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blender_icons_geom.py « datafiles « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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# Apache License, Version 2.0

"""
Example Usage
=============

Command line::

   ./blender.bin \
       icon_file.blend --background --python ./release/datafiles/blender_icons_geom.py -- \
       --output-dir=./release/datafiles/blender_icons_geom

Icon Format
===========

This is a simple binary format (all bytes, so no endian).

The header is 8 bytes:

:0..3: ``VCO``: identifier.
:4: ``0``: icon file version.
:5: icon size-x.
:6: icon size-y.
:7: icon start-x.
:8: icon start-y.

Icon width and height are for icons that don't use the full byte range
(so we don't get bad alignment for 48 pixel grid for eg).

Start values are currently unused.

After the header, the remaining length of the data defines the geometry size.

:6 bytes each: triangle (XY) locations.
:12 bytes each: triangle (RGBA) locations.

All coordinates are written, then all colors.

Since this is a binary format which isn't intended for general use
the ``.dat`` file extension should be used.
"""

# This script writes out geometry-icons.
import bpy


class TriMesh:
    """
    Triangulate, may apply other changes here too.
    """
    __slots__ = ("object", "mesh")

    def __init__(self, ob):
        self.object = ob
        self.mesh = None

    def __enter__(self):
        self.mesh = self._tri_copy_from_object(self.object)
        return self.mesh

    def __exit__(self, *args):
        bpy.data.meshes.remove(self.mesh)

    @staticmethod
    def _tri_copy_from_object(ob):
        import bmesh
        assert(ob.type == 'MESH')
        bm = bmesh.new()
        bm.from_mesh(ob.data)
        bmesh.ops.triangulate(bm, faces=bm.faces)
        me = bpy.data.meshes.new(ob.name + ".copy")
        bm.to_mesh(me)
        bm.free()
        return me


def write_mesh_data_lists(me):
    me_loops = me.loops[:]
    me_loops_color = me.vertex_colors.active.data[:]
    me_verts = me.vertices[:]
    me_polys = me.polygons[:]

    # 100 layers of depth
    me_polys.sort(key=lambda p: int(p.center.z * 100))

    tris_coords = []
    tris_colors = []

    for p in me_polys:
        l_sta = p.loop_start
        l_len = p.loop_total
        loops_poly = me_loops[l_sta:l_sta + l_len]
        color_poly = me_loops_color[l_sta:l_sta + l_len]
        i0 = 0
        i1 = 1

        # we only write tris now
        assert(len(loops_poly) == 3)

        for i2 in range(2, l_len):
            l0 = loops_poly[i0]
            l1 = loops_poly[i1]
            l2 = loops_poly[i2]

            c0 = color_poly[i0]
            c1 = color_poly[i1]
            c2 = color_poly[i2]

            v0 = me_verts[l0.vertex_index]
            v1 = me_verts[l1.vertex_index]
            v2 = me_verts[l2.vertex_index]

            tris_coords.append((
                v0.co.xy[:],
                v1.co.xy[:],
                v2.co.xy[:],
            ))
            # Color as RGBA for each tri
            tris_colors.append(
                [[int(c * 255) for c in cn.color] for cn in (c0, c1, c2)]
            )
            i1 = i2
    return (tris_coords, tris_colors)


def write_mesh_to_py(fh, ob):

    def float_as_byte(f, axis_range):
        assert(axis_range <= 255)
        # -1..1 -> 0..255
        f = (f + 1.0) * 0.5
        f = int(round(f * axis_range))
        return min(max(f, 0), axis_range)

    def vert_as_byte_pair(v):
        return (
            float_as_byte(v[0], coords_range_align[0]),
            float_as_byte(v[1], coords_range_align[1]),
        )

    with TriMesh(ob) as me:
        tris_coords, tris_colors = write_mesh_data_lists(me)

    if 0:
        # make as large as we can, keeping alignment
        def size_scale_up(size):
            assert(size != 0)
            while size * 2 <= 255:
                size *= 2
            return size

        coords_range = (
            size_scale_up(ob.get("size_x")) or 255,
            size_scale_up(ob.get("size_y")) or 255,
        )
    else:
        # disable for now
        coords_range = 255, 255

    # Pixel size needs to be increased since a pixel needs one extra geom coordinate,
    # if we're writing 32 pixel, align verts to 33.
    coords_range_align = tuple(min(c + 1, 255) for c in coords_range)

    print("Writing:", fh.name, coords_range)

    fw = fh.write

    # Header (version 0).
    fw(b'VCO\x00')
    # Width, Height
    fw(bytes(coords_range))
    # X, Y
    fw(bytes((0, 0)))

    for tri_coords in tris_coords:
        for vert in tri_coords:
            fw(bytes(vert_as_byte_pair(vert)))
    for tri_color in tris_colors:
        for color in tri_color:
            fw(bytes(color))


def create_argparse():
    import argparse
    parser = argparse.ArgumentParser()
    parser.add_argument(
        "--output-dir",
        dest="output_dir",
        default=".",
        type=str,
        metavar="DIR",
        required=False,
    )
    return parser


def main():
    import os
    import sys
    parser = create_argparse()
    if "--" in sys.argv:
        argv = sys.argv[sys.argv.index("--") + 1:]
    else:
        argv = []
    args = parser.parse_args(argv)

    objects = []

    for ob in bpy.data.objects:

        # Skip non-mesh objects
        if ob.type != 'MESH':
            continue
        name = ob.name

        # Skip copies of objects
        if name.rpartition(".")[2].isdigit():
            continue

        if not ob.data.vertex_colors:
            print("Skipping:", name, "(no vertex colors)")
            continue

        objects.append((name, ob))

    objects.sort(key=lambda a: a[0])

    for name, ob in objects:
        filename = os.path.join(args.output_dir, name + ".dat")
        with open(filename, 'wb') as fh:
            write_mesh_to_py(fh, ob)


if __name__ == "__main__":
    main()