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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2013 Blender Foundation.
 * All rights reserved.
 *
 * Contributor(s): Sergey Sharybin
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __OPENSUBDIV_CAPI_H__
#define __OPENSUBDIV_CAPI_H__

#ifdef __cplusplus
extern "C" {
#endif

// Types declaration.
struct OpenSubdiv_GLMesh;
struct OpenSubdiv_GLMeshFVarData;
struct OpenSubdiv_TopologyRefinerDescr;

typedef struct OpenSubdiv_GLMesh OpenSubdiv_GLMesh;

#ifdef __cplusplus
struct OpenSubdiv_GLMeshDescr;

typedef struct OpenSubdiv_GLMesh {
	int evaluator_type;
	OpenSubdiv_GLMeshDescr *descriptor;
	OpenSubdiv_TopologyRefinerDescr *topology_refiner;
	OpenSubdiv_GLMeshFVarData *fvar_data;
} OpenSubdiv_GLMesh;
#endif

// Keep this a bitmask os it's possible to pass available
// evaluators to Blender.
enum {
	OPENSUBDIV_EVALUATOR_CPU                      = (1 << 0),
	OPENSUBDIV_EVALUATOR_OPENMP                   = (1 << 1),
	OPENSUBDIV_EVALUATOR_OPENCL                   = (1 << 2),
	OPENSUBDIV_EVALUATOR_CUDA                     = (1 << 3),
	OPENSUBDIV_EVALUATOR_GLSL_TRANSFORM_FEEDBACK  = (1 << 4),
	OPENSUBDIV_EVALUATOR_GLSL_COMPUTE             = (1 << 5),
};

enum {
	OPENSUBDIV_SCHEME_CATMARK,
	OPENSUBDIV_SCHEME_BILINEAR,
	OPENSUBDIV_SCHEME_LOOP,
};

/* TODO(sergey): Re-name and avoid bad level data access. */
OpenSubdiv_GLMesh *openSubdiv_createOsdGLMeshFromTopologyRefiner(
        struct OpenSubdiv_TopologyRefinerDescr *topology_refiner,
        int evaluator_type,
        int level);

void openSubdiv_deleteOsdGLMesh(OpenSubdiv_GLMesh *gl_mesh);
unsigned int openSubdiv_getOsdGLMeshPatchIndexBuffer(
        OpenSubdiv_GLMesh *gl_mesh);
unsigned int openSubdiv_getOsdGLMeshVertexBuffer(OpenSubdiv_GLMesh *gl_mesh);
void openSubdiv_osdGLMeshUpdateVertexBuffer(OpenSubdiv_GLMesh *gl_mesh,
                                            const float *vertex_data,
                                            int start_vertex,
                                            int num_verts);
void openSubdiv_osdGLMeshRefine(OpenSubdiv_GLMesh *gl_mesh);
void openSubdiv_osdGLMeshSynchronize(OpenSubdiv_GLMesh *gl_mesh);
void openSubdiv_osdGLMeshBindVertexBuffer(OpenSubdiv_GLMesh *gl_mesh);

const struct OpenSubdiv_TopologyRefinerDescr *openSubdiv_getGLMeshTopologyRefiner(
        OpenSubdiv_GLMesh *gl_mesh);

/* ** Initialize/Deinitialize global OpenGL drawing buffers/GLSL programs ** */
bool openSubdiv_osdGLDisplayInit(void);
void openSubdiv_osdGLDisplayDeinit(void);

/* ** Evaluator API ** */

struct OpenSubdiv_EvaluatorDescr;
typedef struct OpenSubdiv_EvaluatorDescr OpenSubdiv_EvaluatorDescr;

/* TODO(sergey): Avoid bad-level data access, */
OpenSubdiv_EvaluatorDescr *openSubdiv_createEvaluatorDescr(
        struct OpenSubdiv_TopologyRefinerDescr *topology_refiner,
        int subsurf_level);

void openSubdiv_deleteEvaluatorDescr(OpenSubdiv_EvaluatorDescr *evaluator_descr);

void openSubdiv_setEvaluatorCoarsePositions(OpenSubdiv_EvaluatorDescr *evaluator_descr,
                                            float *positions,
                                            int start_vert,
                                            int num_vert);

void openSubdiv_setEvaluatorVaryingData(OpenSubdiv_EvaluatorDescr *evaluator_descr,
                                        float *varying_data,
                                        int start_vert,
                                        int num_vert);

void openSubdiv_evaluateLimit(OpenSubdiv_EvaluatorDescr *evaluator_descr,
                              int osd_face_index,
                              float face_u, float face_v,
                              float P[3],
                              float dPdu[3],
                              float dPdv[3]);

void openSubdiv_evaluateVarying(OpenSubdiv_EvaluatorDescr *evaluator_descr,
                               int osd_face_index,
                               float face_u, float face_v,
                               float varying[3]);

/* ** Actual drawing ** */

/* Initialize all the invariants which stays the same for every single path,
 * for example lighting model stays untouched for the whole mesh.
 *
 * TODO(sergey): Some of the stuff could be initialized once for all meshes.
 */
void openSubdiv_osdGLMeshDisplayPrepare(int use_osd_glsl,
                                        int active_uv_index);

/* Draw specified patches. */
void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
                                 int fill_quads,
                                 int start_patch,
                                 int num_patches);

void openSubdiv_osdGLAllocFVar(struct OpenSubdiv_TopologyRefinerDescr *topology_refiner,
                               OpenSubdiv_GLMesh *gl_mesh,
                               const float *fvar_data);
void openSubdiv_osdGLDestroyFVar(OpenSubdiv_GLMesh *gl_mesh);

/* ** Utility functions ** */
int openSubdiv_supportGPUDisplay(void);
int openSubdiv_getAvailableEvaluators(void);
void openSubdiv_init(bool gpu_legacy_support);
void openSubdiv_cleanup(void);
bool openSubdiv_gpu_legacy_support(void);

int openSubdiv_getVersionHex(void);

#ifdef __cplusplus
}
#endif

#endif  // __OPENSUBDIV_CAPI_H__