Welcome to mirror list, hosted at ThFree Co, Russian Federation.

3ds_export.py « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ebe06c3d4eb3c0905aaf026d46474b4534919772 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
#!BPY

""" 
Name: '3D Studio (.3ds)...'
Blender: 237
Group: 'Export'
Tooltip: 'Export to 3DS file format (.3ds).'
"""

__author__ = ["Campbell Barton", "Bob Holcomb", "Richard Lärkäng", "Damien McGinnes"]
__url__ = ("blender", "elysiun", "http://www.gametutorials.com")
__version__ = "0.82"
__bpydoc__ = """\

3ds Exporter

This script Exports a 3ds file and the materials into blender for editing.

Exporting is based on 3ds loader from www.gametutorials.com(Thanks DigiBen).
"""

# ***** BEGIN GPL LICENSE BLOCK *****
#
# Script copyright (C) Bob Holcomb 
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------


######################################################
# Importing modules
######################################################

import Blender
from Blender import NMesh, Scene, Object, Material
import struct


######################################################
# Data Structures
######################################################

#Some of the chunks that we will export
#----- Primary Chunk, at the beginning of each file
PRIMARY= long("0x4D4D",16)

#------ Main Chunks
OBJECTINFO   =      long("0x3D3D",16);      #This gives the version of the mesh and is found right before the material and object information
VERSION      =      long("0x0002",16);      #This gives the version of the .3ds file
EDITKEYFRAME=      long("0xB000",16);      #This is the header for all of the key frame info

#------ sub defines of OBJECTINFO
MATERIAL=45055		#0xAFFF				// This stored the texture info
OBJECT=16384		#0x4000				// This stores the faces, vertices, etc...

#>------ sub defines of MATERIAL
MATNAME    =      long("0xA000",16);      # This holds the material name
MATAMBIENT   =      long("0xA010",16);      # Ambient color of the object/material
MATDIFFUSE   =      long("0xA020",16);      # This holds the color of the object/material
MATSPECULAR   =      long("0xA030",16);      # SPecular color of the object/material
MATSHINESS   =      long("0xA040",16);      # ??
MATMAP       =      long("0xA200",16);      # This is a header for a new material
MATMAPFILE    =      long("0xA300",16);      # This holds the file name of the texture

RGB1=	long("0x0011",16)
RGB2=	long("0x0012",16)

#>------ sub defines of OBJECT
OBJECT_MESH  =      long("0x4100",16);      # This lets us know that we are reading a new object
OBJECT_LIGHT =      long("0x4600",16);      # This lets un know we are reading a light object
OBJECT_CAMERA=      long("0x4700",16);      # This lets un know we are reading a camera object

#>------ sub defines of CAMERA
OBJECT_CAM_RANGES=   long("0x4720",16);      # The camera range values

#>------ sub defines of OBJECT_MESH
OBJECT_VERTICES =   long("0x4110",16);      # The objects vertices
OBJECT_FACES    =   long("0x4120",16);      # The objects faces
OBJECT_MATERIAL =   long("0x4130",16);      # This is found if the object has a material, either texture map or color
OBJECT_UV       =   long("0x4140",16);      # The UV texture coordinates
OBJECT_TRANS_MATRIX  =   long("0x4160",16); # The Object Matrix

#==============================================#
# Strips the slashes from the back of a string #
#==============================================#
def stripPath(path):
	return path.split('/')[-1].split('\\')[-1]

#==================================================#
# New name based on old with a different extension #
#==================================================#
def newFName(ext):
	return Blender.Get('filename')[: -len(Blender.Get('filename').split('.', -1)[-1]) ] + ext


#the chunk class
class chunk:
	ID=0
	size=0

	def __init__(self):
		self.ID=0
		self.size=0

	def get_size(self):
		self.size=6

	def write(self, file):
		#write header
		data=struct.pack(\
		"<HI",\
		self.ID,\
		self.size)
		file.write(data)

	def dump(self):
		print "ID: ", self.ID
		print "ID in hex: ", hex(self.ID)
		print "size: ", self.size



