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device_context_glsl_compute.h « device « internal « opensubdiv « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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// Copyright 2020 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin

#ifndef OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_
#define OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_

namespace blender {
namespace opensubdiv {

class GLSLComputeDeviceContext {
 public:
  // Stateless check to see whether GLSL compute functionality is
  // available on this platform.
  static bool isSupported();

  GLSLComputeDeviceContext();
  ~GLSLComputeDeviceContext();
};

}  // namespace opensubdiv
}  // namespace blender

#endif  // _OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_