Welcome to mirror list, hosted at ThFree Co, Russian Federation.

flt_import.py « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 599db2cfa91a3b1f274b2280376e86ccdb758887 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
#!BPY

# flt_import.py is an OpenFlight importer for blender.
# Copyright (C) 2005 Greg MacDonald
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

""" Registration info for Blender menus:
Name: 'OpenFlight (.flt)...'
Blender: 238
Group: 'Import'
Tip: 'Import OpenFlight (.flt)'
"""

__author__ = "Greg MacDonald, Campbell Barton"
__version__ = "1.2 10/20/05"
__url__ = ("blender", "elysiun", "Author's homepage, http://sourceforge.net/projects/blight/")
__bpydoc__ = """\
This script imports OpenFlight files into Blender. OpenFlight is a
registered trademark of MultiGen-Paradigm, Inc.

Run from "File->Import" menu.

Options are available from Blender's "Scripts Config Editor," accessible through
the "Scripts->System" menu from the scripts window.

All global_prefs are toggle switches that let the user choose what is imported. Most
are straight-forward, but one option could be a source of confusion. The 
"Diffuse Color From Face" option when set pulls the diffuse color from the face
colors. Otherwise the diffuse color comes from the material. What may be
confusing is that this global_prefs only works if the "Diffuse Color" option is set.

New Features:<br>
* Importer is 14 times faster.<br>
* External triangle module is no longer required, but make sure the importer
has a 3d View screen open while its running or triangulation won't work.<br>
* Should be able to import all versions of flight files.

Features:<br>
* Heirarchy retained.<br>
* First texture imported.<br>
* Colors imported from face or material.<br>
* LOD seperated out into different layers.<br>
* Asks for location of unfound textures or external references.<br>
* Searches Blender's texture directory in the user preferences panel.<br>
* Triangles with more than 4 verts are triangulated if the Triangle python
module is installed.<br>
* Matrix transforms imported.<br>
* External references to whole files are imported.

Things To Be Aware Of:<br>
* Each new color and face attribute creates a new material and there are only a maximum of 16
materials per object.<br>
* For triangulated faces, normals must be recomputed outward manually by typing
CTRL+N in edit mode.<br>
* You can change global_prefs only after an initial import.<br>
* External references are imported as geometry and will be exported that way.<br>
* A work around for not using the Triangle python module is to simply to 
triangulate in Creator before importing. This is only necessary if your
model contains 5 or more vertices.<br>
* You have to manually blend the material color with the texture color.

What's Not Handled:<br>
* Special texture repeating modes.<br>
* Replications and instancing.<br>
* Comment and attribute fields.<br>
* Light points.<br>
* Animations.<br>
* External references to a node within a file.<br>
* Multitexturing.<br>
* Vetex colors.<br>
"""

import Blender
import os
import BPyMesh
import BPyImage
import flt_filewalker 

Vector= Blender.Mathutils.Vector

def col_to_gray(c):
	return 0.3*c[0] + 0.59*c[1] + 0.11*c[2]


global_prefs = dict()
global_prefs['verbose']= 1
global_prefs['get_texture'] = True
global_prefs['get_diffuse'] = True
global_prefs['get_specular'] = False
global_prefs['get_emissive'] = False
global_prefs['get_alpha'] = True
global_prefs['get_ambient'] = False
global_prefs['get_shininess'] = True
global_prefs['color_from_face'] = True
global_prefs['fltfile']= ''
msg_once = False

class MaterialDesc:
	# Was going to use int(f*1000.0) instead of round(f,3), but for some reason
	# round produces better results, as in less dups.
	def make_key(self):
		key = list()
		if global_prefs['get_texture']:
			if self.tex0:
				key.append(self.tex0.getName())
			else:
				key.append(None)
		
		if global_prefs['get_alpha']:
			key.append(round(self.alpha, 3))
		else:
			key.append(None)
			
		if global_prefs['get_shininess']:
			key.append(round(self.shininess, 3))
		else:
			key.append(None)
		
		if global_prefs['get_emissive']:
			key.append(round(self.emissive, 3))
		else:
			key.append(None)
		
		if global_prefs['get_ambient']:
			key.append(round(self.ambient, 3))
		else:
			key.append(None)
		
		if global_prefs['get_specular']:
			for n in self.specular:
				key.append(round(n, 3))
		else:
			key.extend([None, None, None])
		
		if global_prefs['get_diffuse']:
			for n in self.diffuse:
				key.append(round(n, 3))
		else:
			key.extend([None, None, None])
		
#        key.extend(self.face_props.values())
		
		return tuple(key)

	def __init__(self):
		self.name = 'Material'
		# Colors, List of 3 floats.
		self.diffuse = [1.0, 1.0, 1.0]
		self.specular = [1.0, 1.0, 1.0]

		# Scalars
		self.ambient = 0.0 # [0.0, 1.0]
		self.emissive = 0.0 # [0.0, 1.0]
		self.shininess = 0.5 # Range is [0.0, 2.0]
		self.alpha = 1.0 # Range is [0.0, 1.0]

		self.tex0 = None
		
		# OpenFlight Face attributes
		self.face_props = dict.fromkeys(['comment', 'ir color', 'priority', 
							'draw type', 'texture white', 'template billboard',
							'smc', 'fid', 'ir material', 'lod generation control',
							'flags', 'light mode'])

class VertexDesc:
	def make_key(self):
		return round(self.x, 6), round(self.y, 6), round(self.z, 6)
		
	def __init__(self):
		
		# Assign later, save memory, all verts have a loc
		self.x = 0.0
		self.y = 0.0
		self.z = 0.0
		
		''' # IGNORE_NORMALS
		self.nx = 0.0
		self.ny = 1.0
		self.nz = 0.0
		'''
		self.uv= Vector(0,0)
		self.r = 1.0
		self.g = 1.0
		self.b = 1.0
		self.a = 1.0        

class LightPointAppDesc:
	def make_key(self):
		d = dict(self.props)
		del d['id']
		del d['type']
		
		if d['directionality'] != 0: # not omni
			d['nx'] = 0.0
			d['ny'] = 0.0
			d['nz'] = 0.0
		
		return tuple(d.values())
		
	def __init__(self):
		self.props = dict()
		self.props.update({'type': 'LPA'})
		self.props.update({'id': 'ap'})
		# Attribs not found in inline lightpoint.
		self.props.update({'visibility range': 0.0})
		self.props.update({'fade range ratio': 0.0})
		self.props.update({'fade in duration': 0.0})
		self.props.update({'fade out duration': 0.0})
		self.props.update({'LOD range ratio': 0.0})
		self.props.update({'LOD scale': 0.0})

class GlobalResourceRepository:
	def request_lightpoint_app(self, desc):
		match = self.light_point_app.get(desc.make_key())
		
		if match:
			return match.getName()
		else:
			# Create empty and fill with properties.
			name = desc.props['type'] + ': ' + desc.props['id']
			object = Blender.Object.New('Empty', name)
			scene.link(object)
			object.Layers= current_layer
			object.sel= 1
			
			# Attach properties
			for name, value in desc.props.iteritems():
				object.addProperty(name, value)
			
			self.light_point_app.update({desc.make_key(): object})
			
			return object.getName()
	
	# Dont use request_vert - faster to make it from the vector direct.
	"""
	def request_vert(self, desc):
		match = self.vert_dict.get(desc.make_key())

		if match:
			return match
		else:
			vert = Blender.Mathutils.Vector(desc.x, desc.y, desc.z)
			''' IGNORE_NORMALS
			vert.no[0] = desc.nx
			vert.no[1] = desc.ny
			vert.no[2] = desc.nz
			'''
			self.vert_dict.update({desc.make_key(): vert})
			return vert
	"""
	def request_mat(self, mat_desc):
		match = self.mat_dict.get(mat_desc.make_key())
		if match: return match
		
		mat = Blender.Material.New(mat_desc.name)

		if mat_desc.tex0 != None:
			mat.setTexture(0, mat_desc.tex0, Blender.Texture.TexCo.UV)

		mat.setAlpha(mat_desc.alpha)
		mat.setSpec(mat_desc.shininess)
		mat.setHardness(255)
		mat.setEmit(mat_desc.emissive)
		mat.setAmb(mat_desc.ambient)
		mat.setSpecCol(mat_desc.specular)
		mat.setRGBCol(mat_desc.diffuse)
		
