1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import sys, os, re
import http, http.client, http.server, urllib
import subprocess, shutil, time, hashlib
import netrender
import netrender.model
import netrender.slave as slave
import netrender.master as master
from netrender.utils import *
def addFluidFiles(job, path):
if os.path.exists(path):
pattern = re.compile("fluidsurface_(final|preview)_([0-9]+)\.(bobj|bvel)\.gz")
for fluid_file in sorted(os.listdir(path)):
match = pattern.match(fluid_file)
if match:
# fluid frames starts at 0, which explains the +1
# This is stupid
current_frame = int(match.groups()[1]) + 1
job.addFile(path + fluid_file, current_frame, current_frame)
def addPointCache(job, ob, point_cache, default_path):
if not point_cache.disk_cache:
return
name = point_cache.name
if name == "":
name = "".join(["%02X" % ord(c) for c in ob.name])
cache_path = bpy.utils.expandpath(point_cache.filepath) if point_cache.external else default_path
index = "%02i" % point_cache.index
if os.path.exists(cache_path):
pattern = re.compile(name + "_([0-9]+)_" + index + "\.bphys")
cache_files = []
for cache_file in sorted(os.listdir(cache_path)):
match = pattern.match(cache_file)
if match:
cache_frame = int(match.groups()[0])
cache_files.append((cache_frame, cache_file))
cache_files.sort()
if len(cache_files) == 1:
cache_frame, cache_file = cache_files[0]
job.addFile(cache_path + cache_file, cache_frame, cache_frame)
else:
for i in range(len(cache_files)):
current_item = cache_files[i]
next_item = cache_files[i+1] if i + 1 < len(cache_files) else None
previous_item = cache_files[i - 1] if i > 0 else None
current_frame, current_file = current_item
if not next_item and not previous_item:
job.addFile(cache_path + current_file, current_frame, current_frame)
elif next_item and not previous_item:
next_frame = next_item[0]
job.addFile(cache_path + current_file, current_frame, next_frame - 1)
elif not next_item and previous_item:
previous_frame = previous_item[0]
job.addFile(cache_path + current_file, previous_frame + 1, current_frame)
else:
next_frame = next_item[0]
previous_frame = previous_item[0]
job.addFile(cache_path + current_file, previous_frame + 1, next_frame - 1)
def clientSendJob(conn, scene, anim = False):
netsettings = scene.network_render
job = netrender.model.RenderJob()
if anim:
for f in range(scene.frame_start, scene.frame_end + 1):
job.addFrame(f)
else:
job.addFrame(scene.frame_current)
filename = bpy.data.filepath
job.addFile(filename)
job_name = netsettings.job_name
path, name = os.path.split(filename)
if job_name == "[default]":
job_name = name
###########################
# LIBRARIES
###########################
for lib in bpy.data.libraries:
file_path = bpy.utils.expandpath(lib.filepath)
if os.path.exists(file_path):
job.addFile(file_path)
###########################
# IMAGES
###########################
for image in bpy.data.images:
if image.source == "FILE" and not image.packed_file:
file_path = bpy.utils.expandpath(image.filepath)
if os.path.exists(file_path):
job.addFile(file_path)
tex_path = os.path.splitext(file_path)[0] + ".tex"
if os.path.exists(tex_path):
job.addFile(tex_path)
###########################
# FLUID + POINT CACHE
###########################
root, ext = os.path.splitext(name)
default_path = path + os.sep + "blendcache_" + root + os.sep # need an API call for that
for object in bpy.data.objects:
for modifier in object.modifiers:
if modifier.type == 'FLUID_SIMULATION' and modifier.settings.type == "DOMAIN":
addFluidFiles(job, bpy.utils.expandpath(modifier.settings.path))
elif modifier.type == "CLOTH":
addPointCache(job, object, modifier.point_cache, default_path)
elif modifier.type == "SOFT_BODY":
addPointCache(job, object, modifier.point_cache, default_path)
elif modifier.type == "SMOKE" and modifier.smoke_type == "TYPE_DOMAIN":
addPointCache(job, object, modifier.domain_settings.point_cache_low, default_path)
