Welcome to mirror list, hosted at ThFree Co, Russian Federation.

export-iv-0.1.py « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: f7abd3d2229509770bcc26ea65329ea986a21f9f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
#!BPY

"""
Name: 'OpenInventor (.iv)'
Blender: 236
Group: 'Export'
Tip: 'Export to OpenInventor file format. (.iv)'
"""
__author__ = ("Radek Barton")
__url__ = ["http://blackhex.no-ip.org/"]
__email__ = ["scripts"]
__version__ = "0.1"


__bpydoc__ = """\
This script exports to the Open Inventor format.

Usage:

Run this script from "File->Export" menu.

Note:
"""

# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
#

import Blender
math_pi= 3.1415926535897931

def WriteHeader(file):
	file.write("#Inventor V2.1 ascii\n\n")
	file.write("Separator\n")
	file.write("{\n")
	file.write("  ShapeHints\n")
	file.write("  {\n")
	file.write("    vertexOrdering COUNTERCLOCKWISE\n")
	file.write("  }\n")

def WriteFooter(file):
	file.write("}\n")

def WriteMesh(file, object):
	file.write("  Separator\n")
	file.write("  {\n")
	file.write("    # %s\n" % object.getName())
	WriteMatrix(file, object)
	mesh = object.getData()
	WriteMaterials(file, mesh)
	WriteTexture(file, mesh)
	WriteNormals(file, mesh)
	WriteVertices(file, mesh)
	WriteFaces(file, mesh)
	file.write("  }\n")

def WriteMatrix(file, object):
	matrix = object.getMatrix()
	file.write("    MatrixTransform\n")
	file.write("    {\n")
	file.write("      matrix\n")
	for line in matrix:
		file.write("      %.6f %.6f %.6f %.6f\n" % (line[0], line[1], line[2], line[3]))
	file.write("    }\n")

def WriteColors(file, mesh):
	file.write("      vertexProperty VertexProperty\n")
	file.write("      {\n")
	file.write("        orderedRGBA\n")
	file.write("        [\n")
	for face in mesh.faces:
		for I in xrange(len(face)):
			file.write("          0x%02x%02x%02x%02x,\n" % (face.col[I].r,
				face.col[I].g, face.col[I].b, face.col[I].a))
	file.write("        ]\n")
	file.write("        materialBinding PER_VERTEX\n")
	file.write("       }\n")

def WriteMaterials(file, mesh):
	if mesh.materials:
		file.write("    Material\n")
		file.write("    {\n")
		file.write("      ambientColor\n")
		file.write("      [\n")
		for mat in mesh.materials:
			file.write("        %.6f %.6f %.6f,\n" % (mat.mirCol[0], mat.mirCol[1],
				mat.mirCol[2]))
		file.write("      ]\n")
		file.write("      diffuseColor\n")
		file.write("      [\n")
		for mat in mesh.materials:
			file.write("        %.6f %.6f %.6f,\n" % (mat.rgbCol[0], mat.rgbCol[1],
				mat.rgbCol[2]))
		file.write("      ]\n")
		file.write("      specularColor\n")
		file.write("      [\n")
		for mat in mesh.materials:
			file.write("        %.6f %.6f %.6f,\n" % (mat.specCol[0] * mat.spec / 2.0,
				mat.specCol[1] * mat.spec / 2.0,  mat.specCol[2] * mat.spec / 2.0))
		file.write("      ]\n")
		file.write("      emissiveColor\n")
		file.write("      [\n")
		for mat in mesh.materials:
			file.write("        %.6f %.6f %.6f,\n" % (mat.rgbCol[0] * mat.emit,
				mat.rgbCol[1] * mat.emit, mat.rgbCol[0] * mat.emit))
		file.write("      ]\n")
		file.write("      shininess\n")
		file.write("      [\n")
		for mat in mesh.materials:
			file.write("        %.6f,\n" % (mat.hard / 255.0))
		file.write("      ]\n")
		file.write("      transparency\n")
		file.write("      [\n")
		for mat in mesh.materials:
			file.write("        %.6f,\n" % (1.0 - mat.alpha))
		file.write("      ]\n")
		file.write("    }\n")
		file.write("    MaterialBinding\n")
		file.write("    {\n")
		file.write("      value PER_FACE_INDEXED\n")
		file.write("    }\n")

