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CC = g++
# uncomment the other two OPENMP_... lines, if your gcc supports OpenMP
#OPENMP_FLAGS = -fopenmp -DPARALLEL=1 -I/opt/gcc-4.3/usr/local/include
#OPENMPLD_FLAGS = -fopenmp -lgomp -I/opt/gcc-4.3/usr/local/lib
OPENMP_FLAGS =
OPENMPLD_FLAGS =
# assumes MacPorts libpng installation
PNG_INCLUDE = -I/opt/local/include
PNG_LIBS = -I/opt/local/lib
LDFLAGS = $(PNG_LIBS)-lz -lpng $(OPENMPLD_FLAGS)
CFLAGS = -c -Wall -I./ $(PNG_INCLUDE) $(OPENMP_FLAGS) -O3 -Wno-unused
EXECUTABLE = FLUID_3D
SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
OBJECTS = $(SOURCES:.cpp=.o)
all: $(SOURCES) $(EXECUTABLE)
$(EXECUTABLE): $(OBJECTS)
$(CC) $(OBJECTS) $(LDFLAGS) -o $@
.cpp.o:
$(CC) $(CFLAGS) $< -o $@
SPHERE.o: SPHERE.h
FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
clean:
rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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