1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
#!BPY
"""
Name: 'Apply Deformation'
Blender: 234
Group: 'Mesh'
Tooltip: 'Create fixed copies of deformed meshes'
"""
__author__ = "Martin Poirier"
__url__ = ("blender", "elysiun")
__version__ = "1.5 09/21/04"
__bpydoc__ = """\
This script creates "raw" copies of deformed meshes.
Usage:
Select the mesh(es) and run this script. A fixed copy of each selected mesh
will be created, with the word "_deformed" appended to its name.
Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
images -- the actual mesh data is still simpler, with vertices in an original
"rest" position and less vertices than the subdivided version.
Use this script if you want a "real" version of the deformed mesh, so you can
directly manipulate or export its data.
"""
# $Id$
#
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
import Blender
Blender.Window.EditMode(0)
ob_list = Blender.Object.GetSelected()
for ob in ob_list:
if ob.getType() == "Mesh":
name = ob.getName()
new_name = name + "_deformed"
num = 0
new_mesh = Blender.NMesh.GetRawFromObject(name)
mesh = Blender.NMesh.GetRaw(new_name)
while mesh:
num += 1
new_name = name + "_deformed." + "%03i" % num
mesh = Blender.NMesh.GetRaw(new_name)
new_ob = Blender.NMesh.PutRaw(new_mesh, new_name)
new_ob.setMatrix(ob.getMatrix())
try:
new_ob = Blender.Object.Get(new_name)
while 1:
num += 1
new_name = name + "_deformed." + "%03i" % num
new_ob = Blender.Object.Get(new_name)
except:
pass
new_ob.setName(new_name)
Blender.Window.EditMode(1)
|