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// Copyright 2013 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
#ifndef OPENSUBDIV_CAPI_GL_MESH_CAPI_H_
#define OPENSUBDIV_CAPI_GL_MESH_CAPI_H_
#include <stdint.h> // for bool
#include "opensubdiv_capi_type.h"
#ifdef __cplusplus
extern "C" {
#endif
struct OpenSubdiv_GLMeshInternal;
// Mesh which is displayable in OpenGL context.
typedef struct OpenSubdiv_GLMesh {
//////////////////////////////////////////////////////////////////////////////
// Subdivision/topology part.
// Returns the GL index buffer containing the patch control vertices.
unsigned int (*getPatchIndexBuffer)(struct OpenSubdiv_GLMesh* gl_mesh);
// Bind GL buffer which contains vertices (VBO).
// TODO(sergey): Is this a coarse vertices?
void (*bindVertexBuffer)(struct OpenSubdiv_GLMesh* gl_mesh);
// Set coarse positions from a continuous array of coordinates.
void (*setCoarsePositions)(struct OpenSubdiv_GLMesh* gl_mesh,
const float* positions,
const int start_vertex,
const int num_vertices);
// TODO(sergey): setCoarsePositionsFromBuffer().
// Refine after coarse positions update.
void (*refine)(struct OpenSubdiv_GLMesh* gl_mesh);
// Synchronize after coarse positions update and refine.
void (*synchronize)(struct OpenSubdiv_GLMesh* gl_mesh);
//////////////////////////////////////////////////////////////////////////////
// Drawing part.
// Prepare mesh for display.
void (*prepareDraw)(struct OpenSubdiv_GLMesh* gl_mesh,
const bool use_osd_glsl,
const int active_uv_index);
// Draw given range of patches.
//
// If fill_quads is false, then patches are drawn in wireframe.
void (*drawPatches)(struct OpenSubdiv_GLMesh *gl_mesh,
const bool fill_quads,
const int start_patch, const int num_patches);
// Internal storage for the use in this module only.
//
// Tease: This contains an actual OpenSubdiv's Mesh object.
struct OpenSubdiv_GLMeshInternal* internal;
} OpenSubdiv_GLMesh;
OpenSubdiv_GLMesh* openSubdiv_createOsdGLMeshFromTopologyRefiner(
struct OpenSubdiv_TopologyRefiner* topology_refiner,
eOpenSubdivEvaluator evaluator_type);
void openSubdiv_deleteOsdGLMesh(OpenSubdiv_GLMesh *gl_mesh);
// Global resources needed for GL mesh drawing.
bool openSubdiv_initGLMeshDrawingResources(void);
void openSubdiv_deinitGLMeshDrawingResources(void);
#ifdef __cplusplus
}
#endif
#endif // OPENSUBDIV_CAPI_GL_MESH_CAPI_H_
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