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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef PLUGIN_H
#define PLUGIN_H
#include "iff.h"
#include "util.h"
#include "floatpatch.h"
#define B_PLUGIN_VERSION 3
typedef int (*TexDoit)(int, void*, float*, float*, float*);
typedef void (*SeqDoit)(void*, float, float, int, int, ImBuf*, ImBuf*, ImBuf*, ImBuf*);
typedef struct VarStruct {
int type;
char name[16];
float def, min, max;
char tip[80];
} VarStruct;
typedef struct _PluginInfo {
char *name;
char *snames;
int stypes;
int nvars;
VarStruct *varstr;
float *result;
float *cfra;
void (*init)(void);
void (*callback)(int);
TexDoit tex_doit;
SeqDoit seq_doit;
} PluginInfo;
int plugin_tex_getversion(void);
int plugin_seq_getversion(void);
void plugin_getinfo(PluginInfo *);
/* *************** defines for button types ************** */
#define INT 96
#define FLO 128
#define TOG (3<<9)
#define NUM (5<<9)
#define LABEL (10<<9)
#define NUMSLI (14<<9)
/* *************** API functions ******************** */
/* derived from the famous Perlin noise */
extern float hnoise(float noisesize, float x, float y, float z);
/* the original Perlin noise */
extern float hnoisep(float noisesize, float x, float y, float z);
/* soft turbulence */
extern float turbulence(float noisesize, float x, float y, float z, int depth);
/* hard turbulence */
extern float turbulence1(float noisesize, float x, float y, float z, int depth);
#endif /* PLUGIN_H */
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