  }
  inline bool usingNoise()
  {
    return mUsingNoise;
  }
  inline int getResX()
  {
    return mResX;
  }
  inline int getResY()
  {
    return mResY;
  }
  inline int getResZ()
  {
    return mResZ;
  }
  inline int getParticleResX()
  {
    return mResXParticle;
  }
  inline int getParticleResY()
  {
    return mResYParticle;
  }
  inline int getParticleResZ()
  {
    return mResZParticle;
  }
  inline int getMeshResX()
  {
    return mResXMesh;
  }
  inline int getMeshResY()
  {
    return mResYMesh;
  }
  inline int getMeshResZ()
  {
    return mResZMesh;
  }
  inline int getResXHigh()
  {
    return mResXNoise;
  }
  inline int getResYHigh()
  {
    return mResYNoise;
  }
  inline int getResZHigh()
  {
    return mResZNoise;
  }
  inline int getMeshUpres()
  {
    return mUpresMesh;
  }
  inline int getParticleUpres()
  {
    return mUpresParticle;
  }

  // Smoke getters
  inline float *getDensity()
  {
    return mDensity;
  }
  inline float *getHeat()
  {
    return mHeat;
  }
  inline float *getVelocityX()
  {
    return mVelocityX;
  }
  inline float *getVelocityY()
  {
    return mVelocityY;
  }
  inline float *getVelocityZ()
  {
    return mVelocityZ;
  }
  inline float *getObVelocityX()
  {
    return mObVelocityX;
  }
  inline float *getObVelocityY()
  {
    return mObVelocityY;
  }
  inline float *getObVelocityZ()
  {
    return mObVelocityZ;
  }
  inline float *getGuideVelocityX()
  {
    return mGuideVelocityX;
  }
  inline float *getGuideVelocityY()
  {
    return mGuideVelocityY;
  }
  inline float *getGuideVelocityZ()
  {
    return mGuideVelocityZ;
  }
  inline float *getInVelocityX()
  {
    return mInVelocityX;
  }
  inline float *getInVelocityY()
  {
    return mInVelocityY;
  }
  inline float *getInVelocityZ()
  {
    return mInVelocityZ;
  }
  inline float *getForceX()
  {
    return mForceX;
  }
  inline float *getForceY()
  {
    return mForceY;
  }
  inline float *getForceZ()
  {
    return mForceZ;
  }
  inline int *getFlags()
  {
    return mFlags;
  }
  inline float *getNumObstacle()
  {
    return mNumObstacle;
  }
  inline float *getNumGuide()
  {
    return mNumGuide;
  }
  inline float *getFlame()
  {
    return mFlame;
  }
  inline float *getFuel()
  {
    return mFuel;
  }
  inline float *getReact()
  {
    return mReact;
  }
  inline float *getColorR()
  {
    return mColorR;
  }
  inline float *getColorG()
  {
    return mColorG;
  }
  inline float *getColorB()
  {
    return mColorB;
  }
  inline float *getShadow()
  {
    return mShadow;
  }
  inline float *getDensityIn()
  {
    return mDensityIn;
  }
  inline float *getHeatIn()
  {
    return mHeatIn;
  }
  inline float *getColorRIn()
  {
    return mColorRIn;
  }
  inline float *getColorGIn()
  {
    return mColorGIn;
  }
  inline float *getColorBIn()
  {
    return mColorBIn;
  }
  inline float *getFuelIn()
  {
    return mFuelIn;
  }
  inline float *getReactIn()
  {
    return mReactIn;
  }
  inline float *getEmissionIn()
  {
    return mEmissionIn;
  }

