Welcome to mirror list, hosted at ThFree Co, Russian Federation.

batch.py « gpu_extras « modules « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: e47afb245390c2d1ed8b5ef58a069272666ebd17 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****

__all__ = (
    "batch_for_shader",
)


def batch_for_shader(shader, type, content, *, indices=None):
    """
    Return a batch already configured and compatible with the shader.

    :arg shader: shader for which a compatible format will be computed.
    :type shader: :class:`gpu.types.GPUShader`
    :arg type: "'POINTS', 'LINES', 'TRIS' or 'LINES_ADJ'".
    :type type: str
    :arg content: Maps the name of the shader attribute with the data to fill the vertex buffer.
    :type content: dict
    :return: compatible batch
    :rtype: :class:`gpu.types.Batch`
    """
    from gpu.types import (
        GPUBatch,
        GPUIndexBuf,
        GPUVertBuf,
    )

    for data in content.values():
        vbo_len = len(data)
        break
    else:
        raise ValueError("Empty 'content'")

    vbo_format = shader.format_calc()
    vbo = GPUVertBuf(vbo_format, vbo_len)

    for id, data in content.items():
        if len(data) != vbo_len:
            raise ValueError("Length mismatch for 'content' values")
        vbo.attr_fill(id, data)

    if indices is None:
        return GPUBatch(type=type, buf=vbo)
    else:
        ibo = GPUIndexBuf(type=type, seq=indices)
        return GPUBatch(type=type, buf=vbo, elem=ibo)