		# Create a text object to store openflight face attribs until
		# user properties can be set on materials.
#        t = Blender.Text.New('FACE: ' + mat.getName())
#
#        for name, value in mat_desc.face_props.items():
#            t.write(name + '\n' + str(value) + '\n\n')    
				
		self.mat_dict.update({mat_desc.make_key(): mat})

		return mat
		
	def request_image(self, filename_with_path):
		if not global_prefs['get_texture']: return None
		return BPyImage.comprehensiveImageLoad(filename_with_path, global_prefs['fltfile']) # Use join in case of spaces 
		
	def request_texture(self, image):
		if not global_prefs['get_texture']:
			return None

		tex = self.tex_dict.get(image.filename)
		if tex: return tex
		
		tex = Blender.Texture.New(Blender.sys.basename(image.filename))
		tex.setImage(image)
		tex.setType('Image')
		self.tex_dict.update({image.filename: tex})
		return tex
		
	def __init__(self):
		# material
		self.mat_dict = dict()
		mat_lst = Blender.Material.Get()
		for mat in mat_lst:
			mat_desc = MaterialDesc()
			mapto_lst = mat.getTextures()
			if mapto_lst[0]:
				mat_desc.tex0 = mapto_lst[0].tex
			else:
				mat_desc.tex0 = None
			mat_desc.alpha = mat.getAlpha()
			mat_desc.shininess = mat.getSpec()
			mat_desc.emissive = mat.getEmit()
			mat_desc.ambient = mat.getAmb()
			mat_desc.specular = mat.getSpecCol()
			mat_desc.diffuse = mat.getRGBCol()
			
			self.mat_dict.update({mat_desc.make_key(): mat})
			
		# texture
		self.tex_dict = dict()
		tex_lst = Blender.Texture.Get()
		
		for tex in tex_lst:
			img = tex.getImage()
			# Only interested in textures with images.
			if img:
				self.tex_dict.update({img.filename: tex})
			
		# vertex
		# self.vert_dict = dict()
		
		# light point
		self.light_point_app = dict()
		
# Globals
GRR = GlobalResourceRepository()
FF = flt_filewalker.FileFinder()
scene = Blender.Scene.GetCurrent() # just hope they dont chenge scenes once the file selector pops up.
current_layer = 0x01


# Opcodes that indicate its time to return control to parent.
throw_back_opcodes = [2, 73, 4, 11, 96, 14, 91, 98, 63]
do_not_report_opcodes = [76, 78, 79, 80, 81, 82, 94, 83, 33, 112, 100, 101, 102, 97, 31, 103, 104, 117, 118, 120, 121, 124, 125]

opcode_name = { 0: 'db',
				1: 'head',
				2: 'grp',
				4: 'obj',
				5: 'face',
				10: 'push',
				11: 'pop',
				14: 'dof',
				19: 'push sub',
				20: 'pop sub',
				21: 'push ext',
				22: 'pop ext',
				23: 'cont',
				31: 'comment',
				32: 'color pal',
				33: 'long id',
				49: 'matrix',
				50: 'vector',
				52: 'multi-tex',
				53: 'uv lst',
				55: 'bsp',
				60: 'rep',
				61: 'inst ref',
				62: 'inst def',
				63: 'ext ref',
				64: 'tex pal',
				67: 'vert pal',
				68: 'vert w col',
				69: 'vert w col & norm',
				70: 'vert w col, norm & uv',
				71: 'vert w col & uv',
				72: 'vert lst',
				73: 'lod',
				74: 'bndin box',
				76: 'rot edge',
				78: 'trans',
				79: 'scl',
				80: 'rot pnt',
				81: 'rot and/or scale pnt',
				82: 'put',
				83: 'eyepoint & trackplane pal',
				84: 'mesh',
				85: 'local vert pool',
				86: 'mesh prim',
				87: 'road seg',
				88: 'road zone',
				89: 'morph vert lst',
				90: 'link pal',
				91: 'snd',
				92: 'rd path',
				93: 'snd pal',
				94: 'gen matrix',
				95: 'txt',
				96: 'sw',
				97: 'line styl pal',
				98: 'clip reg',
				100: 'ext',
				101: 'light src',
				102: 'light src pal',
				103: 'reserved',
				104: 'reserved',
				105: 'bndin sph',
				106: 'bndin cyl',
				107: 'bndin hull',
				108: 'bndin vol cntr',
				109: 'bndin vol orient',
				110: 'rsrvd',
				111: 'light pnt',
				112: 'tex map pal',
				113: 'mat pal',
				114: 'name tab',
				115: 'cat',
				116: 'cat dat',
				117: 'rsrvd',
				118: 'rsrvd',
				119: 'bounding hist',
				120: 'rsrvd',
				121: 'rsrvd',
				122: 'push attrib',
				123: 'pop attrib',
				124: 'rsrvd',
				125: 'rsrvd',
				126: 'curv',
				127: 'road const',
				128: 'light pnt appear pal',
				129: 'light pnt anim pal',
				130: 'indexed lp',
				131: 'lp sys',
				132: 'indx str',
				133: 'shdr pal'}

class Handler:
	def in_throw_back_lst(self, opcode):
		return opcode in self.throw_back_lst
		
	def handle(self, opcode):
		return self.handler[opcode]()
	
	def handles(self, opcode):
		return opcode in self.handler.iterkeys()
	
	def throws_back_all_unhandled(self):
		return self.throw_back_unhandled
		
	def set_throw_back_lst(self, a):
		self.throw_back_lst = a
		
	def set_throw_back_all_unhandled(self):
		self.throw_back_unhandled = True
		
	def set_only_throw_back_specified(self):
		self.throw_back_unhandled = False
		
	def set_handler(self, d):
		self.handler = d
		
	def __init__(self):
		# Dictionary of opcodes to handler methods.
		self.handler = dict()
		# Send all opcodes not handled to the parent node.
		self.throw_back_unhandled = False
		# If throw_back_unhandled is False then only throw back
		# if the opcodes in throw_back are encountered.
		self.throw_back_lst = list()
		
class Node:
	def blender_import(self):
		if self.opcode in opcode_name and global_prefs['verbose'] >= 2:
			for i in xrange(self.get_level()):
				print ' ',
			print opcode_name[self.opcode],
			print '-', self.props['id'],
			print '-', self.props['comment'],

			print

		for child in self.children:
			child.blender_import()
		
		# Import comment.
#        if self.props['comment'] != '':
#            name = 'COMMENT: ' + self.props['id']
#            t = Blender.Text.New(name)
#            t.write(self.props['comment'])
#            self.props['comment'] = name
		
	# Always ignore extensions and anything in between them.
	def parse_push_extension(self):
		self.saved_handler = self.active_handler
		self.active_handler = self.extension_handler
		return True
	
	def parse_pop_extension(self):
		self.active_handler = self.saved_handler
		return True
	
	def parse_push(self):
		self.header.fw.up_level()
		# Ignore unknown children.
		self.ignore_unhandled = True
		# Don't do child records that might overwrite parent info. ex: longid
		self.active_handler = self.child_handler
		return True
		
	def parse_pop(self):
		self.header.fw.down_level()
		
		if self.header.fw.get_level() == self.level:
			return False
		
		return True
	
	def parse(self):
		while self.header.fw.begin_record():
			opcode = self.header.fw.get_opcode()

