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opensubdiv_device_context_cuda.h « opensubdiv « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Adopted from OpenSubdiv with the following license:
 *
 *   Copyright 2013 Pixar
 *
 *   Licensed under the Apache License, Version 2.0 (the "Apache License")
 *   with the following modification; you may not use this file except in
 *   compliance with the Apache License and the following modification to it:
 *   Section 6. Trademarks. is deleted and replaced with:
 *
 *   6. Trademarks. This License does not grant permission to use the trade
 *      names, trademarks, service marks, or product names of the Licensor
 *      and its affiliates, except as required to comply with Section 4(c) of
 *      the License and to reproduce the content of the NOTICE file.
 *
 *   You may obtain a copy of the Apache License at
 *
 *       http: //www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the Apache License with the above modification is
 *   distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 *   KIND, either express or implied. See the Apache License for the specific
 *   language governing permissions and limitations under the Apache License.
 *
 */

#ifndef __OPENSUBDIV_DEV_CE_CONTEXT_CUDA_H__
#define __OPENSUBDIV_DEV_CE_CONTEXT_CUDA_H__

struct ID3D11Device;

class CudaDeviceContext {
public:
	CudaDeviceContext();
	~CudaDeviceContext();

	static bool HAS_CUDA_VERSION_4_0();

	/* Initialze cuda device from the current GL context. */
	bool Initialize();

	/* Initialze cuda device from the ID3D11Device/ */
	bool Initialize(ID3D11Device *device);

	/* Returns true if the cuda device has already been initialized. */
	bool IsInitialized() const {
		return _initialized;
	}
private:
	bool _initialized;
};

#endif  /* __OPENSUBDIV_DEV_CE_CONTEXT_OPENCL_H__ */