  inline float *getDensityHigh()
  {
    return mDensityHigh;
  }
  inline float *getFlameHigh()
  {
    return mFlameHigh;
  }
  inline float *getFuelHigh()
  {
    return mFuelHigh;
  }
  inline float *getReactHigh()
  {
    return mReactHigh;
  }
  inline float *getColorRHigh()
  {
    return mColorRHigh;
  }
  inline float *getColorGHigh()
  {
    return mColorGHigh;
  }
  inline float *getColorBHigh()
  {
    return mColorBHigh;
  }
  inline float *getTextureU()
  {
    return mTextureU;
  }
  inline float *getTextureV()
  {
    return mTextureV;
  }
  inline float *getTextureW()
  {
    return mTextureW;
  }
  inline float *getTextureU2()
  {
    return mTextureU2;
  }
  inline float *getTextureV2()
  {
    return mTextureV2;
  }
  inline float *getTextureW2()
  {
    return mTextureW2;
  }

  inline float *getPhiIn()
  {
    return mPhiIn;
  }
  inline float *getPhiStaticIn()
  {
    return mPhiStaticIn;
  }
  inline float *getPhiObsIn()
  {
    return mPhiObsIn;
  }
  inline float *getPhiObsStaticIn()
  {
    return mPhiObsStaticIn;
  }
  inline float *getPhiGuideIn()
  {
    return mPhiGuideIn;
  }
  inline float *getPhiOutIn()
  {
    return mPhiOutIn;
  }
  inline float *getPhiOutStaticIn()
  {
    return mPhiOutStaticIn;
  }
  inline float *getPhi()
  {
    return mPhi;
  }

  static atomic<int> solverID;
  static int with_debug;  // on or off (1 or 0), also sets manta debug level

  // Mesh getters
  inline int getNumVertices()
  {
    return (mMeshNodes && !mMeshNodes->empty()) ? mMeshNodes->size() : 0;
  }
  inline int getNumNormals()
  {
    return (mMeshNodes && !mMeshNodes->empty()) ? mMeshNodes->size() : 0;
  }
  inline int getNumTriangles()
  {
    return (mMeshTriangles && !mMeshTriangles->empty()) ? mMeshTriangles->size() : 0;
  }

  inline float getVertexXAt(int i)
  {
    assert(i >= 0);
    if (mMeshNodes && !mMeshNodes->empty()) {
      assert(i < mMeshNodes->size());
      return (*mMeshNodes)[i].pos[0];
    }
    return 0.0f;
  }
  inline float getVertexYAt(int i)
  {
    assert(i >= 0);
    if (mMeshNodes && !mMeshNodes->empty()) {
      assert(i < mMeshNodes->size());
      return (*mMeshNodes)[i].pos[1];
    }
    return 0.0f;
  }
  inline float getVertexZAt(int i)
  {
    assert(i >= 0);
    if (mMeshNodes && !mMeshNodes->empty()) {
      assert(i < mMeshNodes->size());
      return (*mMeshNodes)[i].pos[2];
    }
    return 0.0f;
  }

  inline float getNormalXAt(int i)
  {
    assert(i >= 0);
    if (mMeshNodes && !mMeshNodes->empty()) {
      assert(i < mMeshNodes->size());
      return (*mMeshNodes)[i].normal[0];
    }
    return 0.0f;
  }
  inline float getNormalYAt(int i)
  {
    assert(i >= 0);
    if (mMeshNodes && !mMeshNodes->empty()) {
      assert(i < mMeshNodes->size());
      return (*mMeshNodes)[i].normal[1];
    }
    return 0.0f;
  }
  inline float getNormalZAt(int i)
  {
    assert(i >= 0);
    if (mMeshNodes && !mMeshNodes->empty()) {
      assert(i < mMeshNodes->size());
      return (*mMeshNodes)[i].normal[2];
    }
    return 0.0f;
  }

  inline int getTriangleXAt(int i)
  {
    assert(i >= 0);
    if (mMeshTriangles && !mMeshTriangles->empty()) {
      assert(i < mMeshTriangles->size());
      return (*mMeshTriangles)[i].c[0];
    }
    return 0;
  }
  inline int getTriangleYAt(int i)
  {
    assert(i >= 0);
    if (mMeshTriangles && !mMeshTriangles->empty()) {
      assert(i < mMeshTriangles->size());
      return (*mMeshTriangles)[i].c[1];
    }
    return 0;
  }
  inline int getTriangleZAt(int i)
  {
    assert(i >= 0);
    if (mMeshTriangles && !mMeshTriangles->empty()) {
      assert(i < mMeshTriangles->size());
      return (*mMeshTriangles)[i].c[2];
    }
    return 0;
  }