			# Print out info on opcode and tree level.
			if global_prefs['verbose'] >= 3:
				p = ''
				for i in xrange(self.header.fw.get_level()):
					p = p + '  '
				if opcode in opcode_name:
					p = p + opcode_name[opcode]
				else:
					if global_prefs['verbose'] >= 1:
						print 'undocumented opcode', opcode
					continue
							
			if self.global_handler.handles(opcode):
				if global_prefs['verbose'] >= 3:
					print p + ' handled globally'
				if self.global_handler.handle(opcode) == False:
					break
					
			elif self.active_handler.handles(opcode):
				if global_prefs['verbose'] >= 4:
					print p + ' handled'
				if self.active_handler.handle(opcode) == False:
					break
					
			else:
				if self.active_handler.throws_back_all_unhandled():
					if global_prefs['verbose'] >= 3:
						print p + ' handled elsewhere'              
					self.header.fw.repeat_record()
					break

				elif self.active_handler.in_throw_back_lst(opcode):
					if global_prefs['verbose'] >= 3:
						print p + ' handled elsewhere'              
					self.header.fw.repeat_record()
					break

				else:
					if global_prefs['verbose'] >= 3:
						print p + ' ignored'
					elif global_prefs['verbose'] >= 1 and not opcode in do_not_report_opcodes and opcode in opcode_name:
						print opcode_name[opcode], 'not handled'                        
					
	def get_level(self):
		return self.level
		
	def parse_long_id(self):
		self.props['id'] = self.header.fw.read_string(self.header.fw.get_length()-4)
		return True

	def parse_comment(self):
		self.props['comment'] = self.header.fw.read_string(self.header.fw.get_length()-4)
		return True

	def __init__(self, parent, header):
		self.root_handler = Handler()
		self.child_handler = Handler()
		self.extension_handler = Handler()
		self.global_handler = Handler()
		
		self.global_handler.set_handler({21: self.parse_push_extension})
		self.active_handler = self.root_handler
		
		# used by parse_*_extension
		self.extension_handler.set_handler({22: self.parse_pop_extension})
		self.saved_handler = None
		
		self.header = header
		self.children = list()

		self.parent = parent

		if parent:
			parent.children.append(self)

		self.level = self.header.fw.get_level()
		self.opcode = self.header.fw.get_opcode()

		self.props = {'id': 'unnamed', 'comment': '', 'type': 'untyped'}

class VertexPalette(Node):
	def __init__(self, parent):
		Node.__init__(self, parent, parent.header)
		self.root_handler.set_handler({68: self.parse_vertex_c,
									   69: self.parse_vertex_cn,
									   70: self.parse_vertex_cnuv,
									   71: self.parse_vertex_cuv})
		self.root_handler.set_throw_back_all_unhandled()

		self.vert_desc_lst = list()
		self.blender_verts = list()
		self.offset = 8
		# Used to create a map from byte offset to vertex index.
		self.index = dict()
	
	
	def blender_import(self):
		self.blender_verts.extend([Vector(vert_desc.x, vert_desc.y, vert_desc.z) for vert_desc in self.vert_desc_lst ])

	def parse_vertex_common(self):
		# Add this vertex to an offset to index dictionary.
		#self.index_lst.append( (self.offset, self.next_index) )
		self.index[self.offset]= len(self.index)
		
		# Get ready for next record.
		self.offset += self.header.fw.get_length()

		v = VertexDesc()

		self.header.fw.read_ahead(2)
		v.flags = self.header.fw.read_short()

		v.x = self.header.fw.read_double()
		v.y = self.header.fw.read_double()
		v.z = self.header.fw.read_double()

		return v

	def parse_vertex_post_common(self, v):
		if not v.flags & 0x2000: # 0x2000 = no color
			if v.flags & 0x1000: # 0x1000 = packed color
				v.a = self.header.fw.read_uchar()
				v.b = self.header.fw.read_uchar()
				v.g = self.header.fw.read_uchar()
				v.r = self.header.fw.read_uchar()
			else:
				self.header.fw.read_ahead(4)
			
			color_index = self.header.fw.read_uint()
			v.r, v.g, v.b, v.a= self.header.get_color(color_index)
		
		self.vert_desc_lst.append(v)
		
		return True

	def parse_vertex_c(self):
		v = self.parse_vertex_common()

		self.parse_vertex_post_common(v)
		
		return True

	def parse_vertex_cn(self):
		v = self.parse_vertex_common()
		
		'''
		v.nx = self.header.fw.read_float()
		v.ny = self.header.fw.read_float()
		v.nz = self.header.fw.read_float()
		'''
		# Just to advance
		self.header.fw.read_float()
		self.header.fw.read_float()
		self.header.fw.read_float()
		
		self.parse_vertex_post_common(v)
		
		return True

	def parse_vertex_cuv(self):
		v = self.parse_vertex_common()

		v.uv[:] = self.header.fw.read_float(), self.header.fw.read_float()

		self.parse_vertex_post_common(v)
		
		return True

	def parse_vertex_cnuv(self):
		v = self.parse_vertex_common()
		'''
		v.nx = self.header.fw.read_float()
		v.ny = self.header.fw.read_float()
		v.nz = self.header.fw.read_float()
		'''
		# Just to advance
		self.header.fw.read_float()
		self.header.fw.read_float()
		self.header.fw.read_float()
		
		v.uv[:] = self.header.fw.read_float(), self.header.fw.read_float()

		self.parse_vertex_post_common(v)
		
		return True

	def parse(self): # Run once per import
		Node.parse(self)

class InterNode(Node):
	def __init__(self):
		self.object = None
		self.mesh = None
		self.isMesh = False
		self.faceLs= []
		self.matrix = None
	
	def blender_import_my_faces(self):
		
		# Add the verts onto the mesh
		mesh = self.mesh
		blender_verts= self.header.vert_pal.blender_verts
		vert_desc_lst= self.header.vert_pal.vert_desc_lst
		
		vert_list= [ i for flt_face in self.faceLs for i in flt_face.indices]
		
		mesh.verts.extend([blender_verts[i] for i in vert_list])
		
		
		new_faces= []
		new_faces_props= []
		ngon= BPyMesh.ngon
		vert_index= 1
		for flt_face in self.faceLs:
			material_index= flt_face.blen_mat_idx
			image= flt_face.blen_image
			
			face_len= len(flt_face.indices)
			
			# Get the indicies in reference to the mesh.
			
			uvs= [vert_desc_lst[j].uv for j in flt_face.indices]
			if face_len <=4: # tri or quad
				new_faces.append( [i+vert_index for i in xrange(face_len)] )
				new_faces_props.append((material_index, image, uvs))
			
			else: # fgon
				mesh_face_indicies = [i+vert_index for i in xrange(face_len)]
				tri_ngons= ngon(mesh, mesh_face_indicies)
				new_faces.extend([ [mesh_face_indicies[t] for t in tri] for tri in tri_ngons])
				new_faces_props.extend( [ (material_index, image, (uvs[tri[0]], uvs[tri[1]], uvs[tri[2]]) ) for tri in tri_ngons ] )
			
			vert_index+= face_len
		
		mesh.faces.extend(new_faces)
		
		try:	mesh.faceUV= True
		except:	pass
		
		for i, f in enumerate(mesh.faces):
			f.mat, f.image, f.uv= new_faces_props[i]
	
	def blender_import(self):
#        name = self.props['type'] + ': ' + self.props['id']
		name = self.props['id']
		if self.isMesh:
			self.object = Blender.Object.New('Mesh', name)
			#self.mesh = self.object.getData()
			self.mesh = Blender.Mesh.New()
			self.mesh.verts.extend( Vector() ) # DUMMYVERT
			self.object.link(self.mesh)
		else:
			self.object = Blender.Object.New('Empty', name)

		if self.parent:
			self.parent.object.makeParent([self.object])

		scene.link(self.object)
		self.object.Layer = current_layer
		self.object.sel = 1
		
