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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2015 Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Kevin Dietrich
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __OPENVDB_DENSE_CONVERT_H__
#define __OPENVDB_DENSE_CONVERT_H__

#include "openvdb_reader.h"
#include "openvdb_writer.h"

#include <openvdb/tools/Clip.h>
#include <openvdb/tools/Dense.h>

#include <cstdio>

#define TOLERANCE 1e-3f

namespace internal {

openvdb::Mat4R convertMatrix(const float mat[4][4]);

template <typename GridType, typename T>
GridType *OpenVDB_export_grid(
        OpenVDBWriter *writer,
        const openvdb::Name &name,
        const T *data,
        const int res[3],
        float fluid_mat[4][4],
        const openvdb::FloatGrid *mask)
{
	using namespace openvdb;

	math::CoordBBox bbox(Coord(0), Coord(res[0] - 1, res[1] - 1, res[2] - 1));
	Mat4R mat = convertMatrix(fluid_mat);
	math::Transform::Ptr transform = math::Transform::createLinearTransform(mat);

	typename GridType::Ptr grid = GridType::create(T(0));

	tools::Dense<const T, openvdb::tools::LayoutXYZ> dense_grid(bbox, data);
	tools::copyFromDense(dense_grid, grid->tree(), (T)TOLERANCE);

	grid->setTransform(transform);

	if (mask) {
		grid = tools::clip(*grid, *mask);
	}

	grid->setName(name);
	grid->setIsInWorldSpace(false);
	grid->setVectorType(openvdb::VEC_INVARIANT);

	writer->insert(grid);

	return grid.get();
}

template <typename GridType, typename T>
void OpenVDB_import_grid(
        OpenVDBReader *reader,
        const openvdb::Name &name,
        T **data,
        const int res[3])
{
	using namespace openvdb;

	if (!reader->hasGrid(name)) {
		std::fprintf(stderr, "OpenVDB grid %s not found in file!\n", name.c_str());
		memset(*data, 0, sizeof(T) * res[0] * res[1] * res[2]);
		return;
	}

	typename GridType::Ptr grid = gridPtrCast<GridType>(reader->getGrid(name));
	typename GridType::ConstAccessor acc = grid->getConstAccessor();

	math::Coord xyz;
	int &x = xyz[0], &y = xyz[1], &z = xyz[2];

	size_t index = 0;
	for (z = 0; z < res[2]; ++z) {
		for (y = 0; y < res[1]; ++y) {
			for (x = 0; x < res[0]; ++x, ++index) {
				(*data)[index] = acc.getValue(xyz);
			}
		}
	}
}

openvdb::GridBase *OpenVDB_export_vector_grid(
        OpenVDBWriter *writer,
        const openvdb::Name &name,
        const float *data_x, const float *data_y, const float *data_z,
        const int res[3],
        float fluid_mat[4][4],
        openvdb::VecType vec_type,
        const bool is_color,
        const openvdb::FloatGrid *mask);


void OpenVDB_import_grid_vector(
        OpenVDBReader *reader,
        const openvdb::Name &name,
        float **data_x, float **data_y, float **data_z,
        const int res[3]);

}  /* namespace internal */

#endif /* __OPENVDB_DENSE_CONVERT_H__ */