#may want to add light, camera, keyframe chunks.
class vert_chunk(chunk):
	verts=[]

	def __init__(self):
		self.verts=[]
		self.ID=OBJECT_VERTICES

	def get_size(self):
		chunk.get_size(self)
		temp_size=2 #for the number of verts short
		temp_size += 12 * len(self.verts)  #3 floats x 4 bytes each
		self.size+=temp_size
		#~ print "vert_chunk size: ", self.size
		return self.size
	
	def write(self, file):
		chunk.write(self, file)
		#write header
		data=struct.pack("<H", len(self.verts))
		file.write(data)
		#write verts
		for vert in self.verts:
			data=struct.pack("<3f",vert[0],vert[1], vert[2])
			file.write(data)

class obj_material_chunk(chunk):
	name=""
	faces=[]

	def __init__(self):
		self.name=""
		self.faces=[]
		self.ID=OBJECT_MATERIAL

	def get_size(self):
		chunk.get_size(self)
		temp_size=(len(self.name)+1)
		temp_size+=2
		for face in self.faces:
			temp_size+=2
		self.size+=temp_size
		#~ print "obj material chunk size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write name
		name_length=len(self.name)+1
		binary_format="<"+str(name_length)+"s"
		data=struct.pack(binary_format, self.name)
		file.write(data)
		binary_format="<H"
		#~ print "Nr of faces: ", len(self.faces)
		data=struct.pack(binary_format, len(self.faces))
		file.write(data)
		for face in self.faces:
			data=struct.pack(binary_format, face)
			file.write(data)

class face_chunk(chunk):
	faces=[]
	num_faces=0
	m_chunks=[]

	def __init__(self):
		self.faces=[]
		self.ID=OBJECT_FACES
		self.num_faces=0
		self.m_chunks=[]

	def get_size(self):
		chunk.get_size(self)
		temp_size = 2 #num faces info
		temp_size += 8 * len(self.faces)  #4 short ints x 2 bytes each
		for m in self.m_chunks:
			temp_size+=m.get_size()
		self.size += temp_size
		#~ print "face_chunk size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		data=struct.pack("<H", len(self.faces))
		file.write(data)
		#write faces
		for face in self.faces:
			data=struct.pack("<4H", face[0],face[1], face[2], 0) # The last zero is only used by 3d studio
			file.write(data)
		#write materials
		for m in self.m_chunks:
			m.write(file)

class uv_chunk(chunk):
	uv=[]
	num_uv=0

	def __init__(self):
		self.uv=[]
		self.ID=OBJECT_UV
		self.num_uv=0

	def get_size(self):
		chunk.get_size(self)
		temp_size=2 #for num UV
		for this_uv in self.uv:
			temp_size+=8  #2 floats at 4 bytes each
		self.size+=temp_size
		#~ print "uv chunk size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		
		#write header
		data=struct.pack("<H", len(self.uv))
		file.write(data)
		
		#write verts
		for this_uv in self.uv:
			data=struct.pack("<2f", this_uv[0], this_uv[1])
			file.write(data)

class mesh_chunk(chunk):
	v_chunk=vert_chunk()
	f_chunk=face_chunk()
	uv_chunk=uv_chunk()

	def __init__(self):
		self.v_chunk=vert_chunk()
		self.f_chunk=face_chunk()
		self.uv_chunk=uv_chunk()
		self.ID=OBJECT_MESH

	def get_size(self):
		chunk.get_size(self)
		temp_size=self.v_chunk.get_size()
		temp_size+=self.f_chunk.get_size()
		temp_size+=self.uv_chunk.get_size()
		self.size+=temp_size
		#~ print "object mesh chunk size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write stuff
		self.v_chunk.write(file)
		self.f_chunk.write(file)
		self.uv_chunk.write(file)

class object_chunk(chunk):
	name=""
	mesh_chunks=[]

	def __init__(self):
		self.name=""
		self.mesh_chunks=[]
		self.ID=OBJECT

	def get_size(self):
		chunk.get_size(self)
		temp_size=len(self.name)+1 #+1 for null character
		for mesh in self.mesh_chunks:
			temp_size+=mesh.get_size()
		self.size+=temp_size
		#~ print "object chunk size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write name
		
		binary_format = "<%ds" % (len(self.name)+1)
		data=struct.pack(binary_format, self.name)
		file.write(data)
		#write stuff
		for mesh in self.mesh_chunks:
			mesh.write(file)

class object_info_chunk(chunk):
	obj_chunks=[]
	mat_chunks=[]

	def __init__(self):
		self.obj_chunks=[]
		self.mat_chunks=[]
		self.ID=OBJECTINFO

	def get_size(self):
		chunk.get_size(self)
		temp_size=0
		for mat in self.mat_chunks:
			temp_size+=mat.get_size()
		for obj in self.obj_chunks:
			temp_size+=obj.get_size()
		self.size+=temp_size
		#~ print "object info size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write all the materials
		for mat in self.mat_chunks:
			mat.write(file)
		#write all the objects
		for obj in self.obj_chunks:
			obj.write(file)