		Node.blender_import(self) # Attach faces to self.faceLs
		
		if self.isMesh:
			# Add all my faces into the mesh at once
			self.blender_import_my_faces()
		
		if self.matrix:
			self.object.setMatrix(self.matrix)
		
		# Attach properties
		#for name, value in self.props.items():
		#    self.object.addProperty(name, value)
		
	def parse_face(self):
		child = Face(self)
		child.parse()
		return True

	def parse_group(self):
		child = Group(self)
		child.parse()
		return True

	def move_to_next_layer(self):
		global current_layer
		current_layer = current_layer << 1
		if current_layer > 0x80000:
			current_layer = 1

	def parse_lod(self):
		child = LOD(self)
		child.parse()
		return True

	def parse_unhandled(self):
		child = Unhandled(self)
		child.parse()
		return True

	def parse_object(self):
		child = Object(self)
		child.parse()
		return True
	
	def parse_xref(self):
		child = XRef(self)
		child.parse()
		return True

	def parse_indexed_light_point(self):
		child = IndexedLightPoint(self)
		child.parse()
		return True
		
	def parse_inline_light_point(self):
		child = InlineLightPoint(self)
		child.parse()
		return True
		
	def parse_matrix(self):
		m = list()
		for i in xrange(4):
			m.append([])
			for j in xrange(4):
				f = self.header.fw.read_float()
				m[i].append(f)
		self.matrix = Blender.Mathutils.Matrix(m[0], m[1], m[2], m[3])
		
EDGE_FGON= Blender.Mesh.EdgeFlags['FGON']
FACE_TEX= Blender.Mesh.FaceModes['TEX']

class Face(Node):
	def __init__(self, parent):
		Node.__init__(self, parent, parent.header)
		self.root_handler.set_handler({31: self.parse_comment,
									   10: self.parse_push})
		self.root_handler.set_throw_back_lst(throw_back_opcodes)
		
		self.child_handler.set_handler({72: self.parse_vertex_list,
										10: self.parse_push,
										11: self.parse_pop})
		
		if parent:
			parent.isMesh = True

		self.indices =  list() # face verts here
		
		self.comment = ''
		self.props = dict.fromkeys(['ir color', 'priority', 
									'draw type', 'texture white', 'template billboard',
									'smc', 'fid', 'ir material', 'lod generation control',
									'flags', 'light mode'])
		
		self.header.fw.read_ahead(8) # face id
		# Load face.
		self.props['ir color'] = self.header.fw.read_int()
		self.props['priority'] = self.header.fw.read_short()
		self.props['draw type'] = self.header.fw.read_char()
		self.props['texture white'] = self.header.fw.read_char()
		self.header.fw.read_ahead(4) # color name indices
		self.header.fw.read_ahead(1) # reserved
		self.props['template billboard'] = self.header.fw.read_uchar()
		self.detail_tex_index = self.header.fw.read_short()
		self.tex_index = self.header.fw.read_short()
		self.mat_index = self.header.fw.read_short()
		self.props['smc'] = self.header.fw.read_short()
		self.props['fid'] = self.header.fw.read_short()
		self.props['ir material'] = self.header.fw.read_int()
		self.alpha = 1.0 - float(self.header.fw.read_ushort()) / 65535.0
		self.props['lod generation control'] = self.header.fw.read_uchar()
		self.header.fw.read_ahead(1) # line style index
		self.props['flags'] = self.header.fw.read_int()
		self.props['light mode'] = self.header.fw.read_uchar()
		self.header.fw.read_ahead(7)
		a = self.header.fw.read_uchar()
		b = self.header.fw.read_uchar()
		g = self.header.fw.read_uchar()
		r = self.header.fw.read_uchar()
		self.packed_color = [r, g, b, a]
		a = self.header.fw.read_uchar()
		b = self.header.fw.read_uchar()
		g = self.header.fw.read_uchar()
		r = self.header.fw.read_uchar()
		self.alt_packed_color = [r, g, b, a]
		self.tex_map_index = self.header.fw.read_short()
		self.header.fw.read_ahead(2)
		self.color_index = self.header.fw.read_uint()
		self.alt_color_index = self.header.fw.read_uint()
		#self.header.fw.read_ahead(2)
		#self.shader_index = self.header.fw.read_short()
	
	
	"""
	def blender_import_face(self, material_index, image):
		
		
		mesh = self.parent.mesh
		face_len= len(self.indices)
		
		mesh_vert_len_orig= len(mesh.verts)
		mesh.verts.extend([ self.header.vert_pal.blender_verts[i] for i in self.indices])
		
		# Exception for an edge
		if face_len==2:
			mesh.edges.extend((mesh.verts[-1], mesh.verts[-2]))
			return
		
		
		mesh_face_indicies = range(mesh_vert_len_orig, mesh_vert_len_orig+face_len)
		
		#print mesh_face_indicies , 'mesh_face_indicies '
		
		# First we need to triangulate NGONS
		if face_len>4:
			tri_indicies = [[i+mesh_vert_len_orig for i in t] for t in BPyMesh.ngon(mesh, mesh_face_indicies) ]   # use range because the verts are in order.
		else:
			tri_indicies= [mesh_face_indicies] # can be a quad but thats ok
		
		# Extend face or ngon
		
		mesh.faces.extend(tri_indicies)
		#print mesh.faces, 'mesh.faces'
		mesh.faceUV= True
		
		# Now set UVs
		for i in xrange(len(mesh.faces)-len(tri_indicies), len(mesh.faces)):
			f= mesh.faces[i]
			f_v= f.v
			for j, uv in enumerate(f.uv):
				vertex_index_flt= self.indices[f_v[j].index - mesh_vert_len_orig]
				
				vert_desc = self.header.vert_pal.vert_desc_lst[vertex_index_flt]
				uv.x, uv.y= vert_desc.u, vert_desc.v
			
			# Only a bug in 2.42, fixed in cvs
			for c in f.col:
				c.r=c.g=c.b= 255
			
			f.mat = material_index
			if image:
				f.image = image
			else:
				f.mode &= ~FACE_TEX
		
		# FGon
		
		if face_len>4:
			# Add edges we know are not fgon
			end_index= len(mesh.verts)
			start_index= end_index - len(self.indices)
			edge_dict= dict([ ((i, i+1), None) for i in xrange(start_index, end_index-1)])
			edge_dict[(start_index, end_index)]= None # wish this was a set
			
			fgon_edges= {}
			for tri in tri_indicies:
				for i in (0,1,2):
					i1= tri[i]
					i2= tri[i-1]
					
					# Sort
					if i1>i2:
						i1,i2= i2,i1
					
					if not edge_dict.has_key( (i1,i2) ): # if this works its an edge vert
						fgon_edges[i1,i2]= None
			
			
			# Now set fgon flags
			for ed in mesh.edges:
				i1= ed.v1.index
				i2= ed.v2.index
				if i1>i2:
					i1,i2= i2,i1
				
				if fgon_edges.has_key( (i1,i2) ):
					# This is an edge tagged for fgonning?
					fgon_edges[i1, i2]
					ed.flag |= EDGE_FGON
					del fgon_edges[i1, i2] # make later searches faster?
				
				if not fgon_edges:
					break
	"""
	
	def parse_comment(self):
		self.comment = self.header.fw.read_string(self.header.fw.get_length()-4)
		return True
		
