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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# classes for extracting info from blenders internal classes
def write_sysinfo(filepath):
import sys
import textwrap
import subprocess
import bpy
import bgl
# pretty repr
def prepr(v):
r = repr(v)
vt = type(v)
if vt is bytes:
r = r[2:-1]
elif vt is list or vt is tuple:
r = r[1:-1]
return r
output = open(filepath, 'w', encoding="utf-8")
header = "= Blender %s System Information =\n" % bpy.app.version_string
lilies = "%s\n\n" % ((len(header) - 1) * "=")
output.write(lilies[:-1])
output.write(header)
output.write(lilies)
def title(text):
return "\n%s:\n%s" % (text, lilies)
# build info
output.write(title("Blender"))
output.write(
"version: %s, branch: %s, commit date: %s %s, hash: %s, type: %s\n" %
(bpy.app.version_string,
prepr(bpy.app.build_branch),
prepr(bpy.app.build_commit_date),
prepr(bpy.app.build_commit_time),
prepr(bpy.app.build_hash),
prepr(bpy.app.build_type),
))
output.write("build date: %s, %s\n" % (prepr(bpy.app.build_date), prepr(bpy.app.build_time)))
output.write("platform: %s\n" % prepr(bpy.app.build_platform))
output.write("binary path: %s\n" % prepr(bpy.app.binary_path))
output.write("build cflags: %s\n" % prepr(bpy.app.build_cflags))
output.write("build cxxflags: %s\n" % prepr(bpy.app.build_cxxflags))
output.write("build linkflags: %s\n" % prepr(bpy.app.build_linkflags))
output.write("build system: %s\n" % prepr(bpy.app.build_system))
# python info
output.write(title("Python"))
output.write("version: %s\n" % (sys.version))
output.write("paths:\n")
for p in sys.path:
output.write("\t%r\n" % p)
output.write(title("Python (External Binary)"))
output.write("binary path: %s\n" % prepr(bpy.app.binary_path_python))
try:
py_ver = prepr(subprocess.check_output([
bpy.app.binary_path_python,
"--version",
]).strip())
except Exception as e:
py_ver = str(e)
output.write("version: %s\n" % py_ver)
del py_ver
output.write(title("Directories"))
output.write("scripts:\n")
for p in bpy.utils.script_paths():
output.write("\t%r\n" % p)
output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
output.write("pref scripts: %r\n" % (bpy.utils.script_path_pref()))
output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
output.write("scripts : %r\n" % (bpy.utils.user_resource('SCRIPTS')))
output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
output.write("tempdir: %r\n" % (bpy.app.tempdir))
output.write(title("FFmpeg"))
ffmpeg = bpy.app.ffmpeg
if ffmpeg.supported:
for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
output.write(
"%s:%s%r\n" % (lib, " " * (10 - len(lib)),
getattr(ffmpeg, lib + "_version_string")))
else:
output.write("Blender was built without FFmpeg support\n")
if bpy.app.build_options.sdl:
output.write(title("SDL"))
output.write("Version: %s\n" % bpy.app.sdl.version_string)
output.write("Loading method: ")
if bpy.app.build_options.sdl_dynload:
output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
else:
output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
if not bpy.app.sdl.available:
output.write("WARNING: Blender could not load SDL library\n")
output.write(title("Other Libraries"))
ocio = bpy.app.ocio
output.write("OpenColorIO: ")
if ocio.supported:
if ocio.version_string == "fallback":
output.write("Blender was built with OpenColorIO, " +
"but it currently uses fallback color management.\n")
else:
output.write("%s\n" % (ocio.version_string))
else:
output.write("Blender was built without OpenColorIO support\n")
oiio = bpy.app.oiio
output.write("OpenImageIO: ")
if ocio.supported:
output.write("%s\n" % (oiio.version_string))
else:
output.write("Blender was built without OpenImageIO support\n")
output.write("OpenShadingLanguage: ")
if bpy.app.build_options.cycles:
if bpy.app.build_options.cycles_osl:
from _cycles import osl_version_string
output.write("%s\n" % (osl_version_string))
else:
output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
else:
output.write("Blender was built without Cycles support\n")
openvdb = bpy.app.openvdb
output.write("OpenVDB: ")
if openvdb.supported:
output.write("%s\n" % openvdb.version_string)
else:
output.write("Blender was built without OpenVDB support\n")
if not bpy.app.build_options.sdl:
output.write("SDL: Blender was built without SDL support\n")
if bpy.app.background:
output.write("\nOpenGL: missing, background mode\n")
else:
output.write(title("OpenGL"))
version = bgl.glGetString(bgl.GL_RENDERER)
output.write("renderer:\t%r\n" % version)
output.write("vendor:\t\t%r\n" % (bgl.glGetString(bgl.GL_VENDOR)))
output.write("version:\t%r\n" % (bgl.glGetString(bgl.GL_VERSION)))
output.write("extensions:\n")
glext = sorted(bgl.glGetString(bgl.GL_EXTENSIONS).split())
for l in glext:
output.write("\t%s\n" % l)
output.write(title("Implementation Dependent OpenGL Limits"))
limit = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_UNITS, limit)
output.write("Maximum Fixed Function Texture Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_VERTICES, limit)
output.write("Maximum DrawElements Vertices:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_INDICES, limit)
output.write("Maximum DrawElements Indices:\t%d\n" % limit[0])
output.write("\nGLSL:\n")
bgl.glGetIntegerv(bgl.GL_MAX_VARYING_FLOATS, limit)
output.write("Maximum Varying Floats:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_ATTRIBS, limit)
output.write("Maximum Vertex Attributes:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_UNIFORM_COMPONENTS, limit)
output.write("Maximum Vertex Uniform Components:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, limit)
output.write("Maximum Fragment Uniform Components:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Vertex Image Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Fragment Image Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Pipeline Image Units:\t%d\n" % limit[0])
if bpy.app.build_options.cycles:
import cycles
output.write(title("Cycles"))
output.write(cycles.engine.system_info())
output.close()
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