Welcome to mirror list, hosted at ThFree Co, Russian Federation.

external_contour.py « style_modules « freestyle « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2a39b79a410deebded077e0aa28f821ef7a749e3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
#
#  Filename : external_contour.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws the external contour of the scene
#
#############################################################################  
#
#  Copyright (C) : Please refer to the COPYRIGHT file distributed 
#  with this source distribution. 
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software
#  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#
#############################################################################

from freestyle_init import *
from logical_operators import *
from PredicatesB1D import *
from PredicatesU1D import *
from ChainingIterators import *
from shaders import *

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred )
bpred = TrueBP1D();
Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
shaders_list = 	[
		ConstantThicknessShader(3),
		ConstantColorShader(0.0, 0.0, 0.0,1)
		]
Operators.create(TrueUP1D(), shaders_list)