	# returns a tuple (material, image) where material is the blender material and
	# image is the blender image or None.
	def create_blender_material(self):
		 # Create face material.
		mat_desc = MaterialDesc()
		
		if self.mat_index != -1:
			if not self.mat_index in self.header.mat_desc_pal:
				if global_prefs['verbose'] >= 1:
					#print 'Warning: Material index', self.mat_index, 'not in material palette.'
					pass
			else:
				mat_pal_desc = self.header.mat_desc_pal[self.mat_index]
				mat_desc.alpha = mat_pal_desc.alpha * self.alpha # combine face and mat alphas
				mat_desc.ambient = mat_pal_desc.ambient
				mat_desc.diffuse = mat_pal_desc.diffuse
				mat_desc.specular = mat_pal_desc.specular
				mat_desc.emissive = mat_pal_desc.emissive
				mat_desc.shininess = mat_pal_desc.shininess
		else:
			# if no material get alpha from just face.
			mat_desc.alpha = self.alpha

		# Color.
		if global_prefs['color_from_face']:
			color = None
			if not self.props['flags'] & 0x40000000:
				if self.props['flags'] & 0x10000000: # packed color
					color = self.packed_color
				else:
					color = self.header.get_color(self.color_index)

			if color:
				r = float(color[0])/255.0
				g = float(color[1])/255.0
				b = float(color[2])/255.0
				mat_desc.diffuse = [r, g, b]

		# Texture
		image = None
		if self.tex_index != -1 and self.tex_index in self.header.bl_tex_pal:
			mat_desc.tex0 = self.header.bl_tex_pal[self.tex_index]
			if mat_desc.tex0:
				mat_desc.name = FF.strip_path(self.header.tex_pal[self.tex_index])
				image = mat_desc.tex0.image

		# OpenFlight Face Attributes
		mat_desc.face_props = self.props
		
		# Get material.
		mat = GRR.request_mat(mat_desc)
		
		# Add material to mesh.
		mesh = self.parent.mesh
		
		# Return where it is in the mesh for faces.
		mesh_materials= mesh.materials
		
		material_index= -1
		for i,m in enumerate(mesh_materials):
			if m.name==mat.name:
				material_index= i
				break
		
		if material_index==-1:
			material_index= len(mesh_materials)
			if material_index==16:
				material_index= 15
				if global_prefs['verbose'] >= 1:
					print 'Warning: Too many materials per mesh object. Only a maximum of 16 ' + \
						  'allowed. Using 16th material instead.'
			
			else:
				mesh_materials.append(mat)
				mesh.materials= mesh_materials
		
		return (material_index, image)
	
	
	def blender_import(self):
		vert_count = len(self.indices)
		if vert_count < 3:
			if global_prefs['verbose'] >= 2:
				print 'Warning: Ignoring face with no vertices.'
			return
		
		# Assign material and image
		
		self.parent.faceLs.append(self)
		self.blen_mat_idx, self.blen_image= self.create_blender_material()
		
		
		
		
		# Store comment info in parent.
		if self.comment != '':
			if self.parent.props['comment'] != '':
				self.parent.props['comment'] += '\n\nFrom Face:\n' + self.comment
			else:
				self.parent.props['comment'] = self.comment
		
	def parse_vertex_list(self):
		length = self.header.fw.get_length()
		fw = self.header.fw
		vert_pal = self.header.vert_pal

		count = (length-4)/4
		
		# If this ever fails the chunk below does error checking
		self.indices= [vert_pal.index[fw.read_int()] for i in xrange(count)]
		'''
		for i in xrange(count):
			byte_offset = fw.read_int()
			if byte_offset in vert_pal.index:
				index = vert_pal.index[byte_offset]
				self.indices.append(index)
			elif global_prefs['verbose'] >= 1:
				print 'Warning: Unable to map byte offset %s' + \
					  ' to vertex index.' % byte_offset
		'''
		return True


class Object(InterNode):
	def __init__(self, parent):
		Node.__init__(self, parent, parent.header)
		InterNode.__init__(self)
		
		self.root_handler.set_handler({33: self.parse_long_id,
									   31: self.parse_comment,
									   10: self.parse_push,
									   49: self.parse_matrix})
		self.root_handler.set_throw_back_lst(throw_back_opcodes)
		
		self.child_handler.set_handler({5: self.parse_face,
										#130: self.parse_indexed_light_point,
										#111: self.parse_inline_light_point,
										10: self.parse_push,
										11: self.parse_pop})

		self.props['type'] = 'Object'
		self.props['id'] = self.header.fw.read_string(8)



class Group(InterNode):
	def __init__(self, parent):
		Node.__init__(self, parent, parent.header)
		InterNode.__init__(self)
		
		self.root_handler.set_handler({33: self.parse_long_id,
									   31: self.parse_comment,
									   10: self.parse_push,
									   49: self.parse_matrix})
		self.root_handler.set_throw_back_lst(throw_back_opcodes)
		
		self.child_handler.set_handler({5: self.parse_face,
										#130: self.parse_indexed_light_point,
										#111: self.parse_inline_light_point,
										2: self.parse_group,
										73: self.parse_lod,
										4: self.parse_object,
										10: self.parse_push,
										11: self.parse_pop,
										96: self.parse_unhandled,
										14: self.parse_unhandled,
										91: self.parse_unhandled,
										98: self.parse_unhandled,
										63: self.parse_xref})
		self.props = dict.fromkeys(['type', 'id', 'comment', 'priority', 'flags', 'special1',
									'special2', 'significance', 'layer code', 'loop count',
									'loop duration', 'last frame duration'])
		
		self.props['type'] = 'Group'
		self.props['comment'] = ''
		self.props['id'] = self.header.fw.read_string(8)
		self.props['priority'] = self.header.fw.read_short()
		self.header.fw.read_ahead(2)
		self.props['flags'] = self.header.fw.read_int()
		self.props['special1'] = self.header.fw.read_short()
		self.props['special2'] = self.header.fw.read_short()
		self.props['significance'] = self.header.fw.read_short()
		self.props['layer code'] = self.header.fw.read_char()
		self.header.fw.read_ahead(5)
		self.props['loop count'] = self.header.fw.read_int()
		self.props['loop duration'] = self.header.fw.read_float()
		self.props['last frame duration'] = self.header.fw.read_float()               

class XRef(InterNode):
	def parse(self):
		if self.xref:
			self.xref.parse()
		Node.parse(self)

	def __init__(self, parent):
		Node.__init__(self, parent, parent.header)
		InterNode.__init__(self)

		self.root_handler.set_handler({49: self.parse_matrix})
		self.root_handler.set_throw_back_lst(throw_back_opcodes)
		
		xref_filename = self.header.fw.read_string(200)
		filename = FF.find(xref_filename)

		self.props['type'] = 'XRef'
		
		if filename != None:
			self.xref = Database(filename, self)
			self.props['id'] = 'X: ' + Blender.sys.splitext(Blender.sys.basename(filename))[0]
		else:
			self.xref = None
			self.props['id'] = 'X: broken'

class LOD(InterNode):
	def blender_import(self):
		self.move_to_next_layer()
		InterNode.blender_import(self)

	def __init__(self, parent):
		Node.__init__(self, parent, parent.header)
		InterNode.__init__(self)
		
		self.root_handler.set_handler({33: self.parse_long_id,
									   31: self.parse_comment,
									   10: self.parse_push,
									   49: self.parse_matrix})
		self.root_handler.set_throw_back_lst(throw_back_opcodes)
		
		self.child_handler.set_handler({2: self.parse_group,
										73: self.parse_lod,
										4: self.parse_object,
										10: self.parse_push,
										11: self.parse_pop,
										96: self.parse_unhandled, # switch
										14: self.parse_unhandled, # DOF
										91: self.parse_unhandled, # sound
										98: self.parse_unhandled, # clip
										63: self.parse_xref})

		self.props['type'] = 'LOD'
		self.props['id'] = self.header.fw.read_string(8)