if modifier.domain_settings.highres:
addPointCache(job, object, modifier.domain_settings.point_cache_high, default_path)
elif modifier.type == "MULTIRES" and modifier.external:
file_path = bpy.utils.expandpath(modifier.filepath)
job.addFile(file_path)
# particles modifier are stupid and don't contain data
# we have to go through the object property
for psys in object.particle_systems:
addPointCache(job, object, psys.point_cache, default_path)
#print(job.files)
job.name = job_name
job.category = netsettings.job_category
for slave in netrender.blacklist:
job.blacklist.append(slave.id)
job.chunks = netsettings.chunks
job.priority = netsettings.priority
# try to send path first
conn.request("POST", "/job", repr(job.serialize()))
response = conn.getresponse()
job_id = response.getheader("job-id")
# if not ACCEPTED (but not processed), send files
if response.status == http.client.ACCEPTED:
for rfile in job.files:
f = open(rfile.filepath, "rb")
conn.request("PUT", fileURL(job_id, rfile.index), f)
f.close()
response = conn.getresponse()
# server will reply with ACCEPTED until all files are found
return job_id
def requestResult(conn, job_id, frame):
conn.request("GET", renderURL(job_id, frame))
@rnaType
class NetworkRenderEngine(bpy.types.RenderEngine):
bl_idname = 'NET_RENDER'
bl_label = "Network Render"
bl_postprocess = False
def render(self, scene):
if scene.network_render.mode == "RENDER_CLIENT":
self.render_client(scene)
elif scene.network_render.mode == "RENDER_SLAVE":
self.render_slave(scene)
elif scene.network_render.mode == "RENDER_MASTER":
self.render_master(scene)
else:
print("UNKNOWN OPERATION MODE")
def render_master(self, scene):
netsettings = scene.network_render
address = "" if netsettings.server_address == "[default]" else netsettings.server_address
master.runMaster((address, netsettings.server_port), netsettings.master_broadcast, netsettings.master_clear, netsettings.path, self.update_stats, self.test_break)
def render_slave(self, scene):
slave.render_slave(self, scene.network_render, scene.render.threads)
def render_client(self, scene):
netsettings = scene.network_render
self.update_stats("", "Network render client initiation")
conn = clientConnection(netsettings.server_address, netsettings.server_port)
if conn:
# Sending file
self.update_stats("", "Network render exporting")
new_job = False
job_id = netsettings.job_id
# reading back result
self.update_stats("", "Network render waiting for results")
requestResult(conn, job_id, scene.frame_current)
response = conn.getresponse()
if response.status == http.client.NO_CONTENT:
new_job = True
netsettings.job_id = clientSendJob(conn, scene)
job_id = netsettings.job_id
requestResult(conn, job_id, scene.frame_current)
response = conn.getresponse()
while response.status == http.client.ACCEPTED and not self.test_break():
time.sleep(1)
requestResult(conn, job_id, scene.frame_current)
response = conn.getresponse()
# cancel new jobs (animate on network) on break
if self.test_break() and new_job:
conn.request("POST", cancelURL(job_id))
response = conn.getresponse()
print( response.status, response.reason )
netsettings.job_id = 0
if response.status != http.client.OK:
conn.close()
return
r = scene.render
x= int(r.resolution_x*r.resolution_percentage*0.01)
y= int(r.resolution_y*r.resolution_percentage*0.01)
f = open(netsettings.path + "output.exr", "wb")
buf = response.read(1024)
while buf:
f.write(buf)
buf = response.read(1024)
f.close()
result = self.begin_result(0, 0, x, y)
result.load_from_file(netsettings.path + "output.exr")
self.end_result(result)
conn.close()
def compatible(module):
module = __import__(module)
for subclass in module.__dict__.values():
try: subclass.COMPAT_ENGINES.add('NET_RENDER')
except: pass
del module
#compatible("properties_render")
compatible("properties_world")
compatible("properties_material")
compatible("properties_data_mesh")
compatible("properties_data_camera")
compatible("properties_texture")
|