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BL_src_cre.vcproj « src « blender « projectfiles_vc7 - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="BL_src_cre"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\..\..\..\obj\windows\blender\src_cre\debug"
			IntermediateDirectory=".\..\..\..\obj\windows\blender\src_cre\debug"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\renderui,..\..\..\source\gameengine\soundsystem\,..\..\..\..\lib\windows\python\include\python2.2\,..\..\..\source\blender\renderconverter,..\..\..\source\blender\verify,..\..\..\source\blender\readstreamglue,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\blender\imbuf,..\..\..\source\blender\blenloader,..\..\..\source\kernel\gen_system,..\..\..\source\blender\blenkernel,..\..\..\source\blender\blenlib,..\..\..\source\blender\misc,..\..\..\source\blender\python,..\..\..\source\blender\radiosity\extern\include,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\..\lib\windows\decimation\include,..\..\..\source\blender\blenpluginapi\,..\..\..\..\lib\windows\blenkey\include"
				PreprocessorDefinitions="WIN32,_LIB,_CONSOLE,NAN_GAME,GAME"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				DefaultCharIsUnsigned="TRUE"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\src_cre\debug/BL_src_cre.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\blender\src_cre\debug/"
				ObjectFile=".\..\..\..\obj\windows\blender\src_cre\debug/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\src_cre\debug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"
				UndefinePreprocessorDefinitions="_DEBUG"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\..\..\..\obj\windows\blender\src_cre"
			IntermediateDirectory=".\..\..\..\obj\windows\blender\src_cre"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\renderui,..\..\..\source\gameengine\soundsystem\,..\..\..\..\lib\windows\python\include\python2.2\,..\..\..\source\blender\renderconverter,..\..\..\source\blender\verify,..\..\..\source\blender\readstreamglue,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\blender\imbuf,..\..\..\source\blender\blenloader,..\..\..\source\kernel\gen_system,..\..\..\source\blender\blenkernel,..\..\..\source\blender\blenlib,..\..\..\source\blender\misc,..\..\..\source\blender\python,..\..\..\source\blender\radiosity\extern\include,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\..\lib\windows\decimation\include,..\..\..\source\blender\blenpluginapi\,..\..\..\..\lib\windows\blenkey\include"
				PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;NAN_GAME;GAME"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="TRUE"
				DefaultCharIsUnsigned="TRUE"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\src_cre/BL_src_cre.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\blender\src_cre/"
				ObjectFile=".\..\..\..\obj\windows\blender\src_cre/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\src_cre/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="..\..\..\obj\windows\blender\src\BL_src_cre.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath="..\..\..\source\blender\src\cre\license.jpeg.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\src\cre\license_key.c">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>