class InlineLightPoint(InterNode):
	def __init__(self, parent):
		Node.__init__(self, parent, parent.header)
		InterNode.__init__(self)
		self.root_handler.set_handler({33: self.parse_long_id,
									   31: self.parse_comment,
									   10: self.parse_push,
									   49: self.parse_matrix})
		self.root_handler.set_throw_back_lst(throw_back_opcodes)
		
		self.child_handler.set_handler({72: self.parse_vertex_list,
										10: self.parse_push,
										11: self.parse_pop})

		self.indices = list()
				
		self.props = dict.fromkeys(['id', 'type', 'comment', 'draw order', 'appearance'])
		self.app_props = dict()
		
		self.props['comment'] = ''
		self.props['type'] = 'Light Point'
		self.props['id'] = self.header.fw.read_string(8)
		
		self.app_props.update({'smc': self.header.fw.read_short()})
		self.app_props.update({'fid': self.header.fw.read_short()})
		self.app_props.update({'back color: a': self.header.fw.read_uchar()})
		self.app_props.update({'back color: b': self.header.fw.read_uchar()})
		self.app_props.update({'back color: g': self.header.fw.read_uchar()})
		self.app_props.update({'back color: r': self.header.fw.read_uchar()})
		self.app_props.update({'display mode': self.header.fw.read_int()})
		self.app_props.update({'intensity': self.header.fw.read_float()})
		self.app_props.update({'back intensity': self.header.fw.read_float()})
		self.app_props.update({'minimum defocus': self.header.fw.read_float()})
		self.app_props.update({'maximum defocus': self.header.fw.read_float()})
		self.app_props.update({'fading mode': self.header.fw.read_int()})
		self.app_props.update({'fog punch mode': self.header.fw.read_int()})
		self.app_props.update({'directional mode': self.header.fw.read_int()})
		self.app_props.update({'range mode': self.header.fw.read_int()})
		self.app_props.update({'min pixel size': self.header.fw.read_float()})
		self.app_props.update({'max pixel size': self.header.fw.read_float()})
		self.app_props.update({'actual size': self.header.fw.read_float()})
		self.app_props.update({'trans falloff pixel size': self.header.fw.read_float()})
		self.app_props.update({'trans falloff exponent': self.header.fw.read_float()})
		self.app_props.update({'trans falloff scalar': self.header.fw.read_float()})
		self.app_props.update({'trans falloff clamp': self.header.fw.read_float()})
		self.app_props.update({'fog scalar': self.header.fw.read_float()})
		self.app_props.update({'fog intensity': self.header.fw.read_float()})
		self.app_props.update({'size threshold': self.header.fw.read_float()})
		self.app_props.update({'directionality': self.header.fw.read_int()})
		self.app_props.update({'horizontal lobe angle': self.header.fw.read_float()})
		self.app_props.update({'vertical lobe angle': self.header.fw.read_float()})
		self.app_props.update({'lobe roll angle': self.header.fw.read_float()})
		self.app_props.update({'dir falloff exponent': self.header.fw.read_float()})
		self.app_props.update({'dir ambient intensity': self.header.fw.read_float()})
		self.header.fw.read_ahead(12) # Animation settings.        
		self.app_props.update({'significance': self.header.fw.read_float()})
		self.props['draw order'] = self.header.fw.read_int()
		self.app_props.update({'flags': self.header.fw.read_int()})
		#self.fw.read_ahead(12) # More animation settings.  
	
	# return dictionary: lp_app name => index list
	def group_points(self, props):
		
		name_to_indices = {}
		
		for i in self.indices:
			vert_desc = self.header.vert_pal.vert_desc_lst[i]
			app_desc = LightPointAppDesc()
			app_desc.props.update(props)
			# add vertex normal and color
			app_desc.props.update({'nx': vert_desc.nx})
			app_desc.props.update({'ny': vert_desc.ny})
			app_desc.props.update({'nz': vert_desc.nz})
			
			app_desc.props.update({'r': vert_desc.r})
			app_desc.props.update({'g': vert_desc.g})
			app_desc.props.update({'b': vert_desc.b})
			app_desc.props.update({'a': vert_desc.a})
			
			app_name = GRR.request_lightpoint_app(app_desc)

			if name_to_indices.get(app_name):
				name_to_indices[app_name].append(i)
			else:
				name_to_indices.update({app_name: [i]})
			
		return name_to_indices
		
	def blender_import(self):
		name = '%s: %s' % (self.props['type'], self.props['id'])

		name_to_indices = self.group_points(self.app_props)

		for app_name, indices in name_to_indices.iteritems():
			self.object = Blender.Object.New('Mesh', name)
			#self.mesh = self.object.getData()
			self.mesh= Blender.Mesh.New()
			self.mesh.verts.extend( Vector() ) # DUMMYVERT
			self.object.link(self.mesh)

			if self.parent:
				self.parent.object.makeParent([self.object])
				
			for i in indices:
				vert = self.header.vert_pal.blender_verts[i]
				self.mesh.verts.append(vert)
			
			scene.link(self.object)
			self.object.Layer = current_layer
			self.object.sel= 1
			
			if self.matrix:
				self.object.setMatrix(self.matrix)
				
			# Import comment.
			if self.props['comment'] != '':
				name = 'COMMENT: ' + self.props['id']
				t = Blender.Text.New(name)
				t.write(self.props['comment'])
				self.props['comment'] = name
				
			# Attach properties.
			self.props.update({'appearance': app_name})
			for name, value in self.props.iteritems():
				self.object.addProperty(name, value)
			
			self.mesh.update()
			
	def parse_vertex_list(self):
		length = self.header.fw.get_length()
		fw = self.header.fw
		vert_pal = self.header.vert_pal

		count = (length-4)/4
		
		# If this ever fails the chunk below does error checking
		self.indices= [vert_pal.index[fw.read_int()] for i in xrange(count)]
		
		'''
		for i in xrange(count):
			byte_offset = fw.read_int()
			if byte_offset in vert_pal.index:
				index = vert_pal.index[byte_offset]
				self.indices.append(index)
			elif global_prefs['verbose'] >= 1:
				print 'Warning: Unable to map byte offset %s' + \
					  ' to vertex index.' % byte_offset
		'''
		
		return True
		


class IndexedLightPoint(InterNode):
	# return dictionary: lp_app name => index list
	def group_points(self, props):
		
		name_to_indices = {}
		
		for i in self.indices:
			vert_desc = self.header.vert_pal.vert_desc_lst[i]
			app_desc = LightPointAppDesc()
			app_desc.props.update(props)
			# add vertex normal and color
			app_desc.props.update({'nx': vert_desc.nx})
			app_desc.props.update({'ny': vert_desc.ny})
			app_desc.props.update({'nz': vert_desc.nz})
			
			app_desc.props.update({'r': vert_desc.r})
			app_desc.props.update({'g': vert_desc.g})
			app_desc.props.update({'b': vert_desc.b})
			app_desc.props.update({'a': vert_desc.a})
			
			app_name = GRR.request_lightpoint_app(app_desc)

			if name_to_indices.get(app_name):
				name_to_indices[app_name].append(i)
			else:
				name_to_indices.update({app_name: [i]})
			
		return name_to_indices
		
	def blender_import(self):
		name = self.props['type'] + ': ' + self.props['id']
		
		name_to_indices = self.group_points(self.header.lightpoint_appearance_pal[self.index])
		
		for app_name, indices in name_to_indices.iteritems():        
			self.object = Blender.Object.New('Mesh', name)
			#self.mesh = self.object.getData()
			self.mesh= Blender.Mesh.New()
			self.mesh.verts.extend( Vector() ) # DUMMYVERT
			self.object.link(self.mesh)
			
			if self.parent:
				self.parent.object.makeParent([self.object])
				
			for i in indices:
				vert = self.header.vert_pal.blender_verts[i]
				self.mesh.verts.append(vert)
			
			scene.link(self.object)
	
			self.object.Layer = current_layer
			
			if self.matrix:
				self.object.setMatrix(self.matrix)
				