  inline float getVertVelXAt(int i)
  {
    assert(i >= 0);
    if (mMeshVelocities && !mMeshVelocities->empty()) {
      assert(i < mMeshVelocities->size());
      return (*mMeshVelocities)[i].pos[0];
    }
    return 0.0f;
  }
  inline float getVertVelYAt(int i)
  {
    assert(i >= 0);
    if (mMeshVelocities && !mMeshVelocities->empty()) {
      assert(i < mMeshVelocities->size());
      return (*mMeshVelocities)[i].pos[1];
    }
    return 0.0f;
  }
  inline float getVertVelZAt(int i)
  {
    assert(i >= 0);
    if (mMeshVelocities && !mMeshVelocities->empty()) {
      assert(i < mMeshVelocities->size());
      return (*mMeshVelocities)[i].pos[2];
    }
    return 0.0f;
  }

  // Particle getters
  inline int getFlipParticleFlagAt(int i)
  {
    assert(i >= 0);
    if (mFlipParticleData && !mFlipParticleData->empty()) {
      assert(i < mFlipParticleData->size());
      return (*mFlipParticleData)[i].flag;
    }
    return 0;
  }
  inline int getSndParticleFlagAt(int i)
  {
    assert(i >= 0);
    if (mSndParticleData && !mSndParticleData->empty()) {
      assert(i < mSndParticleData->size());
      return (*mSndParticleData)[i].flag;
    }
    return 0;
  }

  inline float getFlipParticlePositionXAt(int i)
  {
    assert(i >= 0);
    if (mFlipParticleData && !mFlipParticleData->empty()) {
      assert(i < mFlipParticleData->size());
      return (*mFlipParticleData)[i].pos[0];
    }
    return 0.0f;
  }
  inline float getFlipParticlePositionYAt(int i)
  {
    assert(i >= 0);
    if (mFlipParticleData && !mFlipParticleData->empty()) {
      assert(i < mFlipParticleData->size());
      return (*mFlipParticleData)[i].pos[1];
    }
    return 0.0f;
  }
  inline float getFlipParticlePositionZAt(int i)
  {
    assert(i >= 0);
    if (mFlipParticleData && !mFlipParticleData->empty()) {
      assert(i < mFlipParticleData->size());
      return (*mFlipParticleData)[i].pos[2];
    }
    return 0.0f;
  }

  inline float getSndParticlePositionXAt(int i)
  {
    assert(i >= 0);
    if (mSndParticleData && !mSndParticleData->empty()) {
      assert(i < mSndParticleData->size());
      return (*mSndParticleData)[i].pos[0];
    }
    return 0.0f;
  }
  inline float getSndParticlePositionYAt(int i)
  {
    assert(i >= 0);
    if (mSndParticleData && !mSndParticleData->empty()) {
      assert(i < mSndParticleData->size());
      return (*mSndParticleData)[i].pos[1];
    }
    return 0.0f;
  }
  inline float getSndParticlePositionZAt(int i)
  {
    assert(i >= 0);
    if (mSndParticleData && !mSndParticleData->empty()) {
      assert(i < mSndParticleData->size());
      return (*mSndParticleData)[i].pos[2];
    }
    return 0.0f;
  }

  inline float getFlipParticleVelocityXAt(int i)
  {
    assert(i >= 0);
    if (mFlipParticleVelocity && !mFlipParticleVelocity->empty()) {
      assert(i < mFlipParticleVelocity->size());
      return (*mFlipParticleVelocity)[i].pos[0];
    }
    return 0.0f;
  }
  inline float getFlipParticleVelocityYAt(int i)
  {
    assert(i >= 0);
    if (mFlipParticleVelocity && !mFlipParticleVelocity->empty()) {
      assert(i < mFlipParticleVelocity->size());
      return (*mFlipParticleVelocity)[i].pos[1];
    }
    return 0.0f;
  }
  inline float getFlipParticleVelocityZAt(int i)
  {
    assert(i >= 0);
    if (mFlipParticleVelocity && !mFlipParticleVelocity->empty()) {
      assert(i < mFlipParticleVelocity->size());
      return (*mFlipParticleVelocity)[i].pos[2];
    }
    return 0.0f;
  }