def WriteTexture(file, mesh):
	texture = mesh.faces[0].image # BAD Ju Ju
	if texture:
		file.write("    Texture2\n")
		file.write("    {\n")
		file.write('      filename "%s"\n' % texture.getName())
		file.write("    }\n")
		file.write("    TextureCoordinate2\n")
		file.write("    {\n")
		file.write("      point\n")
		file.write("      [\n")
		if mesh.hasVertexUV():
			for vert in mesh.verts:
				file.write("        %s %s,\n" % (vert.uvco[0], vert.uvco[1]))
			file.write("      ]\n")
			file.write("    }\n")
			file.write("    TextureCoordinateBinding\n")
			file.write("    {\n")
			file.write("      value PER_VERTEX_INDEXED\n")
			file.write("    }\n")
		elif mesh.hasFaceUV():
			for face in mesh.faces:
				for uv in face.uv:
					file.write("        %.6f %.6f,\n" % (uv[0], uv[1]))
			file.write("      ]\n")
			file.write("    }\n")
			file.write("    TextureCoordinateBinding\n")
			file.write("    {\n")
			file.write("      value PER_VERTEX\n")
			file.write("    }\n")

def WriteVertices(file, mesh):
	file.write("    Coordinate3\n")
	file.write("    {\n")
	file.write("      point\n")
	file.write("      [\n")
	for vert in mesh.verts:
		file.write("        %.6f %.6f %.6f,\n" % (vert[0], vert[1], vert[2]))
	file.write("      ]\n")
	file.write("    }\n")

def WriteNormals(file, mesh):
	file.write("    Normal\n")
	file.write("    {\n")
	file.write("      vector\n")
	file.write("      [\n")

	# make copy of vertex normals
	normals = []
	for face in mesh.faces:
		if len(face.v) in [3, 4]:
			if face.smooth:
				for v in face.v:
					normals.append(v.no)
			else:
				for v in face.v:
					normals.append(face.no)

	# write normals
	for no in normals:
		file.write("        %.6f %.6f %.6f,\n" % (no[0], no[1], no[2]))
	file.write("      ]\n")
	file.write("    }\n")

	# write way how normals are binded
	file.write("    NormalBinding\n")
	file.write("    {\n")
	file.write("      value PER_VERTEX\n")
	file.write("    }\n")

def WriteFaces(file, mesh):
	file.write("    IndexedFaceSet\n")
	file.write("    {\n")

	# write vertex paint
	if mesh.hasVertexColours():
		WriteColors(file, mesh)

	# write material indexes
	file.write("      materialIndex\n")
	file.write("      [\n")
	for face in mesh.faces:
		file.write("        %i,\n" % face.mat);
	file.write("      ]\n")

	# write faces with coordinate indexes
	file.write("      coordIndex\n")
	file.write("      [\n")
	for face in mesh.faces:
		face_v= face.v
		if len(face_v) == 3:
			file.write("        %i, %i, %i, -1,\n" % (face_v[0].index,
				face_v[1].index, face_v[2].index))
		elif len(face_v) == 4:
			file.write("        %i, %i, %i, %i, -1,\n" % (face_v[0].index,
				face_v[1].index, face_v[2].index, face_v[3].index))
	file.write("      ]\n")
	file.write("    }\n")


def WriteCamera(file, object):
	camera = object.getData();
	# perspective camera
	if camera.type == 0:
		file.write("  PerspectiveCamera\n")
		file.write("  {\n")
		file.write("    nearDistance %s\n" % (camera.clipStart))
		file.write("    farDistance %s\n" % (camera.clipEnd))
		file.write("  }\n")
	# ortho camera
	else:
		print camera.type

def WriteLamp(file, object):
	lamp = object.getData();
	# spot lamp
	if lamp.type == 2:
		file.write("    SpotLight\n")
		file.write("    {\n")
		file.write("      intensity %s\n" % (lamp.energy / 10.0))
		file.write("      color %s %s %s\n" % (lamp.col[0], lamp.col[1],
			lamp.col[2]))
		#file.write("      location %s\n" % ())
		#file.write("      direction %s\n" % ())
		file.write("      dropOffRate %s\n" % (lamp.spotBlend))
		file.write("      cutOffAngle %s\n" % (lamp.spotSize * math_pi / 180.0))
		file.write("    }\n")

# script main function
def ExportToIv(file_name):
	scene = Blender.Scene.GetCurrent()
	file = open(file_name, "w")

	# make lists of individual object types
	meshes = []
	lamps = []
	cameras = []
	for object in scene.getChildren():
		obtype= object.getType()
		if obtype == "Mesh":
			meshes.append(object);
		#elif obtype == "Lamp":
		#	lamps.append(object);
		#elif obtype == "Camera":
		#	cameras.append(object);
		#else:
		#	print "Exporting %s objects isn't supported!" % object.getType()

	# write header, footer and groups of object types
	WriteHeader(file);
	#for camera in cameras:
	#  WriteCamera(file, camera);
	#for lamp in lamps:
	#  WriteLamp(file, lamp)
	for mesh in meshes:
		WriteMesh(file, mesh)
	WriteFooter(file)

	file.close()

def FileSelectorCB(file_name):
	if not file_name.lower().endswith('.iv'):
		file_name += '.iv'
	ExportToIv(file_name)

Blender.Window.FileSelector(FileSelectorCB, "Export IV", Blender.sys.makename(ext='.iv'))