			# Import comment.
			if self.props['comment'] != '':
				name = 'COMMENT: ' + self.props['id']
				t = Blender.Text.New(name)
				t.write(self.props['comment'])
				self.props['comment'] = name
				
			# Attach properties.
			self.props.update({'appearance': app_name})
			for name, value in self.props.iteritems():
				self.object.addProperty(name, value)
			
			self.mesh.update()
			
	def parse_vertex_list(self):
		length = self.header.fw.get_length()
		fw = self.header.fw
		vert_pal = self.header.vert_pal

		count = (length-4)/4
		
		# If this ever fails the chunk below does error checking
		self.indices= [vert_pal.index[fw.read_int()] for i in xrange(count)]
		
		'''
		for i in xrange(count):
			byte_offset = fw.read_int()
			if byte_offset in vert_pal.index:
				index = vert_pal.index[byte_offset]
				self.indices.append(index)
			elif global_prefs['verbose'] >= 1:
				print 'Warning: Unable to map byte offset %s' + \
					  ' to vertex index.' % byte_offset
		'''
		return True
		
	def __init__(self, parent):
		Node.__init__(self, parent, parent.header)
		InterNode.__init__(self)
		self.root_handler.set_handler({33: self.parse_long_id,
									   31: self.parse_comment,
									   10: self.parse_push,
									   49: self.parse_matrix})
		self.root_handler.set_throw_back_lst(throw_back_opcodes)
		
		self.child_handler.set_handler({72: self.parse_vertex_list,
										10: self.parse_push,
										11: self.parse_pop})

		self.indices = list()
		
		self.props = dict.fromkeys(['id', 'type', 'comment', 'draw order', 'appearance'])
		self.props['comment'] = ''
		self.props['type'] = 'Light Point'
		self.props['id'] = self.header.fw.read_string(8)
		self.index = self.header.fw.read_int()
		self.header.fw.read_ahead(4) # animation index
		self.props['draw order'] = self.header.fw.read_int()        

class Unhandled(InterNode):
	def __init__(self, parent):
		Node.__init__(self, parent, parent.header)
		InterNode.__init__(self)
		
		self.root_handler.set_handler({33: self.parse_long_id,
									   31: self.parse_comment,
									   10: self.parse_push,
									   49: self.parse_matrix})
		self.root_handler.set_throw_back_lst(throw_back_opcodes)
		
		self.child_handler.set_handler({2: self.parse_group,
										73: self.parse_lod,
										4: self.parse_object,
										10: self.parse_push,
										11: self.parse_pop,
										96: self.parse_unhandled, # switch
										14: self.parse_unhandled, # DOF
										91: self.parse_unhandled, # sound
										98: self.parse_unhandled, # clip
										63: self.parse_xref})

		self.props['id'] = self.header.fw.read_string(8)

class Database(InterNode):
	def blender_import(self):
		self.tex_pal = dict(self.tex_pal_lst)
		del self.tex_pal_lst

		# Setup Textures
		bl_tex_pal_lst = list()
		for i in self.tex_pal.iterkeys():
			path_filename = FF.find(self.tex_pal[i])
			if path_filename != None:
				img = GRR.request_image(path_filename)
				if img:
					tex = GRR.request_texture(img)
					tex.setName(FF.strip_path(self.tex_pal[i]))
					bl_tex_pal_lst.append( (i, tex) )
				else:
					bl_tex_pal_lst.append( (i, None) )
			elif global_prefs['verbose'] >= 1:
				print 'Warning: Unable to find', self.tex_pal[i]

		self.bl_tex_pal = dict(bl_tex_pal_lst)

		# Setup Materials
		self.mat_desc_pal = dict(self.mat_desc_pal_lst)

		InterNode.blender_import(self)

	def parse_appearance_palette(self):
		props = dict()
		self.fw.read_ahead(4) # reserved
		props.update({'id': self.fw.read_string(256)})
		index = self.fw.read_int()
		props.update({'smc': self.fw.read_short()})
		props.update({'fid': self.fw.read_short()})
		props.update({'back color: a': self.fw.read_uchar()})
		props.update({'back color: b': self.fw.read_uchar()})
		props.update({'back color: g': self.fw.read_uchar()})
		props.update({'back color: r': self.fw.read_uchar()})
		props.update({'display mode': self.fw.read_int()})
		props.update({'intensity': self.fw.read_float()})
		props.update({'back intensity': self.fw.read_float()})
		props.update({'minimum defocus': self.fw.read_float()})
		props.update({'maximum defocus': self.fw.read_float()})
		props.update({'fading mode': self.fw.read_int()})
		props.update({'fog punch mode': self.fw.read_int()})
		props.update({'directional mode': self.fw.read_int()})
		props.update({'range mode': self.fw.read_int()})
		props.update({'min pixel size': self.fw.read_float()})
		props.update({'max pixel size': self.fw.read_float()})
		props.update({'actual size': self.fw.read_float()})
		props.update({'trans falloff pixel size': self.fw.read_float()})
		props.update({'trans falloff exponent': self.fw.read_float()})
		props.update({'trans falloff scalar': self.fw.read_float()})
		props.update({'trans falloff clamp': self.fw.read_float()})
		props.update({'fog scalar': self.fw.read_float()})
		props.update({'fog intensity': self.fw.read_float()})
		props.update({'size threshold': self.fw.read_float()})
		props.update({'directionality': self.fw.read_int()})
		props.update({'horizontal lobe angle': self.fw.read_float()})
		props.update({'vertical lobe angle': self.fw.read_float()})
		props.update({'lobe roll angle': self.fw.read_float()})
		props.update({'dir falloff exponent': self.fw.read_float()})
		props.update({'dir ambient intensity': self.fw.read_float()})
		props.update({'significance': self.fw.read_float()})
		props.update({'flags': self.fw.read_int()})
		props.update({'visibility range': self.fw.read_float()})
		props.update({'fade range ratio': self.fw.read_float()})
		props.update({'fade in duration': self.fw.read_float()})
		props.update({'fade out duration': self.fw.read_float()})
		props.update({'LOD range ratio': self.fw.read_float()})
		props.update({'LOD scale': self.fw.read_float()})
		
		self.lightpoint_appearance_pal.update({index: props})
		
	def parse_header(self):
		self.props['type'] = 'Header'
		self.props['comment'] = ''
		self.props['id'] = self.fw.read_string(8)
		self.props['version'] = self.fw.read_int()
		self.fw.read_ahead(46)
		self.props['units'] = self.fw.read_char()
		self.props['set white'] = bool(self.fw.read_char())
		self.props['flags'] = self.fw.read_int()
		self.fw.read_ahead(24)
		self.props['projection type'] = self.fw.read_int()
		self.fw.read_ahead(36)
		self.props['sw x'] = self.fw.read_double()
		self.props['sw y'] = self.fw.read_double()
		self.props['dx'] = self.fw.read_double()
		self.props['dy'] = self.fw.read_double()
		self.fw.read_ahead(24)
		self.props['sw lat'] = self.fw.read_double()
		self.props['sw lon'] = self.fw.read_double()
		self.props['ne lat'] = self.fw.read_double()
		self.props['ne lon'] = self.fw.read_double()
		self.props['origin lat'] = self.fw.read_double()
		self.props['origin lon'] = self.fw.read_double()
		self.props['lambert lat1'] = self.fw.read_double()
		self.props['lambert lat2'] = self.fw.read_double()
		self.fw.read_ahead(16)
		self.props['ellipsoid model'] = self.fw.read_int()
		self.fw.read_ahead(4)
		self.props['utm zone'] = self.fw.read_short()
		self.fw.read_ahead(6)
		self.props['dz'] = self.fw.read_double()
		self.props['radius'] = self.fw.read_double()
		self.fw.read_ahead(8)
		self.props['major axis'] = self.fw.read_double()
		self.props['minor axis'] = self.fw.read_double()
		