  inline float getSndParticleVelocityXAt(int i)
  {
    assert(i >= 0);
    if (mSndParticleVelocity && !mSndParticleVelocity->empty()) {
      assert(i < mSndParticleVelocity->size());
      return (*mSndParticleVelocity)[i].pos[0];
    }
    return 0.0f;
  }
  inline float getSndParticleVelocityYAt(int i)
  {
    assert(i >= 0);
    if (mSndParticleVelocity && !mSndParticleVelocity->empty()) {
      assert(i < mSndParticleVelocity->size());
      return (*mSndParticleVelocity)[i].pos[1];
    }
    return 0.0f;
  }
  inline float getSndParticleVelocityZAt(int i)
  {
    assert(i >= 0);
    if (mSndParticleVelocity && !mSndParticleVelocity->empty()) {
      assert(i < mSndParticleVelocity->size());
      return (*mSndParticleVelocity)[i].pos[2];
    }
    return 0.0f;
  }

  inline float *getFlipParticleData()
  {
    return (mFlipParticleData && !mFlipParticleData->empty()) ?
               (float *)&mFlipParticleData->front() :
               NULL;
  }
  inline float *getSndParticleData()
  {
    return (mSndParticleData && !mSndParticleData->empty()) ? (float *)&mSndParticleData->front() :
                                                              NULL;
  }

  inline float *getFlipParticleVelocity()
  {
    return (mFlipParticleVelocity && !mFlipParticleVelocity->empty()) ?
               (float *)&mFlipParticleVelocity->front() :
               NULL;
  }
  inline float *getSndParticleVelocity()
  {
    return (mSndParticleVelocity && !mSndParticleVelocity->empty()) ?
               (float *)&mSndParticleVelocity->front() :
               NULL;
  }
  inline float *getSndParticleLife()
  {
    return (mSndParticleLife && !mSndParticleLife->empty()) ? (float *)&mSndParticleLife->front() :
                                                              NULL;
  }

  inline int getNumFlipParticles()
  {
    return (mFlipParticleData && !mFlipParticleData->empty()) ? mFlipParticleData->size() : 0;
  }
  inline int getNumSndParticles()
  {
    return (mSndParticleData && !mSndParticleData->empty()) ? mSndParticleData->size() : 0;
  }

  inline bool usingFlipFromFile()
  {
    return mFlipFromFile;
  }
  inline bool usingMeshFromFile()
  {
    return mMeshFromFile;
  }
  inline bool usingParticleFromFile()
  {
    return mParticlesFromFile;
  }

  // Direct access to solver time attributes
  int getFrame();
  float getTimestep();
  void adaptTimestep();

  bool needsRealloc(FluidModifierData *mmd);

 private:
  // simulation constants
  size_t mTotalCells;
  size_t mTotalCellsHigh;
  size_t mTotalCellsMesh;
  size_t mTotalCellsParticles;

  unordered_map<string, string> mRNAMap;

  int mCurrentID;

  bool mUsingHeat;
  bool mUsingColors;
  bool mUsingFire;
  bool mUsingObstacle;
  bool mUsingGuiding;
  bool mUsingFractions;
  bool mUsingInvel;
  bool mUsingOutflow;
  bool mUsingNoise;
  bool mUsingMesh;
  bool mUsingDiffusion;
  bool mUsingMVel;
  bool mUsingLiquid;
  bool mUsingSmoke;
  bool mUsingDrops;
  bool mUsingBubbles;
  bool mUsingFloats;
  bool mUsingTracers;

  bool mFlipFromFile;
  bool mMeshFromFile;
  bool mParticlesFromFile;
  bool mSmokeFromFile;
  bool mNoiseFromFile;

  int mResX;
  int mResY;
  int mResZ;
  int mMaxRes;

  int mResXNoise;
  int mResYNoise;
  int mResZNoise;
  int mResXMesh;
  int mResYMesh;
  int mResZMesh;
  int mResXParticle;
  int mResYParticle;
  int mResZParticle;
  int *mResGuiding;

  int mUpresMesh;
  int mUpresParticle;

  float mTempAmb; /* ambient temperature */
  float mConstantScaling;