class version_chunk(chunk):
	version=3

	def __init__(self):
		self.ID=VERSION
		self.version=3 #that the document that I'm using

	def get_size(self):
		chunk.get_size(self)
		self.size += 4 #bytes for the version info
		#~ print "version chunk size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write header and version
		data=struct.pack("<I", self.version)
		file.write(data)

class rgb_chunk(chunk):
	col=[]

	def __init__(self):
		self.col=[]

	def get_size(self):
		chunk.get_size(self)
		self.size+=3 #color size
		#~ print "rgb chunk size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write colors
		for c in self.col:
			file.write( struct.pack("<c", chr(int(255*c))) )


class rgb1_chunk(rgb_chunk):

	def __init__(self):
		self.ID=RGB1

class rgb2_chunk(rgb_chunk):

	def __init__(self):
		self.ID=RGB2

class material_ambient_chunk(chunk):
	col1=None
	col2=None

	def __init__(self):
		self.ID=MATAMBIENT
		self.col1=rgb1_chunk()
		self.col2=rgb2_chunk()

	def get_size(self):
		chunk.get_size(self)
		temp_size=self.col1.get_size()
		temp_size+=self.col2.get_size()
		self.size+=temp_size
		#~ print "material ambient size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write colors
		self.col1.write(file)
		self.col2.write(file)

class material_diffuse_chunk(chunk):
	col1=None
	col2=None

	def __init__(self):
		self.ID=MATDIFFUSE
		self.col1=rgb1_chunk()
		self.col2=rgb2_chunk()

	def get_size(self):
		chunk.get_size(self)
		temp_size=self.col1.get_size()
		temp_size+=self.col2.get_size()
		self.size+=temp_size
		#~ print "material diffuse size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write colors
		self.col1.write(file)
		self.col2.write(file)

class material_specular_chunk(chunk):
	col1=None
	col2=None

	def __init__(self):
		self.ID=MATSPECULAR
		self.col1=rgb1_chunk()
		self.col2=rgb2_chunk()

	def get_size(self):
		chunk.get_size(self)
		temp_size=self.col1.get_size()
		temp_size+=self.col2.get_size()
		self.size+=temp_size
		#~ print "material specular size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write colors
		self.col1.write(file)
		self.col2.write(file)

class material_name_chunk(chunk):
	name=""

	def __init__(self):
		self.ID=MATNAME
		self.name=""

	def get_size(self):
		chunk.get_size(self)
		temp_size=(len(self.name)+1)
		self.size+=temp_size
		#~ print "material name size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write name
		name_length=len(self.name)+1
		binary_format="<"+str(name_length)+"s"
		data=struct.pack(binary_format, self.name)
		file.write(data)

class material_chunk(chunk):
	matname_chunk=None
	matambient_chunk=None
	matdiffuse_chunk=None
	matspecular_chunk=None

	def __init__(self):
		self.ID=MATERIAL
		self.matname_chunk=material_name_chunk()
		self.matambient_chunk=material_ambient_chunk()
		self.matdiffuse_chunk=material_diffuse_chunk()
		self.matspecular_chunk=material_specular_chunk()

	def get_size(self):
		chunk.get_size(self)
		temp_size=self.matname_chunk.get_size()
		temp_size+=self.matambient_chunk.get_size()
		temp_size+=self.matdiffuse_chunk.get_size()
		temp_size+=self.matspecular_chunk.get_size()
		self.size+=temp_size
		#~ print "material chunk size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write name chunk
		self.matname_chunk.write(file)
		#write material colors
		self.matambient_chunk.write(file)
		self.matdiffuse_chunk.write(file)
		self.matspecular_chunk.write(file)

class primary_chunk(chunk):
	version=None
	obj_info=None

	def __init__(self):
		self.version=version_chunk()
		self.obj_info=object_info_chunk()
		self.ID=PRIMARY

	def get_size(self):
		chunk.get_size(self)
		temp_size=self.version.get_size()
		temp_size+=self.obj_info.get_size()
		self.size+=temp_size
		#~ print "primary chunk size: ", self.size
		return self.size

	def write(self, file):
		chunk.write(self, file)
		#write version chunk
		self.version.write(file)
		#write object_info chunk
		self.obj_info.write(file)

def read_chunk(file, chunk):
		chunk.ID, chunk.size = \
		struct.unpack(\
		chunk.binary_format, \
		file.read(struct.calcsize(chunk.binary_format))  )
	
def read_string(file):
	s=""
	index=0
	
	#read in the characters till we get a null character
	data=struct.unpack("c", file.read(struct.calcsize("c")))
	s=s+(data[0])
	#print "string: ",s
	while(ord(s[index])!=0):
		index+=1
		data=struct.unpack("c", file.read(struct.calcsize("c")))
		s=s+(data[0])
		#print "string: ",s
	return str(s)