		if global_prefs['verbose'] >= 1:
			print 'OpenFlight Version:', float(self.props['version']) / 100.0
			print
			
		return True

	def parse_mat_palette(self):
		mat_desc = MaterialDesc()
		index = self.fw.read_int()

		name = self.fw.read_string(12)
		if len(mat_desc.name) > 0:
			mat_desc.name = name

		flag = self.fw.read_int()
		# skip material if not used
		if not flag & 0x80000000:
			return True

		ambient_col = [self.fw.read_float(), self.fw.read_float(), self.fw.read_float()]
		mat_desc.diffuse = [self.fw.read_float(), self.fw.read_float(), self.fw.read_float()]
		mat_desc.specular = [self.fw.read_float(), self.fw.read_float(), self.fw.read_float()]
		emissive_col = [self.fw.read_float(), self.fw.read_float(), self.fw.read_float()]

		mat_desc.shininess = self.fw.read_float() / 64.0 # [0.0, 128.0] => [0.0, 2.0]
		mat_desc.alpha = self.fw.read_float()

		# Convert ambient and emissive colors into intensitities.
		mat_desc.ambient = col_to_gray(ambient_col)
		mat_desc.emissive = col_to_gray(emissive_col)

		self.mat_desc_pal_lst.append( (index, mat_desc) )
		
		return True
	
	def get_color(self, color_index):
		index = color_index / 128
		intensity = float(color_index - 128.0 * index) / 127.0

		if index >= 0 and index <= 1023:
			brightest = self.col_pal[index]
			r = int(brightest[0] * intensity)
			g = int(brightest[1] * intensity)
			b = int(brightest[2] * intensity)
			a = int(brightest[3])
			
			color = [r, g, b, a]
			
		return color
	
	def parse_color_palette(self):
		self.header.fw.read_ahead(128)
		for i in xrange(1024):
			a = self.header.fw.read_uchar()
			b = self.header.fw.read_uchar()
			g = self.header.fw.read_uchar()
			r = self.header.fw.read_uchar()
			self.col_pal.append((r, g, b, a))
		return True
		
	def parse_vertex_palette(self):
		self.vert_pal = VertexPalette(self)
		self.vert_pal.parse()
		return True
		
	def parse_texture_palette(self):
		name = self.fw.read_string(200)
		index = self.fw.read_int()
		self.tex_pal_lst.append( (index, name) )
		return True
		
	def __init__(self, filename, parent=None):
		if global_prefs['verbose'] >= 1:
			print 'Parsing:', filename
			print
		
		self.fw = flt_filewalker.FltIn(filename)
		Node.__init__(self, parent, self)
		InterNode.__init__(self)
		
		self.root_handler.set_handler({1: self.parse_header,
									   67: self.parse_vertex_palette,
									   33: self.parse_long_id,
									   31: self.parse_comment,
									   64: self.parse_texture_palette,
									   32: self.parse_color_palette,
									   113: self.parse_mat_palette,
									   128: self.parse_appearance_palette,
									   10: self.parse_push})
		if parent:
			self.root_handler.set_throw_back_lst(throw_back_opcodes)

		self.child_handler.set_handler({#130: self.parse_indexed_light_point,
										#111: self.parse_inline_light_point,
										2: self.parse_group,
										73: self.parse_lod,
										4: self.parse_object,
										10: self.parse_push,
										11: self.parse_pop,
										96: self.parse_unhandled,
										14: self.parse_unhandled,
										91: self.parse_unhandled,
										98: self.parse_unhandled,
										63: self.parse_xref})
		
		self.vert_pal = None
		self.lightpoint_appearance_pal = dict()
		self.tex_pal = dict()
		self.tex_pal_lst = list()
		self.bl_tex_pal = dict()
		self.col_pal = list()
		self.mat_desc_pal_lst = list()
		self.mat_desc_pal = dict()
		self.props = dict.fromkeys(['id', 'type', 'comment', 'version', 'units', 'set white',
			'flags', 'projection type', 'sw x', 'sw y', 'dx', 'dy', 'dz', 'sw lat',
			'sw lon', 'ne lat', 'ne lon', 'origin lat', 'origin lon', 'lambert lat1',
			'lambert lat2', 'ellipsoid model', 'utm zone', 'radius', 'major axis', 'minor axis'])

def select_file(filename):
	if not Blender.sys.exists(filename):
		msg = 'Error: File ' + filename + ' does not exist.'
		Blender.Draw.PupMenu(msg)
		return
	
	if not filename.lower().endswith('.flt'):
		msg = 'Error: Not a flight file.'
		Blender.Draw.PupMenu(msg)
		print msg
		print
		return
	
	global_prefs['fltfile']= filename
	global_prefs['verbose']= 1
	global_prefs['get_texture'] = True
	global_prefs['get_diffuse'] = True
	global_prefs['get_specular'] = False
	global_prefs['get_emissive'] = False
	global_prefs['get_alpha'] = True
	global_prefs['get_ambient'] = False
	global_prefs['get_shininess'] = True
	global_prefs['color_from_face'] = True
	
	# Start loading the file,
	# first set the context
	Blender.Window.WaitCursor(True)
	Blender.Window.EditMode(0)
	for ob in scene.getChildren():
		ob.sel=0
	
	
	FF.add_file_to_search_path(filename)
	
	if global_prefs['verbose'] >= 1:
		print 'Pass 1: Loading.'
		print

	load_time = Blender.sys.time()    
	db = Database(filename)
	db.parse()
	load_time = Blender.sys.time() - load_time

	if global_prefs['verbose'] >= 1:
		print
		print 'Pass 2: Importing to Blender.'
		print

	import_time = Blender.sys.time()
	db.blender_import()
	import_time = Blender.sys.time() - import_time
	
	Blender.Window.ViewLayer(range(1,21))
	
	# FIX UP AFTER DUMMY VERT AND REMOVE DOUBLES
	Blender.Mesh.Mode(Blender.Mesh.SelectModes['VERTEX'])
	for ob in Blender.Object.GetSelected():
		if ob.getType()=='Mesh':
			me=ob.getData(mesh=1)
			me.verts.delete(0) # remove the dummy vert
			me.sel= 1
			me.remDoubles(0.0001)
	
	
	
	Blender.Window.RedrawAll()
		
	if global_prefs['verbose'] >= 1:
		print 'Done.'
		print
		print 'Time to parse file: %.3f seconds' % load_time
		print 'Time to import to blender: %.3f seconds' % import_time
		print 'Total time: %.3f seconds' % (load_time + import_time)
	
	Blender.Window.WaitCursor(False)


if global_prefs['verbose'] >= 1:
	print
	print 'OpenFlight Importer'
	print 'Version:', __version__
	print 'Author: Greg MacDonald'
	print __url__[2]
	print


if __name__ == '__main__':
	Blender.Window.FileSelector(select_file, "Import OpenFlight", "*.flt")
	#select_file('/fe/flt/helnwsflt/helnws.flt')
	#select_file('/fe/flt/Container_006.flt')
	#select_file('/fe/flt/NaplesORIGINALmesh.flt')
	#select_file('/Anti_tank_D30.flt')
	#select_file('/metavr/file_examples/flt/cherrypoint/CherryPoint_liter_runway.flt')


"""
TIME= Blender.sys.time()
import os
PATH= 'c:\\flt_test'
for FNAME in os.listdir(PATH):
	if FNAME.lower().endswith('.flt'):
		FPATH= os.path.join(PATH, FNAME)
		newScn= Blender.Scene.New(FNAME)
		newScn.makeCurrent()
		scene= newScn
		select_file(FPATH)

print 'TOTAL TIME: %.6f' % (Blender.sys.time() - TIME)
"""