  // Fluid grids
  float *mVelocityX;
  float *mVelocityY;
  float *mVelocityZ;
  float *mObVelocityX;
  float *mObVelocityY;
  float *mObVelocityZ;
  float *mGuideVelocityX;
  float *mGuideVelocityY;
  float *mGuideVelocityZ;
  float *mInVelocityX;
  float *mInVelocityY;
  float *mInVelocityZ;
  float *mForceX;
  float *mForceY;
  float *mForceZ;
  int *mFlags;
  float *mNumObstacle;
  float *mNumGuide;

  // Smoke grids
  float *mDensity;
  float *mHeat;
  float *mFlame;
  float *mFuel;
  float *mReact;
  float *mColorR;
  float *mColorG;
  float *mColorB;
  float *mShadow;
  float *mDensityIn;
  float *mHeatIn;
  float *mFuelIn;
  float *mReactIn;
  float *mEmissionIn;
  float *mColorRIn;
  float *mColorGIn;
  float *mColorBIn;
  float *mDensityHigh;
  float *mFlameHigh;
  float *mFuelHigh;
  float *mReactHigh;
  float *mColorRHigh;
  float *mColorGHigh;
  float *mColorBHigh;
  float *mTextureU;
  float *mTextureV;
  float *mTextureW;
  float *mTextureU2;
  float *mTextureV2;
  float *mTextureW2;

  // Liquid grids
  float *mPhiIn;
  float *mPhiStaticIn;
  float *mPhiObsIn;
  float *mPhiObsStaticIn;
  float *mPhiGuideIn;
  float *mPhiOutIn;
  float *mPhiOutStaticIn;
  float *mPhi;

  // Mesh fields
  vector<Node> *mMeshNodes;
  vector<Triangle> *mMeshTriangles;
  vector<pVel> *mMeshVelocities;

  // Particle fields
  vector<pData> *mFlipParticleData;
  vector<pVel> *mFlipParticleVelocity;

  vector<pData> *mSndParticleData;
  vector<pVel> *mSndParticleVelocity;
  vector<float> *mSndParticleLife;

  void initializeRNAMap(struct FluidModifierData *mmd = NULL);
  void initDomain(struct FluidModifierData *mmd = NULL);
  void initNoise(struct FluidModifierData *mmd = NULL);
  void initMesh(struct FluidModifierData *mmd = NULL);
  void initSmoke(struct FluidModifierData *mmd = NULL);
  void initSmokeNoise(struct FluidModifierData *mmd = NULL);
  void initializeMantaflow();
  void terminateMantaflow();
  bool runPythonString(vector<string> commands);
  string getRealValue(const string &varName);
  string parseLine(const string &line);
  string parseScript(const string &setup_string, FluidModifierData *mmd = NULL);
  bool updateMeshFromBobj(string filename);
  bool updateMeshFromObj(string filename);
  bool updateMeshFromUni(string filename);
  bool updateParticlesFromUni(string filename, bool isSecondarySys, bool isVelData);
  bool updateGridsFromUni(string filename, vector<GridItem> grids);
  bool updateGridsFromVDB(string filename, vector<GridItem> grids);
  bool updateGridsFromRaw(string filename, vector<GridItem> grids);
  bool updateMeshFromFile(string filename);
  bool updateParticlesFromFile(string filename, bool isSecondarySys, bool isVelData);
  bool updateGridsFromFile(string filename, vector<GridItem> grids);
  string getDirectory(struct FluidModifierData *mmd, string subdirectory);
  string getFile(struct FluidModifierData *mmd,
                 string subdirectory,
                 string fname,
                 string extension,
                 int framenr);
};

#endif