######################################################
# EXPORT
######################################################
def save_3ds(filename):
	# Time the export
	time1 = Blender.sys.time()

	exported_materials = {}

	#fill the chunks full of data
	primary=primary_chunk()
	#get all the objects in this scene
	object_list = [ ob for ob in Blender.Object.GetSelected() if ob.getType() == 'Mesh' ]
	#fill up the data structures with objects
	for obj in object_list:
		#create a new object chunk
		primary.obj_info.obj_chunks.append(object_chunk())
		#get the mesh data
		blender_mesh = obj.getData()
		blender_mesh.transform(obj.getMatrix())
		#set the object name
		primary.obj_info.obj_chunks[len(primary.obj_info.obj_chunks)-1].name=obj.getName()

		matrix = obj.getMatrix()

		#make a new mesh chunk object
		mesh=mesh_chunk()
		
		mesh.v_chunk.verts = blender_mesh.verts
		
		dummy = None # just incase...
		
		for m in blender_mesh.materials:
			mesh.f_chunk.m_chunks.append(obj_material_chunk())
			mesh.f_chunk.m_chunks[len(mesh.f_chunk.m_chunks)-1].name = m.name

			# materials should only be exported once
			try:
				dummy = exported_materials[m.name]
				
				
			except KeyError:
				material = material_chunk()
				material.matname_chunk.name=m.name
				material.matambient_chunk.col1.col = m.mirCol
				material.matambient_chunk.col2.col = m.mirCol
				material.matdiffuse_chunk.col1.col = m.rgbCol
				material.matdiffuse_chunk.col2.col = m.rgbCol
				material.matspecular_chunk.col1.col = m.specCol
				material.matspecular_chunk.col2.col = m.specCol
				
				primary.obj_info.mat_chunks.append(material)
				
				exported_materials[m.name] = None
		
		del dummy # unpolute the namespace
		
		valid_faces = [f for f in blender_mesh.faces if len(f) > 2]
		facenr=0
		#fill in faces
		for face in valid_faces:
			
			#is this a tri or a quad
			num_fv=len(face.v)
			
			
			#it's a tri
			if num_fv==3:
				mesh.f_chunk.faces.append((face[0].index, face[1].index, face[2].index))
				if (face.materialIndex < len(mesh.f_chunk.m_chunks)):
					mesh.f_chunk.m_chunks[face.materialIndex].faces.append(facenr)
				facenr+=1
			
			else: #it's a quad					
				mesh.f_chunk.faces.append((face[0].index, face[1].index, face[2].index))  # 0,1,2
				mesh.f_chunk.faces.append((face[2].index, face[3].index, face[0].index))  # 2,3,0
				#first tri
				if (face.materialIndex < len(mesh.f_chunk.m_chunks)):
					mesh.f_chunk.m_chunks[face.materialIndex].faces.append(facenr)
				facenr+=1
				#other tri
				if (face.materialIndex < len(mesh.f_chunk.m_chunks)):
					mesh.f_chunk.m_chunks[face.materialIndex].faces.append(facenr)
				facenr+=1
			

		#fill in the UV info
		if blender_mesh.hasVertexUV():
			for vert in blender_mesh.verts:
				mesh.uv_chunk.uv.append((vert.uvco[0], vert.uvco[1]))

		elif blender_mesh.hasFaceUV():
			for face in valid_faces:
				# Tri or quad.
				for uv_coord in face.uv:
					mesh.uv_chunk.uv.append((uv_coord[0], uv_coord[1]))

		#filled in our mesh, lets add it to the file
		primary.obj_info.obj_chunks[len(primary.obj_info.obj_chunks)-1].mesh_chunks.append(mesh)

	#check the size
	primary.get_size()
	#open the files up for writing
	file = open( filename, "wb" )
	#recursively write the stuff to file
	primary.write(file)
	file.close()
	print "3ds export time: %.2f" % (Blender.sys.time() - time1)
	

Blender.Window.FileSelector(save_3ds, "Export 3DS", newFName('3ds'))